View Full Version : Magnacarta - Joker - game character

10-03-2005, 05:27 AM
Here is another Magna Carta character I started. I just spend a few minutes making the weapon poly by poly, starting with a plane and edge extruding out the basic shape. Its very fast and efficient.
I might be going for a different poly budget for this one since I dont wanna do the same poly count for all my characters. The ideas is to show different skills for different budgets but I might as well make all of them below 3500 tris and probs below 500 tris.

Here is the concept:

And the progress so far:

10-03-2005, 06:29 AM
Weapon is finished now onto the character irself:

10-03-2005, 06:37 AM
Nice to see you making another one of hyung tae kims designs - theyre excellent!
Looking forward to seeing how this one turns out...

10-03-2005, 07:11 AM
I am starting out slow with the "lesser characters", if you can call any of his work lesser. No they are all great but I have my favourites and I will get onto those when I feel more comfortable with my workflow etc.
So my first two chars are more like tests and practise.
I am going to make at least one normal mappec char and thats really what all this will lead up to.

10-03-2005, 09:43 AM
Working on legs (total of 888 tris including weapon):

10-03-2005, 10:16 AM
Here is a minor update:

10-03-2005, 12:04 PM
it'll be interesting to see this one turn out, looks like a great start... keep em coming

10-03-2005, 01:15 PM
Phew another update:

10-03-2005, 01:17 PM
Looking good - youve got a really nice flow going on his legs

Ill save that into my reference folder! I always tend to make very tube-like geometry on arms and legs - this is spot on though.

Keep it up

10-03-2005, 01:21 PM
Yeah I was wondering if its a guy or a girl but looking closer I would say its a girl.
Looking at the breast area and hip etc.
Tells me its a skinny girl. I am gonna make her a bit different though at least for now Ii can easily change her into more skinny if I feel thats better.

Anyways I hope I am right about this being a girl and not a guy.
I am seriously in doubt. I changed it into a more feminine look because of this. So if its not I would revert it back.

10-03-2005, 03:09 PM
Yeah I was wondering if its a guy or a girl but looking closer I would say its a girl.
Looking at the breast area and hip etc.

androgynous yes indeeed but defienetly a girl imo with that getup + breasts. very oval face, pointy chin, earings. female for sure imo

the problem with guessing the gender is how creepy the face is
(im sure thats all intended style) but she has NO eyebrow, a VERY HIGH hair line (balding?) and poor lip definition (id add blue lipstick :) )...those three asthetic choices made for a very "ugly" women [i actually took a screen grab and realy fast sketched changes the way i like it, and just adding a slim eyeborw, lowering her hair line, and the lipstick makes a HUGE difference in gender association, no?]

anyway regardles im sure its all for the sake of style.

so far, great work, im sure this one will come out killer as well!

10-03-2005, 03:15 PM
Yeah it is creepy and the high hairline does point in the way of a male.
Anyways I am gonna lower it a bit and make her a little more attractive.
It is not that I dont want to stay true to his concept but I think it will give her more appeal.

10-03-2005, 08:04 PM
hehe, it's common to have an androgynous characters in anime that the creator usually leaves up to you to figure which gender it is. A lot of Asian myths have androgynous themes to, so maybe that plays a role in current day anime. Nice work so far, and nice poly flow:thumbsup: . hehe, I know you have UVW unwrapping, but you'll have to get it real good with the checkered pant pattern on the pants:argh: . Good luck with that.

10-04-2005, 02:17 AM
If you have any suggestions about the pattens let me know.
I thought I would just import the model into zbrush and draw the patterns by hand so I can later finish it in photoshop.
But if anyone has a better idea let me know.

10-04-2005, 06:35 AM
UVing should be pretty simple. It would help if you had a more cylindrical mesh structure so you could straighten the uvs into a grid pattern, but then your geometry would suffer. I would say the best thing is to cylindrical map the legs and the manually tweak the UVs to straighten out the checker pattern. Use XSI's handy 'noicon.pic' texture as a reference map. I use max, but i kept that texture because its really good as a uv tester.

I think hes a bloke by the way - those hands and his face give it away. In that respect, he looks a bit of a girly bloke, but i think thats just an aspect of asian character design sometimes.

10-04-2005, 08:03 AM
So far I have more votes on "him" being a girl and thats the path I am taking.
Waist, face, earrings, breasts etc give it away. If not I am screwed.
If you dont mind could you be more specific about the XSI thing? is it like a checker ref?

here is a new update:

10-04-2005, 03:12 PM
Nice. Your workflow is interesting, thanks for sharing.

10-04-2005, 03:26 PM
Lord Dubu:
I tried to check out your work but its blocked I guess since I am in shenzhen at the moment.
Thanks for stopping by though :)

10-04-2005, 04:33 PM
I gotta go with guy too; Joker's at least twice as manly as most of the Castlevania heroes :D progress is looking nice regardless.

10-04-2005, 09:23 PM
I'm a vote for "guy" too. Nothin' wrong with the "soft" male look. ;)

It's looking great! Also nice to see the way you work. It's very interesting and inspiring.
I'm looking at lots of threads with Magnacarta art being made into 3d. It makes for great modeling and texturing practice. There are so many interesting contours and shapes to his illustrations.

Nice job.


10-05-2005, 02:42 AM
Thanks a lot for ur comments ppl but I am sticking to girl after cross examing with other characters I feel this must be a girl. The breasts are the biggest give away unless its a guy who had surgery.
Thanks though.

10-20-2005, 01:17 AM
Nice job! its coming along.:)

10-20-2005, 03:06 AM
very nice clean mesh, this is looking really nice! can't wait for the next update

10-20-2005, 05:59 PM
Looking at the characters hands and feet, Im going to say "male". Also, I dont see any breasts. Effeminate male, to be sure, but male.

This is also a fun game to play on Broadway here in Seattle, by the way. (Is that a tranny? She's workin' those heels! )

Nice work on your model so far.

10-20-2005, 06:29 PM
Dude I hate to be the bearer of bad news, but I just typed "magna carta joker" into google and this came straight up;

He, who is oddly dressed like his nickname, was famous to everybody as the leader of Scaramouch. Known that he comes from the slums, he was badly antipathetic toward the nobles. People say that he came to Schwarz under a certain secret contract by taking advantage of his weak points..


Given that he has the girlyman look pretty strong, I doubt you'd have to rearrange all that much, edge here, edge there etc.

Do keep at it man, you're nailing the low poly thing pretty damn fast imo.
Cheers! :thumbsup:

10-20-2005, 08:28 PM
Argh lol so it is a he... Well I will look into it asap. Thanks for the comments.

01-03-2006, 02:53 PM
How's this one coming along? Haven't seen any updates on the others. As far as comments not relating to his gender, I would say you could save some polys on his tailcoat thingy. Just put an alpha map on it to give the appearance of jagged lines. Then you can have just a planar strip instead. and ... Updates? :curious:

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