View Full Version : Human. Not a pilot ^_^

10-02-2005, 02:26 PM
Second try to begin a work. First of all - add some details to the cube:

c&c are welcome :lightbulb

10-02-2005, 02:38 PM
Its not as good as your last post, but how on earth were you going to top yourself!

Can you post a rendered view, other than a screen capture. Just so we can see how it looks without the mesh in the way. It looks good but its hard to see the detail in this image.

10-02-2005, 02:57 PM least now this is much better n this time its not a box, n i dont require my 3d goggles o view it....:bounce:

10-02-2005, 03:02 PM
MeshSmoothed model. No details. Maybe it's time to add some... :p

10-04-2005, 12:22 PM
Adding some sculpt polygon tool ;)

10-04-2005, 12:40 PM
nice one pigglet. just a couple of suggestions. you may want to move the ears into the skull a little. and also try and make him as devoid of expression as possible if you're going to animate him. i think that's about it. maybe his lips are a little thin. i don't know. good work.


10-04-2005, 07:20 PM
Thanx Cleveland. I think that ears really must be moved for a little :)
But i don't know will I make animation or not. My topollogy is ready for animation, but maybe it will be only some stills...

PS. I like thin lips, but i think i will not see them under the beard and moustaches :rolleyes:

10-04-2005, 09:39 PM
some map tests.


10-04-2005, 11:40 PM
It's not a time to make a renders, but I cant stop myself. Little skin test... :hmm:

PS. Critiques and suggestions are welcome :bounce:

10-04-2005, 11:45 PM
It's not a time to make a renders, but I cant stop myself. Little skin test... :hmm:

PS. Critiques and suggestions are welcome :bounce:

10-06-2005, 05:25 PM
Hey, doctor. I see you!
What is your favorite eye?

10-06-2005, 05:27 PM
great work so far, im eager to see more updates but please put some quick texture in the eye, it kinda makes everying harder to see because my attention is taken from the grey eyes. also his skin looks a little..wet or shiny, like he's been sweating a bit. i like the eye to the far right btw

10-08-2005, 04:56 PM
some test...

10-08-2005, 08:31 PM

the color map that you have made looks really nice....but the bump map is to high, take it down a notch or paint a different map for it (especially the nose -just looks to bumpy)

modeling : the face looks to "square" take a look at the mouth area - the corners need to be pulled back slightly

keep at it...personally i would hold off on doing any renders and focus on the modeling for right now.


10-11-2005, 04:30 PM
Thanx for advice, sys0ps.
I made some changes in lips and eyes mesh.

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10-11-2005, 04:30 PM
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