View Full Version : Still A lot 2 do

02 February 2002, 04:23 AM
I created this without any real idea in my head, so if you got any. Just spit it out!

02 February 2002, 04:38 AM
Kinda looks like a reboot sub assembly,..

You could make a space vespa out of it or just animate some spokes/wheels comming out of the cylindrical part and try a simple story where it cruises along and discovers other parts, adding them to its body as it goes. Nice shaders and smooth surfaces.

02 February 2002, 07:19 PM
some poor robot out there is missing it's hip joint assemby now :eek: heh.
seriously, though- it's really symmetrical... adding some dodads and such could fix that...

02 February 2002, 07:23 PM
Yes, i know.

Thanks for the tips, keep it comm'n

PS: What the h*ll r dodads?? (sorry it's my poor English I gues)

02 February 2002, 07:39 PM
Made a few adjustments.

Butt still ... a lot to do :(

02 February 2002, 08:43 PM
sorry, dodads probably don't translate very well...
dodads- silly little details, like antenna, bolts, lights, wires... pretty much any piece of geometry that you add that looks good, but probably doesn't really serve any other purpose...

02 February 2002, 08:47 PM
Good idea, a little wiring would look OK.

One prob. This is the first model I make & intend to finish. Made some before but it was all crappy test-stuff.

:( :( :(

In Belgium we say: "Wie niet waagt, wie niet wint."

It means: "Who doesn't try can only lose."

02 February 2002, 08:49 PM
Little upd. again .

Arm comming up + some lightning tweaking.

Almost Photorealism
Pretty good for a beginner huh. If I may say so myself.

02 February 2002, 10:09 PM
Any suggestions for the arms/hands

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