View Full Version : Still A lot 2 do

02-25-2002, 04:23 AM
I created this without any real idea in my head, so if you got any. Just spit it out!

02-25-2002, 04:38 AM
Kinda looks like a reboot sub assembly,..

You could make a space vespa out of it or just animate some spokes/wheels comming out of the cylindrical part and try a simple story where it cruises along and discovers other parts, adding them to its body as it goes. Nice shaders and smooth surfaces.

02-25-2002, 07:19 PM
some poor robot out there is missing it's hip joint assemby now :eek: heh.
seriously, though- it's really symmetrical... adding some dodads and such could fix that...

02-25-2002, 07:23 PM
Yes, i know.

Thanks for the tips, keep it comm'n

PS: What the h*ll r dodads?? (sorry it's my poor English I gues)

02-25-2002, 07:39 PM
Made a few adjustments.

Butt still ... a lot to do :(

02-25-2002, 08:43 PM
sorry, dodads probably don't translate very well...
dodads- silly little details, like antenna, bolts, lights, wires... pretty much any piece of geometry that you add that looks good, but probably doesn't really serve any other purpose...

02-25-2002, 08:47 PM
Good idea, a little wiring would look OK.

One prob. This is the first model I make & intend to finish. Made some before but it was all crappy test-stuff.

:( :( :(

In Belgium we say: "Wie niet waagt, wie niet wint."

It means: "Who doesn't try can only lose."

02-25-2002, 08:49 PM
Little upd. again .

Arm comming up + some lightning tweaking.

Almost Photorealism
Pretty good for a beginner huh. If I may say so myself.

02-25-2002, 10:09 PM
Any suggestions for the arms/hands

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