View Full Version : Deamoneth & Unrest of Universe

09 September 2005, 02:55 PM
Hi guys.

Long time without a thread:shrug:

I would like to introduce U small project of my team on what we are working after hours.

I will be glad of Your opinions.

Here is our site : (

Enjoy :twisted:

P.S. Utchap I still working in the branch :]

09 September 2005, 03:28 PM

.......good to see you back again.

I love the artwork!! can't wait for more:thumbsup:

11 November 2005, 09:32 AM
I see now specially interest form You about this project, but I would like to unform U about update of the site. Aazero Interactive ( so if U would like to check what we have done, and on what we are working .... just enjoy.

Here are few samples of our work :



From engine shot:

Unrest of Universe :


From engine shot:

And last but not least ... to show that working on this projects isn;t only hard working ...

Introducing : Captain America

C&C are VERY welcome.

Wayne Adams
11 November 2005, 02:19 PM
This is really cool. I like what I'm seeing.

11 November 2005, 04:51 PM
looking good, one question though, on the windwill image the sun is behind the windwil but so is the shadow, are there 2 suns in the scen or is this just a teast without semi finalised lighting?

11 November 2005, 07:02 AM
I like what i'm seeing, the texture on the windmill is good and the water is goood.

Why is his name Captain America, i like the concept but still, nice bike.

03 March 2006, 11:32 AM
Hi guys.

Long time out of posting anything ;) So here I come with some new stuff.

Here is an avi made last night -> This file have something around 26 Mb, so be patient.

And here U have few screenshots, made for U if U want to know what are U downloading ;) ( (

Maybe its late but I'll try to answer for the post on the bottom.

*Wayne Adams - thanks man, I'm glad ;)
*luciferous - about the mill, its some old test, and if I must be honest I have no idea why it looks like this. At the moment its change a lot things, for example the camera is a bit different.
*kOmoo - thx ;) Why Captain America?? I have no idea :D


03 March 2006, 12:33 PM
wow long time no see, nice to see people have been working and not been disssolusioned or somit.

downloading video......

downloading video.......

downloading video.......


....ah hear it is

to start it looks good, is that your own engine?
the thing that really stands out at the moment is the ground, i know its an early build but its just too monotone at the mo. i would get a vertex coloured masked composite or something in there as fast as possible. i think just adding a mud map arounfd the ponds and along paths would make sooo much of a difference.

03 March 2006, 04:31 PM
I like the art and some of the models but I completely agree with what was just said, your terrain really needs better texturing. You cant have grass everywhere.
I dont know the story of the game but on first sight I would also say you need to get something different than the happy grass. Your theme and skeletons all look rather scary and 'old' to me so it might be better to let them walk around on old brown grass and dirt instead of happy green grass.
His attack animation also doesnt really fit such long sword imo, stick movements are more for short swords

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03 March 2006, 04:31 PM
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