XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Weapons modelation

09-29-2005, 06:28 PM
Survivor: Exodus is a survival horror game for Half-Life 2. It places you in a first person perspective as you make your escape out of the infected city. On your way, you will go through a vast majority of the city, as you come across zombies everywhere. You will also get an assortment of weapons, and you will even find some surviors along the way. Can you survive?

This is the presentation of Survivor: Exodus, HL2 modification. I'm a modeler of this mod, you can see my work's for the SES mod. We starting the SES mod, and maybe you can help (if you wand) :thumbsup: . You are welcome in the forums and web.

SES Web site (http://sesmod.moddb.com/)

Thanks a lot ! :bounce:





09-30-2005, 03:32 PM
Nice.... really nice.

Are you going to keep all the normal weapons from hl2 in this mod??

this is going to be sweet.... can't wait until you finish it.

09-30-2005, 03:47 PM
looking good :thumbsup: polycount ?

09-30-2005, 04:36 PM
I have a knife that looks soemwhat like that. The mod seems to become awsome, so i wish you good luck :bounce: .

10-01-2005, 08:27 PM
Thanks a lot, for all replies.

utchamp; I hope that it don't going to be true. Because I'm a student and I have more work for study. But i hope that some of you can help in this mod ! thanks.

kenny_bsp; Thanks for courage.
Bat: 880 tri, Grenade: 1300 tri, Knife: 1970 tri, Pipe: 1096 tri.

xX_eXiGe_Xx; Thanks for courage.

10-02-2005, 05:10 AM
Thats a lot of tris for weapons looking rather simple in my eyes.
Maybe its just me.
Show some wires.

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10-02-2005, 05:10 AM
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