View Full Version : Web game - Snowball Warfare (3d-RTS)

09-29-2005, 08:28 AM
Hi, I have just completed a new web game. It's a 3d-based real-time
strategy game with kids and snow-balls.

You start off controlling only one kid but you'll get more as you clear the
levels. Note that you need to control your fighters to dodge incoming

Here it is: (

Be prepared that this game requires quite fast computers to run well, and I have
only tested like two minutes on a mac laptop (which was painfully slow).

Some screenshots:

Sorry to post this in the WIP-thread when it's almost complete, but there isn't any finished work forum for games... maybe I should post it in Finished work 3d, as well?


09-29-2005, 08:39 AM
Hey, that's a great game you put together. I was having alot of fun with that. Just to let you know, it was running fine on my machine AMD 3500+, 1GB RAM, 6600GT, Win XP.

Congratulations! :D

09-29-2005, 02:49 PM
hey, this Game rocks! I love the premise of it...the controls are easy and intuitive and it's very fun. Nice job!

What web resources (tutorials, program downloads, etc) can you point me to if I wanted to make a shockwave game? Because my boss at work has been telling me that Shockwave might be a fun new platform to investigate in the future, and I think I might want to just make one for fun on my own time.

Keep up the good work!

09-29-2005, 02:58 PM
great job, this is great play and nice effects. the foot prints is amazing this is in director?

im gonna fwd this to the rest of our crew

09-29-2005, 05:33 PM
Very nice and hard as heck! :) I did started something similar in 2D a couple of years ago but never got round to finishing it - now I wish I had. Great game. I had no idea that Director was this capable.

09-29-2005, 06:10 PM
Haha, this game is cool

09-29-2005, 06:13 PM
Thanks for the nice feedback!

Yes it's done in Director. Sadly Director's 3d-functions hasn't been developed the last couple of years and it is a little hard to get in to, but several games the last months have really showed what the engine is capable of and I would say it's still the only viable 3d-in browser solution.

As for resources there are many great and really helpful forums for Director developers, the ones I use most are these lists: ( (

Feel free to spread the link to anyone you think will enjoy it!


09-29-2005, 07:49 PM
That's really great! I might link this up on my site - I love it.

Bazooka Tooth
09-29-2005, 10:06 PM
That is so cool, I wish you could save it though.

09-29-2005, 11:04 PM
we do director games at our work and the team is VERY impressed with what u got here.

May i ask the time frame on this particular project? did you hammer out alot of the code with the first office game u did?

we started implenting havoc in our games but from what i hear from the coders its quite frustrating without the good documentation, thank you SO much for those links im sure they will love it

09-30-2005, 04:29 PM
I just played your game and it totaly rox!

10-01-2005, 08:56 AM
Jerkazoid: This was kind of a hobby project to learn Shockwave-3d, so a lot of time went in to setting upp a good object-oriented model for controling all actors/models/sprites etc (I built everything from scratch). This is also my first try on creating real-time graphics so I spent a lot of time to get the style I wanted. All in all I think I spend about 2-3 months on this project. Now when I have the underlaying systems set up I think I could create a similar game a LOT faster.


10-01-2005, 11:23 PM
Awesome, man. I love the style. I'm trying to teach myself how to use Lingo in this capacity, and your game has been a big inspiration. Thanks for the links, too!

CGTalk Moderation
10-01-2005, 11:23 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.