View Full Version : Web game - Snowball Warfare (3d-RTS)
09 September 2005, 08:28 AM
Hi, I have just completed a new web game. It's a 3d-based real-time
strategy game with kids and snow-balls.
You start off controlling only one kid but you'll get more as you clear the
levels. Note that you need to control your fighters to dodge incoming
Here it is:
Be prepared that this game requires quite fast computers to run well, and I have
only tested like two minutes on a mac laptop (which was painfully slow).
Sorry to post this in the WIP-thread when it's almost complete, but there isn't any finished work forum for games... maybe I should post it in Finished work 3d, as well?
09 September 2005, 08:39 AM
Hey, that's a great game you put together. I was having alot of fun with that. Just to let you know, it was running fine on my machine AMD 3500+, 1GB RAM, 6600GT, Win XP.
09 September 2005, 02:49 PM
hey, this Game rocks! I love the premise of it...the controls are easy and intuitive and it's very fun. Nice job!
What web resources (tutorials, program downloads, etc) can you point me to if I wanted to make a shockwave game? Because my boss at work has been telling me that Shockwave might be a fun new platform to investigate in the future, and I think I might want to just make one for fun on my own time.
Keep up the good work!
09 September 2005, 02:58 PM
great job, this is great play and nice effects. the foot prints is amazing this is in director?
im gonna fwd this to the rest of our crew
09 September 2005, 05:33 PM
Very nice and hard as heck! :) I did started something similar in 2D a couple of years ago but never got round to finishing it - now I wish I had. Great game. I had no idea that Director was this capable.
09 September 2005, 06:10 PM
Haha, this game is cool
09 September 2005, 06:13 PM
Thanks for the nice feedback!
Yes it's done in Director. Sadly Director's 3d-functions hasn't been developed the last couple of years and it is a little hard to get in to, but several games the last months have really showed what the engine is capable of and I would say it's still the only viable 3d-in browser solution.
As for resources there are many great and really helpful forums for Director developers, the ones I use most are these lists:
Feel free to spread the link to anyone you think will enjoy it!
09 September 2005, 07:49 PM
That's really great! I might link this up on my site - I love it.
09 September 2005, 10:06 PM
That is so cool, I wish you could save it though.
09 September 2005, 11:04 PM
we do director games at our work and the team is VERY impressed with what u got here.
May i ask the time frame on this particular project? did you hammer out alot of the code with the first office game u did?
we started implenting havoc in our games but from what i hear from the coders its quite frustrating without the good documentation, thank you SO much for those links im sure they will love it
09 September 2005, 04:29 PM
I just played your game and it totaly rox!
10 October 2005, 08:56 AM
Jerkazoid: This was kind of a hobby project to learn Shockwave-3d, so a lot of time went in to setting upp a good object-oriented model for controling all actors/models/sprites etc (I built everything from scratch). This is also my first try on creating real-time graphics so I spent a lot of time to get the style I wanted. All in all I think I spend about 2-3 months on this project. Now when I have the underlaying systems set up I think I could create a similar game a LOT faster.
10 October 2005, 11:23 PM
Awesome, man. I love the style. I'm trying to teach myself how to use Lingo in this capacity, and your game has been a big inspiration. Thanks for the links, too!
10 October 2005, 11:23 PM
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