Software: Max, Zbrush, Photoshop
one 1024 diffuse map
one 1024 specular map
one 1024 normal map
Normal mapping test on really low poly model.
fewer polys, but after some messing around it got this high..
to see how a normal map behaves on an extremely blocky surface.
to examine how a baked 2D texture fits over a normal map
a nice blue-yellow hide for him but I was too far into detail coloring and failed to realize a proper re-coloring.[sigh]
512x512 maps, possibly 256x256. Laziness made them 1024x1024.
No aesthetic design here, just a bump test and an attempt to heal seams.
The texture was derived from the displace map, but it turned out that the displace didn't match the normal map, especially on the face area. After some hair pulling i converted the displace map into a normal map. It turned out however that this new normal map just magically acquired seams.. Aaargh.. Gave up at that point and pushed the thing out of the door. The original normalmap didn't have seams..Bah! :]
Hugger concept: .. how Dr. Finnstein solved the blood shortage problem
He created genetically engineered flesh with telescopic cyber weapon system, which is basically a blood-pump. Flesh is shown only here, no cyberware yet and only markers for the eerie weapons on his chest. Mouth and top of tail are body openings of a blood-sucker but converted to accept the pump-weapons. To test the creature's immune system, Dr. Heinz Finnstein surgically inserted a rusted machinery piece into it's side. The metal was smeared all over with extremely toxic industrial waste. The poisons were successfully averted by the Hugger's enhanced immune system. So Dr. Finnstein could begin growing in the weapon platform. The Huggers body contains large chambers for blood storage. He can levitate thanks to an experimental V2 AntiGrav suspensor, which also makes quick horizontal movement in all directions possible. In battle the Hugger is supposed to catch enemy soldiers very quickly and hug them hard, always crushing few bones, attaching himself onto human bodies.. Detailed battlefield engagement description is omitted this time, lest you might think it's too sick of an idea. Also i have no pictures yet how it catches and .. err.. processes humans.. But the concept is finished & ready in my head.