The thing is, after researching for the best way to rig a robot skin and joints, I decided to go with parent/child relations in the bone/body parts.
But the thing is, at her feet, with my foot rig, I want her to bend it up and down, so I skinned with smooth skin but I´m not getting good results. The problem is that I wat to select the ankle, ball and toe joints and apply the skin to her foot/boot. Well, I´m ending up having joint weight issues. So I go for the new color paint weight in MAYA 7.0 but it seems not working with sub-d´s. I mean, nothing happens as I paint over the points. No matter how I try with the different painting ways, I see no results at the mesh. Know, the strange thing is, if I hit RESET button at tools attributes, the painting that I just blindly did appears.
So know I try the painting for the second joint ( say, the ball ). The same process goes all over, meaning that I have to go for the RESET button to see what I just painted. But know, after working with the ball joint, my first paintig ( let´s say the toe ) is reseted.
Well, I tryed to paint different meshes at this same files, but not sub-d´s and they all work fine. I only have this problem with sub-d´s.
So, my question is: is it normal in MAYA? I mean, are sub-d´s capable to show the paint weight process as you go along ( real time )? Or is it a bug for this new version? Remember that I said that I can work normally with all other modeling methods, but I don´t want to modify my geometry to a Poly or Nurbs just to paint weight it ( well, if I have no option I will ).