View Full Version : Character: Master Chief Model

09 September 2005, 09:22 PM
Hello all :)

I started working on the actual high res version of Master Chief a while ago and recently decided that it would be fun to try and bring it down to a reasonable triangle count for future games. I used the high res model for a normal map. I still have some touch ups here and there, but for the most part its done. I would appreciate crits to try and make this the best it can possibly be. After I'm done with this I am going to create a low poly environment to show off the model.

Here's what I have so far :

I also created a small animation showing more detail - Small Animation (6 MB) (

Ill be back with more updates on the environment.

edit - I modeled the the chief after the action figure and not the ingame model of halo 2

09 September 2005, 09:39 PM
seems ok,the mesh seems to have some polywaste, and i frankly wouldnt tell it has normal maps man, it doesnt show so, it seems only to have diffuse for a normal, cause it isnt a diffuse for regular models that only use diffuse, i would recomend or rendering more shots with proper lightning OR fix the normal map ;)

i hope i didnt bring you down, i just want to see this kewl :D

09 September 2005, 09:54 PM
thanks for the quick response :)

while in some area's i agree there is a whole lot of optimizing that needs to be done, but the normal map on there makes a night and day difference. It just might not be showing up because of the lighting or the fact that its only a static image/static lighting.

Here's a quick pic of the model showing off the normal map

09 September 2005, 10:36 PM
ahh now we can see the normal map

09 September 2005, 04:54 AM
unfortunately the dark green kind of oversaturates what detail the normal map is providing. From the avi you posted I can see it... barely... but in those still shots the same effect or very near that could be achieved in texture. Nice handycam work, btw it helps with the realism

Bazooka Tooth
09 September 2005, 05:02 AM
Nice job. Something that seems out of place is the bulky area on his back. It seems like it is sticking up too high on your model, which is making his chest look funny. Could just be me though.

09 September 2005, 05:10 AM
so I take it this is what he'll look like in Halo 3? :applause:

09 September 2005, 08:43 AM
He looks more realistic, than the normal halo fighters in Halo, not as shiny, he looks more like has been in a war.

09 September 2005, 08:54 AM
Yeah the polies can be optimized here and there.
I'm also not sure about the texture, it looks very monotome. Break it up with some metal patches or something, maybe some deep scratches etc.
The model itself looks good though!

09 September 2005, 11:36 AM
Thanks guys for the comments. Ill be back later with more updates. But yea I'm definitly trying to make him look more realistic. Like he has been through a lot of battles

09 September 2005, 11:54 AM
yeah some deep scrathes, and some wear and tear where the armour rubs against itself, like along protruding edges. Are you using a spec map, if not youi need one, if you are make better use of it. shiney metal scratches, shineir paint(to show off normals a bit better, but your right to stay away from originals, "showroom car look"), then dull dirty(oil, burns and mud) bits for contrast.

09 September 2005, 02:23 PM
Looks very nice, but you'll have to work on the helmet, it looks very strange from what I can see... I quickly fixed you up a MC helmet of my own, might help you somewhat =)

If you want a 3ds, just PM me =)

09 September 2005, 03:36 PM
That looks a little like bungies Master Chief mesh

Did you rip it from the game?

If not real nice work....

I'm actually modeling it from the halo 2 action figure, not the ingame model.

09 September 2005, 03:52 PM
Not bad! The green is way too dark and saturated to look realistic or pleasant, and your low poly mesh has some major weak points so far - a lot of fans, a lot of unnecessary thin triangles. Great detail on the normal map, however, and I agree, the proportions are pretty cool, and a little heavier; he looks more realistic. Keep at it!

09 September 2005, 03:57 PM
That looks a little like bungies Master Chief mesh

Did you rip it from the game?

If not real nice work....

I'm actually modeling it from the halo 2 action figure, not the ingame model.

Hehe, very nice, though. I didn't rip it, I hate that kind of thing... It's not really noticable here, but it's just the front side of the helmet I modeled. There are some slight errors here and there, but please bear with me =)

09 September 2005, 04:04 PM
Hehe, very nice, though. I didn't rip it, I hate that kind of thing... It's not really noticable here, but it's just the front side of the helmet I modeled. There are some slight errors here and there, but please bear with me =)

my apologies then, Just a lot of other people try to pass off bungies work as their own

09 September 2005, 04:07 PM
Theres one other little thing i noticed, the legs look a little far apart, like he goes horse riding at the weekend or something. this might mean that when you rig him he'll walk like hes been kicked in the knackers, i.e john wayne style.

09 September 2005, 04:12 PM
my apologies then, Just a lot of other people try to pass off bungies work as their own

No problem, man. I know exactly what you mean... If I can help you with anything else, be sure to tell me...

I used the 2 animation wireframe stills from the E3 2003 demo as reference material, because the proportions in the helmet are very hard to estimate, as you might have noticed in your model. And even with those wireframes I had a hard time (the pipe-thingies on both sides of his mouth are missing in my model, because of pure lazyness on my side =))...

Also, the model is a bit too dark for my liking, give it a nice specular map with a lighter green and it'll look a lot more believable. As I said before, the helmet is very flat, and the nose-part is a bit too extruded for my liking. The normal map also looks a bit too noisy, doing it al little more subtle will bring out the deeper parts, so you can add some more scratches and such to it.

Edit: I used my ubar-1337 h4x0r Paint-skills (*shakes fist at compression quality*) to show you where you can lose a lot of polys, from what I can see... Just flatten out the green parts here, you don't need to model that detail into the low-poly mesh. =)

09 September 2005, 04:39 PM
Looks like I'm going back to the drawing board on the model. I'm going to try to get it down to 7,000 triangles. It shouldnt be too hard. I also agree with the legs being a little too far apart. And about the helmet... again I'm modeling it off the halo 2 action figure, not the ingame model :P

09 September 2005, 04:49 PM
True, but I was talking about the action figure (I was self-critting my own model there, but after that paragraph I was talking about yours ;) ). I have my own 3 little Halo 2 MCs (including Warthog, Tartarus and some Brutes) on my desk here...

09 September 2005, 05:54 PM
hmm ill check out the model when I get home, im at work right now. your prob right

09 September 2005, 03:20 AM
started to re-work the texture to make it lighter/more war torn

09 September 2005, 06:27 AM
Nice, very nice... It's turning out great :thumbsup:

09 September 2005, 09:10 AM
thats soooo much better. thumbs up. looks like he could do with a holiday

09 September 2005, 03:12 PM
The normal map detail really shows now with the lighter texturing :D. Maybe you could give it a bit of yellow in there to further bring it out?

09 September 2005, 05:18 PM
that's coming along very nicely
i think your normal map came out great, and works very well with the model
he might be a little to shiney though, maybe the spec map should be turned down a little
anyway - nice job :thumbsup:

09 September 2005, 12:55 AM
Now That is Freek'n awsome!

09 September 2005, 12:57 AM
thanks everyone for the encouragement and comments that have made it better :)

here's and update :

09 September 2005, 03:16 AM
Make a color spec map for this thing and it will rock!

09 September 2005, 08:00 PM
looking really good, can't wait to see it finished
my only crit is that the visor looks a pale tan color instead of the high contrast orange highlights.

09 September 2005, 09:56 PM
huge improvement. Really nice work man.

10 October 2005, 12:48 PM
Thank you :), More work to come

be back soon with updates

10 October 2005, 07:16 AM
I've been really busy lately, but I started working on a simple background tonight. Here's what I have so far.

I also made a quick little wrap around video of the model (3 MB). Download that HERE (

be back soon with more updates.

10 October 2005, 09:16 AM
Man, thats one cool model..every thing about is is sweet.. :thumbsup: Nice simple background 2.

10 October 2005, 09:28 AM
rig it sit back and pat yourself on the back, for a job well done.

10 October 2005, 11:57 AM
Thanks, Actually its all rigged heh. There are a lot of problems with the model that I learned from trial and error. I'm probably going to go back and re-map it because the normal map is a little sloppy... but then again I might just move on to another project with the stuff I learned here. I still want to do so much to this heh, with time I guess. Be back soon :)

10 October 2005, 02:09 AM
heres an update

10 October 2005, 02:43 AM
that turned out really good...
nice job! :thumbsup:

10 October 2005, 02:55 AM
Thanks :)

Here are some more updates to the environment...

be back soon with more stoof

10 October 2005, 07:38 AM
MAN!! the first pic on this page is awesome, very nicely done. looking forward to more.

10 October 2005, 09:56 AM
impressive work.Like the environnement. Wanna se a animation please.

10 October 2005, 10:48 AM
WOW! those pics look they are from an in game cinematic! Lets see an animation.

10 October 2005, 03:55 PM
Thanks :) I have a little animation test to show

Environment Test - (Divx 6MB) (

Be back soon with more updates

10 October 2005, 05:50 PM
I love the environment, the music's cool too
my only comment is the balls on the ground....
I'm not sure if they're supposed to be rocks...or grenades....
great work either way, and I love the sky
keep it up!

10 October 2005, 07:17 PM
Heh, they are rocks... guess thats not so apparent.. back to the drawing board on those. Thanks for the crit.. be back soon with changes

10 October 2005, 10:36 PM
wow Joker awsome job, i would love to make the Warthog for this... no time though =(

10 October 2005, 03:09 AM
nothing more left to say then just.. rocks! :buttrock:

10 October 2005, 04:43 AM
can I ask what the music is...I should have before, I love it, and I want it!

10 October 2005, 05:45 AM
Actually the music in the animation is the first 20 seconds or so of Passive by A Perfect Circle

10 October 2005, 09:43 AM
This is great stuff u show us.

I saw the animation of environment and Your demo reel. This is really awesome. High detailed and outstanding.

Coll work U have done.

Keep it up.

10 October 2005, 04:57 PM
Thank you. I updated the environment test.

Check it out here : Environment Test (8.5 MB) (

back soon with more updates

Gordon Moran
10 October 2005, 01:19 AM
I love the rocks! Are they normal mapped too?

10 October 2005, 02:20 AM
Thanks!, yea the rocks are normal mapped also.

11 November 2005, 05:23 AM
finally got a little time to work on it tonight, I started modeling/texturing the rocket launcher :)

be back soon with more stuff

Bazooka Tooth
11 November 2005, 05:58 AM
I really like the realistic Halo environment, its sick! I cant watch your reel though, I did see it a few weeks back but it took a few network crashes to get it through.

12 December 2005, 04:12 AM
little update :)

be back soon with updates

12 December 2005, 11:43 AM
dude, the environment is so rocks ! :buttrock:

can you spill us a bit info on what engine will you be using ? supporting special lighting ? the hyper-reality like that is just mind blowing.

Btw......... I do hope that I can play another HELO with that kinds of environtment. Lol.... so either you got a job already in some big company, just go there and kick-ass ! :D


NB: is using a HALO design gonna get you some prob with the patented copyright ? Well I hope not, or at least not that bad.

12 December 2005, 08:47 PM
Wow. I'm glad you kept working on him, the final result is stunning. So... just curious... any insider info on that Halo movie I keep hearing about? hmm?

12 December 2005, 01:00 AM
Wow, this is a huge improvement since the last time I've visited this thread. :)

May I ask you how did you do that environment?

12 December 2005, 03:10 AM
Oh wow, i can't wait to see the final product.

12 December 2005, 03:38 AM
thanks guys, I'm working on a little teaser trailer. Hopefully by the weekend it'll be done *crosses fingers* heh

as for the project, I'm working with max with the good ol' scanline renderer with a few omni lights

And I don't know too much about the halo movie... yet :)

12 December 2005, 04:28 AM
You've really gone above and beyond here dude! I'm not sure this is really game art necessarily :P but holy crap does it look good! Can't wait to see the trailer...

12 December 2005, 04:50 AM
well it started off with the intention of being game art....thennn It kinda had a life of its own :). The MasterChief model itself is only 9k with 1024x1024 textures... so he's ready to go for a game :P. Thanks tho, be back soon with updates.

12 December 2005, 04:01 PM
Excellent work man!...I just d/loaded the 1st movie from ya site...sweet work...I totally dig the lighting aswell in those renders as it enhances the visuals to a solid cinematic feel...definitely looking out for the updated movie as the last renders shows a lot more progression....very cool!!....:)

12 December 2005, 10:31 AM
This really makes me want to go play some Halo ! Well done on the textures and model. I watched the movies on your site. WOW:buttrock:

12 December 2005, 04:42 AM
Thank you! I worked on a little Teaser trailer with the model I'm working on here

check it out here : Teaser Trailer (10MB) (

Be back soon with updates to the model and environment

12 December 2005, 07:10 AM

/picks jaw up from floor

just incredible work, the modeling, texturing, lighting, cinematography, music choice.

I must admit, I was really hoping to see some running, jumping and shooting, but the kind of stop and admire the destruction works just as well.

My only crit would be to show some bits of wreckage of whatever ate that rocket.

Definitely looking forward to more!


12 December 2005, 02:23 AM
:drool: :bowdown: Absolutely amazing work. Bungie hasent hired you why? lol. You have some serious talent there man. Keep up the amazing work.

12 December 2005, 02:33 AM
Amazing work man...why cant I do that yet :cry:

There is one thing that bothers me tho, not to be stupid but its the rocket launcher. The whole thing seems about the same color, just would rather see a chipping dark grey than the tan on there.....looks awsome either way!

12 December 2005, 11:37 AM
Cool teaser man.

U makes me really hungry on it ;] And I see U are a really big fun of Halo, and also a bungie software ;] Some people from this forum will be really glad to see this teaser.

Awesome work man, and give us more :thumbsup:

12 December 2005, 03:22 PM
Thank you everyone for the inspiration to keep on going with this. And yea I agree, the rocket launcher is to plain right now. I'm going to redo the texture... also the Orange light from the flame kinda flattened all the textures in the 2nd scene. Looking back I should have lit that a bit differently.

Thanks tho! Ill be back with updates soon.

12 December 2005, 03:44 PM
very, nice, got the halo style right on. sci fi shiney, with added grit and dust.

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