View Full Version : skining. ouch!!!

11 November 2002, 11:20 PM
i'm reading some of the posts in this forum and am really surprised to find that most of them deal with building skeletons and rigging the i.k.
i find skining much more difficult and irritating.
especially if you want things to deform well and realistically.
i have not found a good and efficient way of doing it good enough.
if there are any suggestions i would love to read.

11 November 2002, 11:36 PM
what app are you using ,...LW?

11 November 2002, 11:30 AM
i'm using 3ds max.

11 November 2002, 04:38 PM
I'd say this is because skinning can never be as challenging as creating a great rig... What it is, is a hell lot more tiresome and boring... At least to me :-)

CGTalk Moderation
01 January 2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.