View Full Version : Rendermonkey: use UV coordinates?

09 September 2005, 03:57 AM
Got the problem sorted out now, there was a problem with Rendermonkey imorting both 3ds and obj files (screwing up the UV coordinates). It loads up .X format just fine, though.

Feel free to delete this.:shrug:

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09 September 2005, 03:57 AM
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