View Full Version : looking for a spec.tut

09 September 2005, 03:08 AM
*i must warn you im the biggest noob ever, so things might not make sence, but help is apreshiated**

ok, im looking a tut that shows how i take a model, map it flat "unrap?" and pant on a texture and do the same for bump map. like the textures in demoreels.

is this called uv maping?

if you understaand me all help is apperisiated.

thank you.

09 September 2005, 01:21 AM
I couldn't find any tutorials, but you can check google...

It is called UV Unwrap (a modifier) Then to paint in realtime, you can use any paint program or combustion. I hope this helps.


09 September 2005, 02:17 PM
The 3ds max Tutorials help file is the best way to start, bar none. Once you've gone through it, THEN go online and use other tutorials.

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09 September 2005, 02:17 PM
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