XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Car Model...

09-21-2005, 02:37 AM
This is a car i recently modeled in XSI. this is my second model. aside from the line through the middle, crappy head-lights\back-lights, and the rims; hows it look?

*scroll down for image*


09-21-2005, 05:15 AM
your links seem to be re-directing to this thread.

09-21-2005, 06:42 AM
Looks like a good start especially for a 2nd model. My advise would be look at more reference even if you are coming up with the design from scratch and spend time on the little things like window trim, rims, and the lights. Keep it up!


09-21-2005, 09:02 AM
yea, links r redirecting to this thread

09-21-2005, 09:49 AM
Yeah, itís a good start, what kind of poly count are you aiming for?

P.S. You need to change the links, I had to paste them into the browser to see your work...

09-21-2005, 04:07 PM
I think the solution is to make the file types uppercase for freewebs, ie, change jpg to JPG in the link, don't know why but it works (used to anyway)

Looks good though.

09-21-2005, 04:08 PM
use imageshack.us or something to host your images.

09-21-2005, 07:27 PM
*scroll down*

09-21-2005, 07:36 PM
i don't see anything blocking the sides of the tire. So does that mean you can see through them?
It helps if you don't render on black bgs, it's easier to see what is part of the car and what is the bg.

09-21-2005, 08:20 PM
*scroll down*


10-02-2005, 06:18 PM
*scroll down*


10-03-2005, 03:56 PM
Is it really that bad? :sad:

10-03-2005, 04:19 PM
its coming on nicely, but you have some atrociuos (SP) tri fans in the bonnet sort these ugly bits out.

plus too many polys in exhaust. not enough in light fixtures. and are the head lights supposed to be round, if they are get some cylinders in there.

10-03-2005, 06:36 PM
I highlited some trouble areas.
I would mainly just watch your edge loop terminations. You have a bunch of paths that are just ending in T junctions and splitting a quad which is unnecessary.

10-04-2005, 02:41 AM
Thanks for the feedback.

SHEPEIRO: "atrociuos (SP) tri fans in the bonnet" sorry, but what does this mean? :shrug:

I'll lower the polygon for the exhaust. taking a second look, it does seem like too many in that area. as for the lights, I'm having alot of trouble trying it to look right. tried many different ways, but the result looked bad. Just need some time to construct it right. i'm thinking just to put a plastic cover over it.

Neil: Thanks for the pic. I'll fix those areas, and look for other trouble areas.



10-18-2005, 11:59 PM
ok. This is my car. Its just about there. If some of you people could point out a few things that may need tweaking, that would be great.

Im going to go ahead and texture it. Thanks for your help




10-19-2005, 04:10 PM
alright. no replies. I'll go ahead and start the texturing of the out-side. and from there, i'll start the interior.

thanks for looking,


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