View Full Version : Earthquake - VFX Challenge - dawmar

11 November 2002, 12:46 AM
:bounce: I'm really looking forward to doing this, I have always liked disaster movies and their special FX. I have never done anything like this before, so I'm going to give it my best.

Here is my story board. I think I might add a car or 2.:applause:

11 November 2002, 01:37 AM
Managing all that rubble will be tricky :surprised
but that's going to be a great looking shot :)

Looking forward to seeing how it turns out!


11 November 2002, 01:43 AM
Like the storyboard... :)

11 November 2002, 07:43 AM
:bounce: This is a test render that I just did.

11 November 2002, 12:43 PM
nice. want to see more. I'll be checking up your thread.
good luck!

11 November 2002, 09:18 PM
This is the street where the disaster will happens.

I'll have to get rid of the car.

11 November 2002, 09:20 PM
I think I will also add a side walk.

11 November 2002, 01:46 AM
Here is a test rendering of the road. I have to work on the texturing and the cracking. At this point I'm not happy with the way it looks. :hmm:

11 November 2002, 10:18 AM
Looking promising.

I assume that you've taken a thin cube for the road surface and 'shattered' it (manually or some automatic function?), then adjusted the position/rotation of the fragments.

I'm doing something similar to this with my entry (not shown in my thread yet - I need to post an update when I get home).

My problem, and I think you've got the same thing, is how best to get the pieces and their edges sufficiently broken up without getting excessive amounts of geometry or too many elements to deal with...

I was thinking that maybe painting transparency around the edges of the camera map for some of the fragments might be helpful to break up the straight edges a bit.

Anyway, looking forward to seeing your progress.

11 November 2002, 01:23 PM
Thats a massive crack!

One thing you could do to make it look better is to up the polycount at the edges. Then select all the edges witch you apply some sort of noise to. That would give the crack a more messy look. If you use max i can give more details on how to do that!

Keep up the good work!:wip:

11 November 2002, 03:20 PM
I like the fact that you chose to add the sidewalk and are damaging that also. When the cracks start to appear it might be cool to have the sidewalk crack up at a different rate or scale to represent the difference between the asphalt and concrete materials. Looking good so far.

11 November 2002, 10:19 PM
:) I have not done any camera mapping sinc there is no camera movement, everything is built in 3ds max 4. I am having truble with the mapping of the geometry, for the sidewalk mostly. It dosn't look reall. I think I will make some of the street parts smaller .

I'll try to post something with changes soon.

12 December 2002, 02:27 AM
:sad: That sucks. I finished and it looks really good. I have no were to post it, and the time they were accepting submissions I was at work. :sad:

:shrug: Oh well.

12 December 2002, 02:44 AM
give us a link so we can have a peek

12 December 2002, 05:34 AM
dont have a web space yet.
dose anyone know of a site?

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