View Full Version : New character(wip)
12 December 2001, 10:55 AM
Hello everybody, here`s my latest renderings from a short i`m trying to stich together, still some surfacing/weightmap tweaking left(fence/body) but it`s not going to be photorealistic(like duh) so i kind of like it as it is, so.... advise/crits are welcome
12 December 2001, 11:00 AM
The elbows strikes me as unatural, but that might change when you have finnished tweaking
Except from that it looks good. ;)
12 December 2001, 11:01 AM
Awesome character :) I see a bit o Shrek in him ;) anyhoo nice design, but I think you might need to spend a bit more time of the joints, as the deformation looks kinda harsh in both pics... other than that he's great , is it rigged and ready to animate?
oh yeh I like the Pixarish eyes ;) are they just a gradient? and oh yeh he has no tongue :eek:
12 December 2001, 11:04 AM
one more thing, the grass is superb!! what app r u using?
12 December 2001, 11:15 AM
Wow, thanks for the quick respons (it took like ten min) lets see...after about 6 hours and a recyclebin full of dumped ears i finnaly went for the shrek look :) well he`s rigged but as you noticed the weights and joint deformations arn`t any satisfying so i`ll tweak some more. the grass is just lw7`s saslite. the eye textures are a made in photoshop but are fairly simple..... humhum
12 December 2001, 12:36 AM
hum, very appealing. very nice.
i agree with all crits made by Lildragon.
i think u could change the plastic look to a shader more
12 December 2001, 11:32 AM
interesting suggestion...Where could i find a shader like that ?
12 December 2001, 02:01 PM
i'll try do some shader.
u can search in a very cool database of shaders at :
12 December 2001, 06:37 PM
i like the look of the shader, theres nothing wrong with somthing that doesent look like a photo ( theres to much of that around already)
good luck with the rest of the short
01 January 2006, 01:26 AM
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