View Full Version : Da Spig WIP would like modelling advice plse

09 September 2005, 04:57 PM

Hi everyone this is my first model in Maya (rendered in C4D)
although I have been doing 3D a while now.
Just wandered what everyone thought. As critical as possible. He still needs his jowels and cheeks sorted out with an ear or two attached. If you can zoom in to the mesh (not sure otherwise I shall post more close up pics)

I am concerned about the positioning of diamond shaped quads where the edge loops terminate around the mouth, they seem a bit high. Should they be more central with the sorners of the mouth? Sorry if you've seen this thread at buzz or but I want some broad opinions.

CGTalk Moderation
09 September 2005, 04:57 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.