Hi! I;d just like to know if there's an easier way to have more than one constraint on animating a character, instead of playing with the offset... ie: a character's hand is on the table. i used an orient constraint on the hand control during ik to keep his hand planted. he lifts his hand, and repositions it somwhere else on the table, redirecting the orientaion of his palm. i used the orient condtraint's offset to match the new position.
is there an easier way of doing this, or is this the standard way of doing this kind of thing? i tried adding aother orient constraint, but to no success... so i figure this would be the only way of doing it.