XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : nurbs patches continuity in rig?

09-14-2005, 12:26 AM
hello there...i don't know if it has been posted before..actually i have a problem with my nurbs patches in my rig...my skinned surfaces start to crash...any good idea for solving the problem?

09-14-2005, 12:43 AM
what do u mean by crashing like the seems of 2 pacthes are hard to skin ??

09-14-2005, 01:04 AM
hi....i mean my nurbs (five patch corners) surface continuity starts to break in process of skinning and of corse testing my rig....i don't know what to do to fix the thing...i've heard that there is the one single step that solves the problem but still don't know how?

09-15-2005, 05:15 PM
i worked on nurbs patch in my studio, i converted the nurbes patch model to low poly model whch is skinned to joint and nurbs patch model is wrap deform with low poly model...while skinning u need to take care of only low poly keeping nurbs off ...yeh rendering may become costly process....
Niral R

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09-15-2005, 05:15 PM
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