View Full Version : Spectacular 3D Entry: Fernando Fagundes Pires

09 September 2005, 11:50 PM
Fernando Fagundes Pires is entered in the "Spectacular Challenge" update: View Challenge Page (

Latest Update: Modeling: Floor #2 (

09 September 2005, 12:20 AM
good luck, guy!

09 September 2005, 12:26 AM (

My first sketch for my entry.
It will be called The Life Museum.
When I first heard of this challenge, I first thought about a space scene. Trashed it... then this one appeared like a blow in my mind.
Museums are about old thing. History. What if "life" itself became history?
What would be more fascinating to a world of robots than to enter a museum and see... life? The very last specimens of life, in a world of machines.
In my entry, a robot enter the museum with his mechanical dog, watching a female in the artificial scenary. She looks in despair within her chamber, willing for freedom, as the robot contemplate the scene with amusement...

09 September 2005, 12:42 AM
Concept cool ! Good luck !!


09 September 2005, 01:09 AM
good luck man! I'm anxious for this

09 September 2005, 01:42 AM
Nice to see u here. great concept too, good luck in this challenge.

09 September 2005, 02:41 AM
I like your concept. Should be a great image. good luck!

09 September 2005, 03:14 AM
grand idea! good luck!

09 September 2005, 03:44 AM
Thanks guys. I'm happy to receive your support.
Tomorrow I'll be posting a new, enhanced concept, and the concept of separate objects.
I like to make a single sketch for each part, in order to add the most quantity of details possible.

Good luck for ye'all too.

09 September 2005, 04:27 AM
Hello my friend!
i know u r working hard to show us a good job! good luck!

09 September 2005, 05:29 PM (

This is an improved sketch, with better colors and some new details.
I'm still in doubt if I will keep the woman with hair or shaved, though I think she will be shaved to give a more "experiment" feeling.
Notice that the green fields go far beyond the door and the ceiling, pointing that a portion of her environment must be artificial. How much of what we're seeing is actually there and how much not?
Thanks for viewing

09 September 2005, 05:55 PM
good luck with your idea, I like it :thumbsup:

09 September 2005, 07:03 PM
very good :thumbsup:

ei, muito boa a idéia e o esboço tambem,
sorte ai na muié organica pq o resto vai na boa



09 September 2005, 07:12 PM
Very nice to see you here!

Good luck! :thumbsup:

09 September 2005, 07:18 PM
good idea Elentor,I`ll follow your work.

good luck.:thumbsup:

09 September 2005, 07:43 PM
Heya, thanks for your support.

(o)ne: Thanks! :D

GutoSpósito: Nice to see you there too. Ain't you joining the contest?

UNDERLINE: lol, yea this is gonna be my first "serious" female body, but I've already been studying for a while.

Fredy: Proud to know someone will be following my work :D thanks.

I will probably begin the modelling tomorrow. We got three months, but I cannot relax.

09 September 2005, 08:09 PM
Hi Elentor.

I liked the concept. Good idea.
Be strong until the end. rsrs


09 September 2005, 08:59 PM
I realy like the concept. But maybe if the camera came a bit far from the subject it will give a bit more harmony to the scene in order to not give to the robot and the woman to much perspective distortion, and to centralize they too in the composition.

09 September 2005, 09:08 PM
allright .nice expresstopn on the ur scene. U can start ur Spectacular now . Nice to meet U and goodluck ...

09 September 2005, 09:24 PM
Thanks for the coments

Yakuza: Taking a 'lil too long to start the critics, eh? Heheh, alright.
I like your idea, I think you're kinda right. I just don't want them to be too much far away from the camera.
I'm gonna try to test this once I start the 3D. As always, your comentaries are apreciated.

09 September 2005, 07:27 PM (

Started modelling the floor. This is a "tile" that will be repeating, though I intend to make a different texture to each tile. The shader is just a filler for now.
Thanks for viewing

09 September 2005, 07:47 PM
Hi Elentor
Is good to see u here! I realy liked your idea!
the modelling of the floor is very nice too, Good start
i will be waching here:thumbsup:
best luck for u!
c ya

09 September 2005, 08:22 PM
Lookin´ great, wanna see how u gonna manage the variation on these tiles. Keep up

09 September 2005, 09:37 PM (

Heh, you know I love making different tiles, but I'm gonna work only on the texture.
Just another test render, I'm checking how the tiles "match".
On a side note, I kinda like this metallic shader, and am probably gonna keep this specular/reflection for the diffuse channels.
Thanks for viewing

09 September 2005, 09:41 PM
yeah, just watch out for some overexposed areas , like that under ilumination.

09 September 2005, 11:33 PM
That title looks good, nice work.

09 September 2005, 01:03 AM
LAURO: Like I said, it's good to see you here too. Brazillian power! Hehe :D

riki: Thanks!

Yakuza: The light is coming from the "bulb", I think the light settings on the object are a bit too high. But the problem really seems the way this shader is diectly reflecting light, it gets way too overexposed. I'll try to fix it.


09 September 2005, 08:24 AM
Hello, Fernando! Interesting concept, and the floor tile already looks so nice! Boa sorte pro Challenge!

09 September 2005, 04:27 PM
Hi Elentor,
good modeling, keep going...

09 September 2005, 05:19 PM
nice job. I like your illumination.

09 September 2005, 05:45 PM
You have a very unique concept and I'm curious to see what you will make with it.
Your modeling looks very good and detailed. I will watch this :thumbsup:


09 September 2005, 03:12 PM
Hey Fernando, good idea. I'm waiting an amazing work. Best luck

09 September 2005, 09:20 PM
Heya people
will be posting new ups soon. Got a new job that is taking me some time, but I'l lget back to work here soon.
Thanks for the comentaries!

09 September 2005, 03:16 PM
Great concept!

Best luck for you!


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