View Full Version : Animation Demo Reel

09 September 2005, 03:05 AM
28 Mb (right click, save as...)

My animation/character reel. The characters I designed, modeled, textured and animated for my Senior Project at Drexel University. It was an educational game about ancient Egypt entitled Rewind. The meteor scene I was responsible for the mock geometry and some compositing. (its the Phila Museum of Art)

I'm at a point where I'm happy with it, except for the sound tweaking out a couple times. I'll be applying for a job at various studios in Germany in the upcoming weeks. My website (in progress) is

all images/concepts copyright 2005 Joseph Nies

Let the crits commence! :bounce:

09 September 2005, 04:54 AM
Good to see another friendly Drexel post up here. What's up, Joe. You're reel was great, man. Your work is solid, and the music was good... which is key. Only crit I got right now is that it's not too focused on any specific job (character animation, modeling, vfx, etc.), although your probably looking for a generalist job or something in any one of these areas. Anyways, I enjoyed the reel, and good luck on the job hunt in Germany. :buttrock:

09 September 2005, 08:31 PM
definitely an improvement over the last reel, jonas. I echo the advice from the last post to target a specific area. I dunno how it is in germany, but in ny to be a generalist you have to be really really good at a lot of different things. It seems like your work is geared towards modeling, texturing, and animation, so that is a start, but keep refining. I think as you build up more work you might want to remove some of the weaker pieces from the reel, like the piece in between the bus and the buidling explosion, as well as the sparkles. i find those pieces too abstract, and it is not clear what the intention is. A breakdown list is essential so the people looking at your reel know what work you did specifically. From the presentation I got the impression that you did the modeling, texturing, and animation on all the game characters. I really like the models and textures, very clean geo and the textures wrap nicely. The animation cycles were a bit weaker I think, and the feet were sliding on the ground during one character's run. It shows that you have some good work here so far, and as you get more experience i think the work will keep getting better and better.

09 September 2005, 08:20 AM
Yeah, I'm going for any animation job I can get haha. Actually, it would be nice to get a character job for a gaming studio, but I'd settle for other things. Thanks for the comments so far :)

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09 September 2005, 08:20 AM
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