XM Magdalena 3D print, GGeorgy (3D)
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View Full Version : Spectacular 3D Entry: Rodrigo Banzato

09-07-2005, 08:21 PM
Rodrigo Banzato is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8408)

Latest Update: Final Image: Spectacular
http://features.cgsociety.org/challenge/entries/11/8408/8408_1132691044_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2845130#post2845130)

09-07-2005, 09:18 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1126127928_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1126127928_large.jpg)


The idea is simple. Some primates running away from a big T-Rex. For my taste this is an espectacular scene.
I will give my best.

Good luck for all and i hope see some coments.

09-08-2005, 03:32 AM
Godzilla goes stoneage, nice!

09-08-2005, 05:11 AM
I like that idea, humans being chased by a giant T-rex. This is going to be good :)

09-08-2005, 07:35 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1126164944_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1126164944_large.jpg)


Here is the T-Rex modeling. It's not finished yet but for one day I think it's pretty good.

09-08-2005, 07:47 AM
Hi dude.

Well I hope to spend some time with you here and it would be cool if you spend some of your time with me manno,,cos I also plane to make a scene involving dinosaurs.

Now,,for the start,,i dont know what you are up to,,are you making a funny scene or you intend to create dramatic scene that looks real,or mixture of two things mentioned.

I see you already started modelling.
looks clean.For one day modeling not bad at all.:) But dont want to comment till you ask for comments,,or till you say it is finished.So seeya pal.

09-08-2005, 08:19 AM
Hi Damir. Dinosaurs are awsome, they are spectacular. So, I will see your post too.

I don't know if my scene is so original but you are right, I want to mix a funny scene with a dramatic action. I do not started the primate model, but I will try something diferent from real.

I'm not sure about the texture of T-Rex, I will try to make simple things, just a good texture, bump and specular.
Well, we have a lot of work here.

Cya. :thumbsup:

09-08-2005, 08:22 AM
hey hey looking good man... not bad modeling job u did there.. i thik this could be really good... but one thing bothering me is there were no human in the age of dinosours not even premitiv humans... just to let u know... anyways lets c what u do with this... good luck mate :thumbsup:

09-08-2005, 10:50 AM
Oh The T-Rex model's turning out very good even at this stage. Awesome work. Can'twait to see it fully textured!

09-08-2005, 11:23 AM
T-rex...isnt it funny how something so fierce has itty bitty arms lol. Good start so far, cant wait to see the rest.

09-08-2005, 11:54 AM
nice t-rex, but are you going to make him fluffy with feathers? it would be very different from all the other t-rexs ever made and probably more accurate too.

check out this link about fluffy dinos http://www.timesonline.co.uk/article/0,,2087-1764136,00.html

09-08-2005, 12:30 PM
Wow, thats nice, good modeling... me like :)

09-08-2005, 12:34 PM
nice t-rex, but are you going to make him fluffy with feathers? it would be very different from all the other t-rexs ever made and probably more accurate too.

check out this link about fluffy dinos http://www.timesonline.co.uk/article/0,,2087-1764136,00.htmlomg! That's terrible. Please don't go there banzato :)

09-08-2005, 06:54 PM
Hi Rodrigo. good luck for you too!

09-13-2005, 03:31 AM
overcontrast Hey, I didn't know that. But I took some books and sites to study a litle. But i think I can show this scene, some poor guys against a T-Rex.

Yongkiat Hi man, actualy the final model is practically the same, I want to use a displacement map and a good hi texture. I'm refining the texture, so i prefer show when it's finished.

Kid Mesh Thanks man, good that you like that. I always wanted to make a T-Rex.

archerx tks, feathers? Why a walk predator have feathers? I'don´t want that but thanks for the link.

eYadNesS Thanks

PizzasRgooD Alright Pizzas, keep watching

ziriguidum Tks.

Well, in some minuts I'll post a new model, hope you like.

09-13-2005, 03:55 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1126583731_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1126583731_large.jpg)

Well, after thinking in some kind of primative, after sketching some cartoon style, some real style, etc. I decide to make an real and expressive Australopithecus. He is the first one in the human evolution, I discovery some interesting information like: The male have 2 times more biger than the woman, the year is 4,5 milhion years ago and they were not tall. Before he, we have the Ramapithecus, but is so like a gorila and I don´t want that.

I'm doing the textures and placing the characters in the scenario. Let me finish this to show you.

Thanks for coments.

09-13-2005, 04:13 AM
hi banzato

nice concept! i dig the way u present the modeling progress! very helpfull! and good modeling!keep it up!:thumbsup:

09-13-2005, 04:59 AM
nice characters!! How are you'll make the hair/fur? Mental Ray hair and fur? Shag? Ornatrix?

09-13-2005, 05:33 AM
hi! nice to see you here again! nice start man! good luck and have fun!

09-13-2005, 05:35 AM
yunisirees Thanks man. Keep here and you will see a lot of work progress. :thumbsup:

ziriguidum That's a big problem for me, I will use mental ray in my scene so I can not use shaghair, but wait, I can render shag hair in an defout render so I can make a composition. This is an idea but I will make one good texture with fur, aplying bump. Let's see.

monsitj Hello man, nice to see you too. Have a great job.

09-13-2005, 07:39 AM
Hi Banzato!
Nice to see you here! Cool modeling dude, i will be waching here now:thumbsup:
Best Luck for u, c ya!

09-13-2005, 05:14 PM
this is a great idea. But, if use mental ray, you can use "hair and Fur".

I don't know that software you use, but in 3DS Max 7.5, Hair and Fur has integrated.

09-13-2005, 05:31 PM
The primate modeling is great - and I like the way you show us your progress! Hope to see more of it.


09-14-2005, 05:11 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1126674712_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1126674712_large.jpg)

Hello, here is the T-Rex process at moment. The textures have 5.000 pixels of width, and I realy want to do a big image. I hope I can take my new comp before the end.

lauro_mx: thanks good luck for you too.

ziriguidum: Hey, my version of Max is 6, so if I get 7.5 can I use shag fur? Is the same process? Maybe I can do with my version 6 and after open in a 7.5 version. Well, one way or another, I think this primates needs a lot of fur. By the way, how much is render consuming using this mental fur?

dawinky: Thanks, i will try to show all of my progress, this is the best way to get a good feedback.

09-17-2005, 05:55 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1126936532_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1126936532_large.jpg)

Now you can see the primate process. Coments are welcome.

09-19-2005, 05:51 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1127152301_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1127152301_large.jpg)

I started the scenario, but i have some problems. I'm not satisfied, look the colors on the last image. In red I'm not sure about the shape and texture. In blue and green I think is to basic, generic. In black, I think I can improve the wather fall. What do you think? Any idea?

09-19-2005, 06:52 PM
hi banzato
nice progress ! and like the landscape even now!cool! maybe u could add some foam where the water starts to fall using transpancy mapped geomatry or a plugin! and try some variations of texture on the hills ! anyways this is looking beautifull!

09-20-2005, 04:30 PM
Nice idea.

Good luck.

09-20-2005, 06:38 PM
yunisirees: Thanks, I'm doing this changes, that mountains are to far away, I want a more close montain. And I'm using the plugin forest, it's to generic, maybe I will add some rocks on the montains, some areas more clean, more dark, let's see. Soon I will post some tests.

suk-grigorij: Thanks man, I will try to improve that idea, becouse spectacular is something that don't hapens every day. So I have a Dino and primates, what can I do now? Just an atack?

09-21-2005, 11:00 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1127343654_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1127343654_large.jpg)

Well, now I have diferent options. I changed the scenario and I did a fast composition on photoshop. I changed the colors trying to give a more dramatic look too. I have to decide what poses and how many T-Rex I will use in my scene. Maybe I have to make more tests but this is what I have at moment. I was thinking to put a primate on the mouth of a T-Rex. Thanks for coments.

09-22-2005, 01:24 PM
Hi Rodrigo,
Good work so far dude. The skill modeling is very good. About the scenes, i liked the 3rd option, has more action. I think that tree fill too much the scene, no? It's my opinion. Good luck :thumbsup:

09-22-2005, 01:27 PM
nice scenery!

09-22-2005, 05:53 PM
denverbz: Thanks dude. I will post more tests soon. Do you think the tree is to big? Well I will try to make a lot of tests. And I really apreciate the coments, they are very important to me.

Gus_clifton: Thanks, I'm happy that you liked. I have some ideas, like a vulcano, some dinossaurs on air, some water fall, some big rocks, just ideas to improve the scene.

Rock Lee
09-22-2005, 05:59 PM
Very nice :)
i like ur concept and i love ur rendering :) but ur sky is strange i think.
good luck

09-22-2005, 06:06 PM
you have good skills, it's interesting to watch you rprogress, best wishes!

09-24-2005, 12:35 AM
Nice work

Good luck:thumbsup:

09-24-2005, 03:11 AM
hi Banzato,
I liked the composition, the scenery and the dinosaur are great.:thumbsup:

09-24-2005, 07:15 AM
Nice work man, i like the angle and comp. I also like the 3rd comp the dino adds a lot to the Dof and makes the scene a lot more alive.That crack in the middle is so cool , cant wait for more:bounce:

09-24-2005, 05:58 PM
Rock Lee: Hi buddy, thanks, but what you mean strange? The color, or the shape?

(o)ne: Thanks man, I will try to show you all the steps.

Ahmed Hosny: Thanks man.

dcmoutinho: Thanks, good to see you here.

Mr Micro26: Thanks so much for your coment, I will try diferent camera positions at the end, but not so diferent, I chose this way. I'm deciding that 3 T-Rex is bether than one. But let's see the next image that I will send.

09-24-2005, 06:14 PM
Hello banzato, nice work you have there.
I like the T-Rex... and the primate model and textures are very good, I just think that maybe you are filling your scene a little bit too much, the water is great and those mountains at the background are good, but I think you could give more deph to the scene, maybe with a fog, it's all very close to the camera, I think. Good job

09-26-2005, 02:36 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1127702159_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1127702159_large.jpg)

Hi, this is the next step. I want to decide how many primates I will have. But I'm not satisfied with this primate's color. Let's see with fur. But you got the idea, look the egg, I thought this could be spectacular.

Claudio_Jordão: Thanks. I'm sure I will try something to give us more deph, thanks for coment.

09-28-2005, 01:09 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1127869790_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1127869790_large.jpg)

Ok, this is another fast look. More bright to make primates more important. I'm not sure, but in the final I hope to present at least 3 final images to choose.

09-28-2005, 11:00 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1127948430_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1127948430_large.jpg)

Hi, here are some camera tests. I need choose one to work. Thanks for coments.

09-28-2005, 11:05 PM
I like the second, but with a closer camera to put the spectator direct in the scene. You may also test a subjective one, should be interesting maybe :)

I also found the t-rex a bit small

Good continuation :wip:

09-28-2005, 11:57 PM
In my opinion 5 is the best, composition wise. It has a nice anti-clockwise golden-curve!

09-29-2005, 11:34 PM
Thanks for the opinions. I understand what you say, I think the second have more enviroment, but the 5 have more curve. I liked the image number 3 but with some complements. That primate in first plane and another T-Rex in right and in first plane too. Well, I would like to see more opinions :sad:


09-30-2005, 02:07 AM
Hi Banzato !
i liked the camera 1 and 5

09-30-2005, 02:23 AM
Hey Rodrigo,

Nice work you are doing:thumbsup: , I like camera view 5. Like someone else said I think it is the best one composition wise. I like the brighter image that you rendered , it is very vibrant. Good luck choosing your camera view.

09-30-2005, 03:46 AM
Hi Banzato!
Good job so far... very good landscape
i liked the camera 5 :thumbsup:

09-30-2005, 03:52 PM
Hi Rodrigo, good work. The camera 5 has more harmony, i think that you should use her. My opinion, Good work so far.

09-30-2005, 04:28 PM
Number 5 is optomal variant.

09-30-2005, 08:03 PM
Hi Banzato, I was thinking definitely 3 as the image loaded but when I saw 5 I knew it was by far the most compelling of the set and it has a fine visual flow as well, your eyes start from dino and 'run' along the primates;) Great stuff:thumbsup:

10-01-2005, 04:37 PM
I actually would like to see a modified version of camera 3 using the rules of thirds for the horizon line. Right now the horizon line is right on the center. That's why first insctinct was 2 and 5... see the horizon line... that's much better. The only problem I have with 5 is that the cracked ground is not very visible an thus making it a bit confusing (at least on that tiny preview shot)... can be fixed tho. Nice T-Rex!

10-01-2005, 08:15 PM
good concept man . i think if you can change the camera to low angle its better .plus i think if you make dinosurs bigger and that humans smaller its spectacular .

have a fun challeng dude .


10-03-2005, 04:30 PM
Thank you all. Without you I could not see some diferences. Now let me try some improvements to show you. Thanks.

10-03-2005, 09:35 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1128375310_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1128375310_large.jpg)

Hi, now I can see the real diference betwen the pictures, I think in the new camera you are more inside the scene, but I'm not sure about use more than one T-Rex. What do you think about this new view?

10-04-2005, 08:10 AM
Hey banzato, great scene!! :) Funny apes running, good modeling. I liked the the second camera.

Cara, eu tbm estou fazendo uma cena com primatas, só que é sobre o descobrimento do fogo, ehehe.
T+ cara, abraço!

10-04-2005, 12:23 PM
Very, very, very funny. I liked the your scene banzato. Nice work.

Particularmente gostei da 1 e da 2, parecem a mesma, né? Aquele detalhe do galho em primeiro plano ficou muito legal. Segue em frente que ta´ficando legal cara. :thumbsup:

10-04-2005, 04:11 PM
Po, so tem brasileiro aqui! hehe Gostei mais da imagem numero 3, a composicao é mais clara ("staging").

10-04-2005, 07:04 PM
I always think what could hapen if that was a movie scene, what is the sequence of the image. If I think that could be a movie scene I definitly choose the camera 1 and 2 but I'm not sure about 2 T-Rexs. My impression is:

The primate with the egg will scape to right. The more far primate saw the second T-Rex and he will jump to left. The primate that is looking behind did not see the second T-Rex and he will scape too. The primate that is in flor will scape runing very fast to right. The second T-Rex will try to take the "jump primate" but he will see that poor primate trying to scape form the crack and will eat him. The left T-Rex will keep going to right, looking for the egg.

Well, about improvements, I think I can put a baby T-Rex botton his Mother and looking for her, trying to say: save my brother mon. I can use a primate baby too, runing in the flor, or hugging in the back of the primate that is looking behind.

A snake could be in that first new plane tree, just saing: I have nothing with this.

Another elements like foam, motion blur, depth of field, fur, plants, more trees, birds etc can improve the image but this is another step. First I want to be satisfied with what I have in hands. And I want to make a plan of rendering steps, becouse I think I can not render all this in my computer.

SnoK: Hi, thanks. Good luck in your scene.

denverbz: Thanks a lot. Always trying to improve...

dvelasco: Thanks. Valeu cara, sim concordo que a composição da 3 é mais clara, mas a grande maioria nos posts anteriores falou que a nova camera tem uma linha de ação melhor, e é onde voce esta mais antenado na cena, como se estivesse participando dela, pense como num filme, qual seria a cena mais ideal? Enfim, valeu pela força.

10-07-2005, 09:58 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1128722324_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1128722324_large.jpg)

Hi, I would like to know what is the best comp. My favorit is the image 8. I think this is the last elements and I want to make then very carefully.

Thanks for coments.

10-07-2005, 11:09 PM
I'm between 6 and 8. It is starting too feel too busy and cluttered imo.

10-08-2005, 11:08 PM
SNoWs: Yeah, I will try to keep a clean image. Thanks.

10-09-2005, 01:50 AM
Hi, i liked the 6, i think more clean. :thumbsup:

10-10-2005, 02:21 AM
Denverbz: Hi buddy, take a look on the next image and tell me what you think? Thanks.

10-10-2005, 02:22 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1128910975_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1128910975_large.jpg)

Hi, here is the models with a fast comp to see how it looks. What do you think?

10-11-2005, 08:51 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1129063915_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1129063915_large.jpg)

Hello, I was looking other jobs and I realized that I could give more space to my scene. I'm not sure so I really appreciate your opinions. Thanks.

10-11-2005, 09:13 PM
I like nr 08... :)

10-11-2005, 10:28 PM
This format is better, but i think that the elements will a bit distant of the camera, no? If you think about not, i liked the number 8.

10-18-2005, 10:15 PM
Hello guys, thanks for the coments.

I have a big trouble, a error message from mental ray. This error is the same of this link: http://forums.cgsociety.org/showthread.php?t=185820&page=1&pp=15 (http://forums.cgsociety.org/showthread.php?t=185820&page=1&pp=15)

I don´t want to talk about this problem, I saw a lot of posts talking about the same problem with no real solution. So, I'm tired and its impossible to render my scene even with 3000 x 2000 pixels, I tried "everything", from software to hardware. Even with deleting some elements and using render region. My scene only works with normal resolutions (1000x500) and I will only finish this if I could do a real poster.

Sorry about this :sad: I have another things to show but I'm not more exited, this problem is a BIG problem. I will try to find a machine that render my scene, but reading that link I realized that is not a "power" hardware problem.

By the way, thanks for your help.

10-28-2005, 06:03 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1130479420_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1130479420_large.jpg)

I'm back and this is the light system.

10-28-2005, 06:10 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1130479857_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1130479857_large.jpg)


10-28-2005, 08:17 AM
It's a diffuclt job you're doing here. NAd there many good things especailly water and texture.
Keep working.

10-28-2005, 12:24 PM
Good work Banzato :thumbsup:

Did you solved the problem with the render?

10-28-2005, 01:10 PM
authentic: Thanks man, I will post some updates soon.

JR.BRAZ: No :sad: but I will finish any way :buttrock: . Maybe a 3000 x 2000, becouse I rendered a lot of regions to fit in photoshop. That's crasy but I can't give up. Let's see what I can do until the final date.

10-28-2005, 01:17 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1130505440_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1130505440_large.jpg)

I'm not satisfied with this. For me it's horrible but I think I can make a lot of improvements with this renders. The comp is not good too. Next I will show you some composition ideas.

11-02-2005, 01:00 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1130893231_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1130893231_large.jpg)

Ok, now you can see all the layers separated by colors.

11-02-2005, 03:14 AM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1130901276_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1130901276_large.jpg)

A close view to show you the details.

11-02-2005, 02:50 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1130943046_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1130943046_large.jpg)

More details

11-02-2005, 03:02 PM
Hi Rodrigo, nice to see here again, dude. I have been doing a great progress, sorry Ir didn't see your progress before :D

The scene is great, you did a good work with th textures, especially on the water, very realistic. I also like of the primate, good work with the fur her. Well, no crits dude, is very nice and funny. Great work. :applause:

11-03-2005, 04:37 PM
Thanks Alan, I don´t know if I did a great job. I just know that I did my best at this moment. Your job is great too. :thumbsup: Keep going.

11-03-2005, 04:39 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1131035995_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1131035995_large.jpg)

This is almost finished, I don´t know if I will use that first plane.

11-04-2005, 09:32 PM
Good work on details. I´m think the elements alone are very good, with a great quality, but you lost all these details in the composition ... Maybe you could re-think a new way to composite all the elements to not lost the quality you work, maybe use only the central part of the image, could be solution ...

Cara achei bem legal os personagens e os dinos principalmente, mas para ser sincero, na imagem composta eles estão se perdendo no meio da confusão .... Eu só consegui perceber como eram seu primatas quando vi o zoom, e só ai que percebi que eles já estavam terminados e estavam beeem legais ..
Não se vc precisa de todos esses elementos para contar a historia ... como sugestão, eu faria a imagem na horizontal, colocando somente a parte central da imagem, destacando assim o que é principal ...

Um detalhe que pode ajudar na composição, para dar mais profundidade na imagem, é lembrar que quanto mais longeda camera os objetos estão, mais azuis eles ficarão ... e para complementar, vc pode usar um DOF que sempre ajuda ... :thumbsup

11-05-2005, 07:29 PM
Hi Braz, Thank you for your reply. I agree with you about lost the elements in composition. But I have a problem with my machine and mental ray can´t render that 3d displacement and another things so close, even if I isolate the object. I rendered all that layers using several times of "region render". I have a error message and the only solution was to change the composition, trying to give more free areas like water and sky.

I will show you that horizontal render, if it's bether, I have to find a way to render that 3.600 pixels :eek: Well, let's see some more opinions.

Então cara, eu usei o dof mas ficou muito estranho, ele tirou os detalhes da montanha e ficou meio estranho, talvez por causa da composição, eu ia usar motion blur pra dar a sensação de movimento tambem, mas ficou feio e não muito perceptivel. A, então, as montanhas mais distantes estão mais claras como se existisse uma serração, mas vou ver como fica mais azulado. Valeu.

11-05-2005, 07:41 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1131219700_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1131219700_large.jpg)

Hello, this is the horizontal view. Is this much bether or I can use the vertical format? The problem is the size "pixels" of the image, I can´t do a 3600 pixels render with this horizontal render, only 2000. The elements get so close and I have a crash in Max. I apreciate some feed back. Thanks.

11-05-2005, 09:16 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1131225382_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1131225382_large.jpg)

Hi, I think this first plane can give more importance to all elements.

11-09-2005, 02:29 AM
Fala Rodrigo!

I was surprised to see the image without any characters in it. In my opinion, it looked much better! Not that the characters won't help it, but right now I think that your composition is really making the piece "flatten out". In the image without the characters, there is a good sense of depth. Still, I would probably leace out the trees, since they are mostly standing in the way of the action. Maybe an angle from behind one Trex, looking over his shoulder onto the other Trex on the other side, past the humans? If I had to choose, I'd probably take the horizontal composition, but maybe try and separate the foreground from the background with some interesting lighting. Think of the "staging" of the action, where the focus is. The scene looks good, it's just the angle that's not helping. Just a suggestion. Boa sorte!

11-22-2005, 08:13 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690376_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690376_large.jpg)

Hi here is a close in the final image

11-22-2005, 08:14 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690484_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690484_large.jpg)

Another close on the final image

11-22-2005, 08:18 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690713_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690713_large.jpg)

Just to look some detail

11-22-2005, 08:20 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690840_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1132690840_large.jpg)

That was my first option to do the image

11-22-2005, 08:24 PM
http://features.cgsociety.org/challenge/entries/11/8408/8408_1132691044_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8408/8408_1132691044_large.jpg)

Hi, here is the final image. Thanks for everyone in the contest. It always a pleasure to participate in this contests. Good luck for all.

11-23-2005, 05:54 PM
Hi Rodrigo, great work dude, i wish good luck to you. :applause:

11-25-2005, 10:46 AM
Wow ! Very nice man ! I really like the colors and the matte paiting on your work, i feel that the humanoids are a bit strange, but the dinoussaurs are great and the enviroment is awesome, good work !

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11-25-2005, 10:46 AM
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