View Full Version : Spectacular 3D Entry: Bayard Baudoin
09 September 2005, 10:46 AM
Bayard Baudoin is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8162)
Latest Update: Modeling: arms block out
09 September 2005, 04:36 AM
This is a quick initial concept. I wanted to combine something historical with something fantasy. I thought the tragic death of Otto Lilienthal would definetly be spectacular. For those who don't know what I'm talking about, he created a massive set of wings for himself. In 1896 a wind caused his glider to stall out over the town square and he plummeted to his death. I thought I could take his character and somehow combine it with that of a bird... and try to capture the moment just as his hand slipped from the building edge and he realized he was going to die.
09 September 2005, 07:03 AM
Oh for sure the death of Otto Lilienthal is quite interesting. The skethc you have got it down pretty right on..vey good view.
09 September 2005, 11:50 AM
Started a little bit of modelling just before bedtime...
blocked in the head...roughed out what will be a helmet that resembles a bird's head. Just the very beginnings...
09 September 2005, 05:52 AM
Wonderful POV! The sketch really capture the horror.
09 September 2005, 07:28 AM
Modelled a bit more on the head, trying to fit it to the birdskull shape...attemping to figure out if it's feasable as a helmet.
09 September 2005, 07:35 AM
09 September 2005, 07:36 AM
Oh.. this is looking very good. His facial expression's very expressive.
09 September 2005, 08:49 AM
I'm liking! Nice facial expression. Not sure about the helmet. Will the helmet be falling off, I'd recommend not covering to much of the face, as that would destroy the wonderful work you've done on the expression. Its hard to tell in your sketch if it does.
09 September 2005, 10:34 AM
I blocked out the torso and legs. I'm attempting to sculpt this 'in pose' as I hate sculpting with something perfectly symmetrical...seems to begoing better than expected I think...
09 September 2005, 10:37 AM
Here's the shoe and the pants...
09 September 2005, 10:40 AM
quickly blocked out arms to get a feel for the emotion in the pose...and to see if it is going to work or not...
09 September 2005, 10:56 AM
nichod & yongkiat: Thanks for the encouragement!...I've never posted on this 'CGtalk'...and I'm rather new to CG type stuff...so this is a leap of faith!
nichod...I think you might be right about the helmet. I'm setting it aside for the moment. I wanted to make something about the image fantastical...I'm trying to figureout a way to make that happen.
I did this old sketch a while back...it had that birdman sort of thing going on:
I was hoping I could bring in old ideas and mix them with something new...
09 September 2005, 01:14 PM
you're on a wrong approach to posing your character. in order to achieve expressive pose, you MUST model you character with stretched arms and legs (you've seen this method a thousand times, i think). if you plan to skip rigging part, problems you will run into are that you won't catch expression no matter how hard you try, or, after tweaking, you'll mess up the mesh. rigged character is not for animation only - it helps, for example, adjust final pose after you've set up camera and you want to have a "readable" expression.
as distinct from animation, you don't need perfect character rig for still image: after posing, you'll tweak the mesh manually (muscle bulging, joint sharpening, etc). though i recommend reaching for as nice rig as possible - you'll have much freedom in experimenting with different poses.
09 September 2005, 01:34 PM
I'm not sure about it being a wrong method?...I have modelled figures many a time in a static pose...but in the nature of leaning towards a classical sculpture approach, I thought for this challenge I would try out something different. It's much more challenging making it work without the use of symmetry and bones and such...
zac petroc used a similar method here:
I thought it was a cool idea...and after all...if the end result is a '3d illustration'...why not approach it as if it were a classical sculpture rather than a piece of CG?
just my thoughts on it...
09 September 2005, 11:44 AM
So, we haven't seen any postings from you in a bit now. Could it be that you're too busy packing up and getting ready to move? ;)
I like the expression of this guys face too.
In looking at your original compositional sketch and the pose of your model, I'm wondering if we're going to lose this expression with his head back... I think maybe another composition to try is a perspective more focused on that face and the clutching hands - the realization that things have gone horribly wrong...
I agree about the helmet thing unless it's going to be off the head. If you want to bring some fantasy into it, maybe you can bring that gargoyle you've indicated in the sketch up into the foreground upper left? Might be a nice angel/devil relationship going on between the two. Was it really the wind that caused him to crash? Could it have been the sight of a stony demon come to life? Eghads!! Ok, maybe I watched too much Twilight Zone.
09 September 2005, 01:31 AM
this is super creepy...how would you know I'm moving?
strange...you could be any of a number of friends out there...
That is one of many excuses...
I will get back on the ball in a day or two...
I agree about the concept...I'm thinking of rethinking the whole thing....it just doesn't have the 'punch' I was hoping for...perhaps I should sit down and do some real concept sketching until it has more of that emotional wallup.
Thanks for the advice...
09 September 2005, 01:31 AM
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