LC #42 Pipers Alley

View Full Version : Spectacular 3D Entry: Geoffrey White

09-06-2005, 01:16 AM
Geoffrey White is entered in the "Spectacular Challenge" update: View Challenge Page (

Latest Update: Final Image: FInal Final Image (

09-10-2005, 12:09 AM (

I'm still keeping my mind open about what kind of scene I'll make but I do know that I want a female character to be central in the scene so heres an early version of her.

09-10-2005, 03:57 PM (

Heres the progress I've made on modeling.

09-12-2005, 01:30 AM (

Did some more modeling work on the face.

09-12-2005, 06:25 AM (

Did some fine touches to the face and added real eyes.

09-13-2005, 07:43 AM (

More Work so tired

09-19-2005, 05:28 AM (

Well I did some more finishing touches on her face, which I hope is starting to look more natural to everyone.

The next step in my plan is to texture map her skin. And After that I'll z brush her.

On the concept I still haven't decided on exactly what to do, I just haven't been able to make a sketch that pops out for me. All I know is I want to have this character be a central part in it.

09-19-2005, 07:53 AM (

I started working on the skin shader. Right now its just a blinn with red colored incandecence, but it doesn't look like skin. If anyone has any suggestions on how to improve the look of the skin I would appreciate the advice.

09-19-2005, 01:01 PM
Hey man, you've made a promising start.

It looks like your overall proportions are sound, and the face is looking better and better in the lastest posts.

Maybe her arms could be a bit longer and her hips are a bit sharp. The shader doesn't look too bad although it's hard to tell from that render, certainly she is a bit too orange right now.

Good work, any sign of a concept?

09-19-2005, 01:15 PM
It`s so coll and the model is standard . If U put wireframe here is better .no need to any C .goodluck ...

09-19-2005, 06:59 PM
Thanks for the responses, I agree with Swamps I think the arms may be a little short. On the hips I'm not sure yet but I'll keep looking to see if they look a little strange. Your Zombie is looking good too, I can't wait to see the end result.

09-19-2005, 09:12 PM (

While this model probably won't be used for animation, I would like to design the mesh so that it can easily be animated and deformed. If you look closely at this mesh there are a few n-gons and triangles in spots where objects that require more polys like hands and feet connect to parts with less polys. I don't know if this is acceptable, but it seems like it would be ok as long as the triangles and N-gons are in spots that won't affect deformation.

Anyway I'm just a student trying to get into the industry and I want to make sure I do everything right, so if anyone has any suggestions on how I can do things better I'm all ears.
Thanks for the Help!

09-19-2005, 09:13 PM (

Today I focused on adding more details to the body.

09-19-2005, 11:20 PM (

I added a subsurface scattering shader to the model, the next thing I'm going to do is create a skin pore texture.

09-21-2005, 04:49 AM (

I did a little more work on the skin shader today, the only problem I'm having with this shader is it doesn't do real well with bump maps. If anyone know of a good sub surface scattering shader I would appreciate it if they tell me about it.

09-21-2005, 05:21 AM
add more to the hips and waist

10-11-2005, 04:45 AM (

This is my concept sketch, I must appologize for the crude rendering, it's the best I can do. The idea behind my concept is a girl sitting in a cathedral looking at a stone gargoyle, when suddenly it comes alive from it's long slumber and bites her. What will make this spectacular is partly the achatecture and lighting of the magnificant cathedral, the painstaking detail I hope to put into both the female character, and the stone gargoyle in the forground. I also want this to be spectacular because the camera has caught a rare moment when one of the creatures that we thought to be myth has finally been proven to be fact after awaking from his long slumber. I hope this fits the criteria of being spectacular, if anyone has any thoughts or suggestions on how I can strengthen this concept I would greatly appreciate their advice, thanks everyone and good luck.

10-11-2005, 04:53 AM (

This is a rough model of my cathedral. I plan to continue to work on the lighting and get it a little more easy to see. Also once I get more of the rough spots fixed I plan on putting some stone statues into the archetecture which will add some nice little minute details. If anyone has any suggestions I would be happy to hear them, thanks.

10-12-2005, 06:55 AM (

Well I spent today rendering the cathedral , it's still not as good as I would like , but hopefuly by tomarow it will start looking better.

10-12-2005, 08:28 AM
Great ambiance on this picture. Good luck. Maybe some smpirits to add more emotion ??

10-12-2005, 07:58 PM (

Well I took it a little further today. Still not where I want it but getting there.

10-12-2005, 08:14 PM
Love the Lighting....:thumbsup:

10-12-2005, 08:21 PM
Really great job! It is fantastic!

10-12-2005, 08:46 PM
Yeah, the lighting is just gorgeus...

10-12-2005, 09:24 PM
first time seeing this thread! and wow nice rendering the cathedral:thumbsup: ... its looking very nice to my eye! love the soft lighting! ... is that vine painteffects ?
cheers mate!

10-12-2005, 11:19 PM
Holy guacamole! That cathedral is fantastic... I really like the lighting, it gives it a shadowy feel.

10-13-2005, 05:16 PM
Cool stuff.

10-13-2005, 05:45 PM
wow:eek:. that the only thig i can say....thats espectacular:thumbsup:

10-13-2005, 06:18 PM
Thanks for all the possitive comments I really appreciate them, also to Yuni I did use paint effects on the vines and then I converted them to polys so mental ray could render it. Thanks again everyone for all the support ;)

10-13-2005, 09:41 PM
If you still need some help with the girl's anatomy:

That light is turning out great. :thumbsup:

10-19-2005, 03:41 AM (

Well I did a few modifications to the cathedral to clean the image up, i think the floor still needs a little work, the stairs near the bottom, also I need to find a better way to bump map the brick walls on the ceiling. I'll probably try using displacement mapping. If anyone has any ideas I would be happy to hear them.

10-19-2005, 05:48 AM
i like the cathedral very mutch. light is great. :thumbsup:
you only have to tweek some little things. what about a bit more dirt,broken stones or a broken sculptures... ;)
keep it up.

10-19-2005, 11:17 AM
Great modeling :thumbsup:

I like the idea and the mood.

Good job, keep us updated :bounce:

10-19-2005, 04:53 PM
thats simply beautiful...i hate you:thumbsup:

10-19-2005, 05:06 PM
Every time I look at your updates they just get better and better.

10-19-2005, 05:35 PM
Thanks everyone for the responses, espesially for the idea to add some more broken stones and such.

10-25-2005, 03:06 AM (

Well I started working on giving my female character clothing, and on working on her position in the scene. I think I'm going to make my concept a woman praying in a magnificant cathedral. The gargoyle statue will simply be part of the piller looking down at her. I hope this fits the idea of spectacular, after all it's not giant robots smashing up the city, or something like that. I hope I will have the ability to make this spectacular in more suptle ways.

11-08-2005, 08:44 AM (

Well I didn't think the previous cathedral was good enough, so I started over and built a similiar one from scratch, it still needs a lot of work but hopefully it will come together.

11-08-2005, 09:02 AM
dude...i hate you..i hate you so very much..arrrgggghhh..!"#%&/& amazing work:drool:

11-08-2005, 12:03 PM
That's Very Good...hope you make it to the final

11-08-2005, 12:13 PM
Nice cath. Good lu:arteest:ck

11-08-2005, 12:28 PM
nice lights ! amazing

11-09-2005, 10:54 AM (

Did a little more work like adding in small details, and small ajustments to the lighting. Soon It will be ready for the next step which is to add in the female character I've been working on. I think instead of having her praying I'll make her either an angel or a demon. That would probably make a spectactular event if an angel or demon showed up suddenly.
Also thanks for the encouragement everyone I really appreciate it.

11-09-2005, 08:31 PM (

Did a few minor ajustments to the lighting, I've taken it about as far as I can for the moment. It still looks unfinished to me but I'm out of energy for right now, so I'll probably take a break and start working on the characters that will be in the scene. Hopefully once I get it all together I can make it look more finished and balanced.

11-09-2005, 10:03 PM
Excellant work .... keep up the great work

11-10-2005, 12:26 AM
this is looking every time better and better, you know what would make more spectacular this escene? A Dove flyng around, that would be great:thumbsup:

11-15-2005, 04:46 AM (

Heres a concept sketch for the clothing the girl will be wearing. I don't know if I mentioned it in my previous posts but my final idea for this will be an angel that has just come down to earth and appeared in an ancient cathedral. It has fallen into disarray and only a few devoted followers still inhabit the place. The picture will depict her in looking at the cathedral while a bunch of suprised and devoted followers stare in amazement at finally seeing the proof of their faith. If any of yall have ideas on how she should look I would greatly appreciate them.

11-20-2005, 06:08 AM (

Finally gave my character cloths, still lots of detail work to go.

11-20-2005, 04:36 PM

Excellent job on the cathedral and the lighting looks great too.:wip: The concept you have now is very similar to my master and servant pic although much different in style , good luck with this.

11-21-2005, 11:57 PM (

heres my first composition tests.

11-22-2005, 05:18 AM (

Well I did more detail texture work on the angel's dress. Next I will work on her face, and make it look more lifelike.

11-22-2005, 05:58 AM
Nice work here. The texture on the lace part of the dress is fantastic.

11-23-2005, 08:57 AM (

spent today trying to clean up the cathedral a little, I think the next thing i'll do is start adding in some random objects in the foreground.

11-23-2005, 09:54 AM
Beautiful light you have there in your cathedral ! and great modeling too, keep going like this mate, it will look super nice!

11-23-2005, 04:23 PM
fantastic ambient here! congrats geoffrey this is exellent..:arteest:

11-23-2005, 07:51 PM
Thanks for the encouragement, it really helps me out since I'm so tired :)

11-23-2005, 09:18 PM
just wonderful man:scream:

11-24-2005, 06:46 AM (

I added some small details in the foreground like a skull, and worked on the overall render. Ive taken it as far as I can for now some I'm going to get back to working on the angel girl.

11-24-2005, 06:58 AM
hi. Nice lightening. :thumbsup: Great job done, good luck for the end of this pict.:)

11-24-2005, 09:52 AM (

Heres the angel in the cathedral, I'm going to add some grovelers in the foreground, and then start working more on her pose and expression relative to grovelers in the foreground. If anyone has any thoughts about my composition idea I would be happy to hear them.

11-25-2005, 03:03 AM
wow...good texture editing and lighting arrangement, can you post your wire frame of light here ?? :beer: really greate work

11-25-2005, 04:53 AM
Sure, I just have to figure out how tell maya to do light wireframes. But I will once I figure it out.

11-29-2005, 03:20 AM (

I just finished modeling a person in the foreground who is in awe of what he sees.

11-29-2005, 08:25 AM (

Well I finally gave her some wings, these won't be the final wings of course, but they will serve as nice place holders. I'm not sure whether it would be better to model the wings or just make them bitmaps.
The big question I have to figure out is if this compostion is strong enough.

11-29-2005, 08:38 AM (

After submiting the last image I thought that the angel may be to big so I moved her back in the scene a litle.

11-30-2005, 10:04 PM (

Well this morning I made wings for her, I still need to work on the feather pattern to make it look more natural, also I plan to pose the people better so they won't look so stiff. Hopefully with lots of luck I can get this thing to work before I have to turn it in.

12-01-2005, 08:42 AM (

Well, in trying to place the two figures in the scene I came to the realization that I couldn't get them to really add anything to the cathedral, and on top of that they were even detracting from the image because they were blocking beautiful architecture. So I'm playing with a few ideas on having a less prominent human element instead. If I go with this idea it will be an image depicting a monk who has just finished a long and difficult pilgrimage to an ancient cathedral and he is in awe of what he sees. That's how I'm going to fill once I finish this thing.

12-02-2005, 12:31 PM (

The monk walks into the cathedral and a picture is taken right as an earthquake hits.

12-03-2005, 02:58 AM (

Well I've been having a hard time trying to figure out which direction to take this. Most of my friends think that the cathedral without the monk in it is the best composition, I personally think that the monk adds a nice human element to it. Anyway I thought that I would post my ideas for the final image up here and see what everyone thinks. Idea 1 is just the cathedral, idea 2 is a monk who has just finished a long pilgrimage and is in awe of the cathedral, and the last idea is capturing a picture of the cathedral right before it collapses from an earthquake. I think I'm going to go with the idea 2 but if the cathedral without the monk is as popular then I'll submit that instead. THanks
for the suggestions.

12-03-2005, 03:09 AM
mmmmh geoffrey i'm agree with the first version..the work on the cathedral is perfect the monk doesn't looks so good as the background ...( is good but the cathedral is more awesome!!) or maybe he need a better pose or more special effects on it ...glows..blur...etc..actually the balance between the background & the monk is too ruff...sorry it's just my opinion don't pay so much any case there's a great work!

12-03-2005, 03:27 AM
Well your probably right, since thats what everyone I talk to says. It may be that I'm to close into the project and I can't see the forest through the trees. Another possible problem is that my ability to model things is much better than my abilty to model people and so no matter how I place him in the scene he will look faky. Anyway thanks for the advice.

12-03-2005, 05:06 AM
Hey Geoffrey,

Nice job on this :thumbsup: :thumbsup: , Idea one 1 I think is the best . Although idea 2 is good too, the character doesn't take that much away from the image. Either way you go , you did a great job.
I really like the lighting in this image.:thumbsup:

12-03-2005, 07:36 AM
Great work! I don't know how I could have missed this ... really nice.

I agree with you that a human character would make the scene more intense. I think the pose in the middle comp, 2 - works very well. Perhaps, as Mathieu says, some more detailing added for the monk would be good. Keep going, and good luck :thumbsup:

12-03-2005, 02:12 PM
Good work so far :thumbsup:

IMHO the pose of the character in #2 have great power but the lighting in #3 is more powerful so if you can just play with the light in the pose #2 that will be perfect.

Good luck in this last steps :bounce:

12-05-2005, 04:32 AM (

After much tweaking I decided that the best thing to do was to keep the image simple, and leave the characters out of the image. My final concept is spectacular because of the architecture, and the lighting. While it doesn't live up to my original expectations, i feel that I've grown a lot as a 3d artist because of this contest. I'm really happy that the guys at cg society came up with the idea to make a contest like this. Thanks for the support everyone, I hope to see yall in the next contest.

12-05-2005, 02:56 PM
Hey Geoffrey, sorry for just stoping by now, we are some many in this challenge and sometimes there's just no time to check up all these fantastic works... and yours is certanely one of them.
I love the dramatic felling of your image and I'm truly anxious for the final, so come on man, hurry up, and good luck.

12-05-2005, 06:44 PM (

Heres the final image, The story is the cathedral has been abandoned for centuries and dust, and vines have now grown up though the floor, the image is depicting the beauty of nature and architecture.

12-09-2005, 10:24 AM
Awesome interior :eek: I see you removed the characters for the final image and I think it`s a good choice... this interior have enough soul without them :)

Good luck for the final vote :bounce:

12-09-2005, 03:07 PM
hey man...great finish and good luck! :thumbsup:

11-07-2006, 12:08 PM
I were gonna suggest just the one monk on his knees in the light of the window as if mourning the loss of this chapel/church environment but yep - definitely much better without the characters. good decision

truly stunning work

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