View Full Version : Spectacular 3D Entry: Cory Miller

09 September 2005, 01:02 AM
Cory Miller is entered in the "Spectacular Challenge" update: View Challenge Page (

Latest Update: Modeling: Waterfall/Environment (

09 September 2005, 01:04 AM
Heh, original concept scratched. Continuing on different avenue.

09 September 2005, 03:18 PM (

Here's what I have for the new concept. The old one deserved a stab with a rusty knife.

Here's the plan: Huge waterfalls, similar to Niagra Falls, but will likely not be those particular falls. From third-person perspective from one of the kayakers, who looks out over the falls and sees hundreds of other kayakers braving the huge falls and going down into it.

Motivation, so far, is probably something like a race or a dare. Heh, I sure wouldn't want to be the guy on the bottom.

09 September 2005, 03:18 PM
Oh, and the number of kayakers in the concept are only there to show placements and the general idea. There will be quite a bit more.

09 September 2005, 03:29 PM
That's kind of a wierd concept... I guess it could look cool but I don't know if it is something realistic (ie something that did, can, or will ever happen). If you are really digging the idea, go for it. Like I said, it "could" turn out cool. I'm just not so sure its the best story I've seen so far. Good luck whether you stick to this idea or scrap it!

09 September 2005, 03:40 PM
fearfull situation...:scream: work more on the start:thumbsup:

09 September 2005, 05:37 PM
As I was driving home today, something just hit me about your entry. Its IMPOSSIBLE! First, how often do you see two rivers flowing AT eachother. This hole in the river has all of this water going into it from every direction - where does the water go? Is it a bottomless pit? Also, if the water doesn't go anywhere... the hole would fill up... and how can these kayakers get out of this bottomless hole? This looks like a big drain in the middle of the ocean that is sucking in water, like it is draining the ocean.

That said, this is physically impossible. So to correct this, you will have to redesign the waterflow. The idea is cool though so just do some thinking on the minor details. Use some photos of real waterfalls for reference.

09 September 2005, 05:47 PM
i dont think that's a problem now,because every thread i open is about some spaceships and/or a dragon which doesnt the unreal stuff are accepted too...if u read the instruction it is specificly noted --------- or maybe i didnt get what you meant.
anyway....dont worry about the idea AmazingC you just have to develope it:thumbsup:

09 September 2005, 07:45 PM
Thanks for your comments, gardogg. You did raise up a good point, which is that I dind't really draw a good version of the waterfall. Actually, even though it appears to be a hole, it's not. Past where the picture is, it expands out to a much larger waterfall area. As you can see in the following picture:

you can see where it sort of has that little cove in the middle. That's like what it is in the concept, however, mine is a bit more of a larger scale. It's more like one giant river (or lake) that's getting pulled down this one section into another river below. I drew up a very rough and quick drawing to show you something similar to what the drawing was:

Something like that.

But thank you for bringing up the point. I'll make sure to incorporate it into my work and make sure it's clear that it's not a big hole rather than a large lake or river.

Thanks also to 3rd user for your comments. It certainly is still in development :grin:

09 September 2005, 08:36 PM (

I pulled together the start of the waterfall's base mesh. There will be a few more details added. The water will go over this mesh, so not much of it will be seen anyways, but it's better to have more detail and not need it than need more detail and not have it later.

I've also come up with some more additions to the scene. To put more of a story in it, I'm thinking about putting flags on the back of the kayaks, one for each country of the world. My idea is the whole kayaking thing has become a part of a much larger Olympics. The kayakers will have numbers on the back of their suits, as well.

09 September 2005, 09:04 PM
Hello ;)
It can be a good idea ! its to you to set up quite elements ! :)

have fun :)

09 September 2005, 03:34 AM (

Added some more detail to the area around the waterfall itself. Most of it won't be in the final image, but I wasn't satisfied with a half-done job, so I pulled this together.

I'm pretty much done with overall model of the waterfall. I might add in some more detail later, but that's not likely. Next will be the water mesh itself. Still deciding if the water is going to be just a regular mesh or an actual fluid simulation.

09 September 2005, 05:47 AM
Nice idea and modeling! Keep going ;)!

09 September 2005, 06:43 PM
Thanks for clarifying the layout of the waterfall. That's a good idea to make sure that the clarity is there in the final. Maybe have the perspective set up to where you can see where the kayaks are heading and where the water is crashing. That way the viewer will know that it isn't just a hole.

Good luck on modeling the water. I have no idea how something like that is done so it will be interesting to see how you pull it off!

09 September 2005, 07:37 PM
Heh, thanks gardogg.

I attempted to pull together a fluid simulation for the water in RealFlow, but it never seemed to come together the way I wanted. So I'm working on just doing a regular mesh now. For the main ripples and the cascading water, I'll likely throw a displacement and bump map on the mesh.

09 September 2005, 10:17 PM (

Took me a few days to finally get back to working.

Finally figured out how to make RF work to my advantage, and pulled together a mesh. Most of the holes in the mesh will be covered by mist and splashes, so I'm not too worried. Now that I have the basic mesh down, I can't do much more until I have some more models to place on the water.

09 September 2005, 03:54 AM (

Started work on what will be the main kayak. The rest of the kayaks will be based off of this mesh, with different colors of course, and mild variations.

09 September 2005, 03:25 PM
:thumbsup: that's Cool ....

09 September 2005, 03:30 PM
Hey, that's a GREAT concept. Looks like it's going to be a really funny image. :) Of course it would be more fun if there was a passanger cruiser among them as well. Or two. :D

09 September 2005, 04:47 PM
Nice modelling this far. Keep it up, mate. Nice idea too.

Good luck.:)

09 September 2005, 07:11 PM
Nice work

Good luck:)

09 September 2005, 07:16 PM
Nice work so far. Keep going!:thumbsup:

09 September 2005, 01:29 AM (

Did some more work on the isn't much, because I've been doing a lot of other stuff this week, haven't had much time.

But obviously I need to add ropes, a few more details to the top, and then I can start on the base human mesh.

09 September 2005, 04:18 PM (

Small update on the kayak. Ropes finished on the front, haven't started on the back ones yet.

09 September 2005, 06:13 PM (

Finshed up the back ropes.

10 October 2005, 06:03 PM (

I was unsatisfied with the way the RealFlow fluid simulation turned out, and no matter how hard I tried to manipulate it, the mesh was unforgiving.

Therefore, I redid the waterfall mesh from the end of the other water mesh, and so far, it's look much better. As you can see, the verts on the opposite side need to be adjusted quite a bit (Went a bit wild with Soft Selection, which I :heart: XD).

While I was at it, I played around with some mist/fog brushes in Photoshop on the image. Just whipped up some quick stuff with the tablet, and it's actually not look all that bad...relatively.

10 October 2005, 06:34 PM
I would zoom out and up and pan right a little bit so that people can see where this waterfall is going more. Otherwise, it may look like a hole in the middle of the river (like we talked about before).

This modeling is fantastic though. You're teaching me!

10 October 2005, 09:39 PM (

Here's a wire I quickly rendered, as requested. As you can see, nothing terribly fancy, but good to work with. A little over 17,000 polygons for this mesh when the Turbosmooth(1) is applied.

10 October 2005, 09:46 PM
I would zoom out and up and pan right a little bit so that people can see where this waterfall is going more. Otherwise, it may look like a hole in the middle of the river (like we talked about before).

This modeling is fantastic though. You're teaching me!

Heh, thanks gardogg! Yeah, the camera angle isn't completely final, merely the quickest and best angle I could come up with at the time when I started the original renders. I'll be playing around with the camera angles once the scene starts coming together more.

10 October 2005, 09:55 PM
i like your progress...Keep it up

10 October 2005, 12:25 AM (

Thanks for all the comments and suggestions, everyone! Somehow, I missed a few of the posts above until today...didn't see them at all! Sorry! >_<


Did some more updating on the water mesh, which is really starting to look much better. Fixed a few issues on direction and stuff.

Man. Texturing this puppy will certainly be a thing.

10 October 2005, 04:41 AM
Oooohhhh, waterfalls. I have to see this :beer:

I have a question *raises hand*. What is turbosmooth? :shrug: :blush:

10 October 2005, 04:50 AM
Hey there, nemirc. Turbosmooth was new with 3ds Max 7, and basically subdivides and smooths out a mesh. If you've ever heard of Meshsmooth or NURMS, it's quite similar.

10 October 2005, 05:07 PM
hey mna nice waterfalls you have ...and the path of the river ..i like a lot.
The secret to get an spectacular escene of that is in the textures, Good luck:drool:

10 October 2005, 05:09 PM
Thanks, melkao. Heh, yeah, the texturing is going to be quite a trip, especially since I'm not all that good at it. I'll probably end up going with two different textures that are masked off, probably with Vertex Paint. But I'll cross that bridge when I come to it ;)

10 October 2005, 03:00 AM
I'm going to continue working on the environment, such as trees, grass/rocks on the hills, etc etc. Trees first.

10 October 2005, 03:02 AM (

Ah, and while I'm thinking about it...

Here's a quick shot I made this morning. I was playing around with camera angles, and rendered out some small work I did on the river below and the continuing environment.

10 October 2005, 05:31 AM
This camera angle is better, but definitely continue to explore different angles as you go. Looking forward to seeing more!

10 October 2005, 04:46 PM
awsome modeling nice to see some one putting up alot of wips on there modeling ...

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