View Full Version : Spectacular 3D Entry: Miguel A Santiago
09 September 2005, 09:17 PM
Miguel A Santiago is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8067)
Latest Update: Modeling: Build Prop
09 September 2005, 03:07 PM
Here is about the general Idea I would like to go with for this challenge. Mainly the concept is based on what would it look like when our sun begins dying as it starts to engulf everything around it. something I was always interested in seeing as they talked about it in science class.
09 September 2005, 10:26 PM
Here is about what kind of image I'am going for. About this tone of color scheme for the final image maybe a little different won't really know till Iam at the end process.
09 September 2005, 10:38 PM
Welcome man,,i like the coloring of you sketch,,,very atractive,,it have atracted my nose.
09 September 2005, 10:56 PM
thx's A I R, my first challeng! its pretty amazing all the great Ideas flowing around and talent. Watch out might burn your nose off!
09 September 2005, 10:57 PM
great concept migusan76! like the sketch too but i think u should expand the field of view to show more of the happening!
09 September 2005, 03:18 PM
:) thx's yunisirees, really love your concept as well. I agree when I get to the end and have all the scene setup I'll most likely try and shift the FOV more.
09 September 2005, 08:48 PM
I've started to model a building trying to see what I can get away with. The closer buildings I will try to make Highly detailed.
09 September 2005, 08:58 PM
good to see ur started modeling man! yes detail the closer and low at far!
keep them coming man!
09 September 2005, 09:05 PM
:) Hey yunisirees, Iam hopeing that I can detail them alot with textures. LOL I even had though about just making the bricks but that would be insane.
09 September 2005, 09:13 PM
Closer Look into the wire. Trying to keep it simple and build complex textures to achieve the rest of the detail.
09 September 2005, 09:13 PM
Looking good!!!, can't comment much right now....Looking foward for updates man!!...laters...
BTW, its eddie from FS!!!
09 September 2005, 09:18 PM
09 September 2005, 09:21 PM
testing out a skin shader I have so when it comes time to working on the characters skin I plan to get it looking and rendering correctly.
09 September 2005, 10:09 PM
Hey EDDIE, thx's man good to see you around you disapeared for a long time. Where you been hiding.
09 September 2005, 10:17 PM
I like the sketch a lot :)
Scientist in me says, though, that if the sun appeared to be that large everything would long have vapourized. If the sun'd be twice as large on the sky (meaning that the distance between the sun and the earth has halved) the temperature would already be liquifying things (I need to look that up, though, but 0.5 times the distance means heat increases by 2^3 = 8; a temperature no human could possibly survive.
With the distance to the sun from this size... poof, goes humanity, into a whisp of really hot matter.
Still, never mind that - it looks great in sketch!
09 September 2005, 10:34 PM
Thx's The Parrot, LmAo!! You know that is something that I've extremely been debating in my own head. Cause what you say is most likely true, those are things I think about all the time while working on the image. But luckily we are artist, and have artistic freedom. I want to keep it in the realm of realisitic but still produce an interesting image. Another to add to your facts if the sun was that close just image how bright it would be, but wouldn't make a interesting picture to be over blown. So that is one big thing Iam gonna have to work on is trying to find a blend between the good and the bad that your facts describe.
09 September 2005, 10:43 PM
Just building some of the bump texturing into the building. so far at the moment Iam building it with procedural shaders to get the look.
09 September 2005, 10:45 PM
Here is a closer view showing the procedural detail. Iam also testing out a technique that lets the bump map take into account occlusion giving it a better depth.
09 September 2005, 08:03 PM
Here is a little more work on the building. Shattered alot of the windows.
09 September 2005, 08:18 PM
A closer look at the windows shattering.
09 September 2005, 08:21 PM
09 September 2005, 08:31 PM
:) Thx's Ahmed!
09 September 2005, 08:49 AM
well this certainly is an interesting idea, i look forward to seeing it completed.
Scientifically speaking i'm sure that everyone would be dead by the time the sun got this close.. but that shouldnt stand in the way of the image.
So good luck!
09 September 2005, 05:53 PM
:twisted: LOL stripe that is very true Scientifically everything would be gone, I could just make an image with people melting but that would be Sick.
09 September 2005, 06:12 PM
Some test rendering of the color / bump texture on the building so far.
09 September 2005, 06:13 PM
A closer view showing the detail of the texturing, plan to add more burn - scorch marks later plus other things.
10 October 2005, 11:44 PM
Just a quick little sculpt in zbrush for a little prop that goes on to the building.
10 October 2005, 11:46 PM
taking the zbrush sculpt and making it into a normal map for use with rendering.
10 October 2005, 12:04 AM
Building's coming along very nicely - though somehow it seems a bit flat - perhaps the lack of reflections in the windows is to blame for that. It all looks very neat :)
10 October 2005, 05:48 PM
thx's The Parrot, Yea I agree the building does look flat but Iam having trouble putting my finger on whats wrong. Yea reflections would be a good thing.
10 October 2005, 05:48 PM
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