View Full Version : ACS3 programmed with AI?

11 November 2002, 02:00 AM
Is setting up a skeleton this easy. I thought that a person would at least have to postion a variety of nulls at various points to define pivot locations, but the example model that included with the plugin only seems to have one original null and the base of the object. Is this script able to identify the various key locations or am I way off in left field?

Mike RB
11 November 2002, 02:05 AM
It uses skelegons.

11 November 2002, 02:15 AM
that makes a little more sense. Sorry i didn't see the USE menu title at the site. Thanks Mike

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