View Full Version : How do I create realistic cloud effects in Max?

Terminus Est
11 November 2002, 01:59 AM
Like I mean clouds with depth and volume in them, not cloud materials that are applied to flat surfaces. Well yes I am just intermediate as mentioned in other threads of mine but I'm getting to know more stuff.

So, got anything I can be enlightened with?

11 November 2002, 04:08 AM
You could use atmospherics or you could do a pcloud emitting spheres with a smokey texture; or maybe try a combination of the two.

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