View Full Version : Awkward Moments - Mover - bored alien

bored alien
11 November 2002, 01:44 AM
I just got Lightwave a few months ago and I guess it's time to learn rigging and animation, so count me in. (Lol but don't count on me for a winning entry.) Any good links for rigging in Lightwave 7.5? I'll be back with some ideas.

11 November 2002, 10:46 AM
You wont have any issues with rigging this time. Just group/parent the objects to your skeleton.

bored alien
11 November 2002, 05:33 PM
Thanks Mikael P, but I'm thinking more along the lines of setting up IK and joints, adding goal objects to keep the knees doing what they ought to, that sort of thing. :)

11 November 2002, 05:34 PM
The manual? Sorry I´ve never used LW, so I cant help you.

bored alien
11 November 2002, 01:03 AM
I like sheep! Sheep are hilarious. My guy's going to be a sheep-thief. (And of course an un-successful one.) Started modelling the guy. I'll post a truly crappy storyboard soon. :rolleyes: :D

bored alien
11 November 2002, 06:29 AM
Everybody says they can't draw. I really mean it. I have trouble with STICK FIGURES. :shrug:
Here is our friend sneaking up on the target...

bored alien
11 November 2002, 06:31 AM
... success! He starts off carrying the unwieldy animal...

bored alien
11 November 2002, 06:34 AM
... and things don't work out so well. Not too exciting, but I figure it'll be ambitious enough for my first animation, and fairly easy to add or take away (i assume take away) parts to keep it under 15 seconds. :bounce: Oh and the guy's not really gonna be a stick figure. I just really do suck that much. :thumbsup:

EDIT: Oh and one sheep is labelled A so it'll be clear which one should go where.

11 November 2002, 11:29 AM
nice Idea I've seen yet!

11 November 2002, 01:38 PM
:) yes, it does look funny. I can only think of stick death. With the stick figures you´ve drawn and heads falling off.

bored alien
11 November 2002, 10:38 PM
Wow, thanks a lot guys. Now I'm really getting excited about this animation. (I have a feeling these challenges are going to be addictive for me...) Just hope I'll be able to get my idea across in 3d. :)

bored alien
11 November 2002, 04:55 AM
Okay, haven't had any time thus far, but here is my little guy. :bounce:

bored alien
11 November 2002, 05:00 AM
Sheep's next. :D

tim THP
11 November 2002, 01:19 AM
if you're still looking for an IK tute then go to evil-plan ( should be what you're after - keep it coming!

bored alien
11 November 2002, 02:27 AM
hey, thanks! That looks just about perfect. I definitely still need it. School's been crazy, so I hope I'll be able to finish this on time. I can see everything pretty clearly now in my head. Wish I could just skip to the animation already. :)

bored alien
11 November 2002, 10:50 PM
Okay. Finally. Thanksgiving break from school is upon me, so let's find out if I can learn everything and rig and animate all this weekend! :eek:

bored alien
11 November 2002, 04:05 AM
Okay, so it's not much of a rig, but I think it'll be sufficient for my first animation. Just put some IK in the legs, and constraints so he doesn't freak out. I'm running out of time anyway. :hmm: But I'm learning a lot! So here's my sneaky guy. (If I had more time I'd align the joints better.) The sheep should take about 3 minutes now that I know what to do. :bounce: :bounce:

bored alien
11 November 2002, 07:43 AM
Edit: Better color?

Should I make my thief blue or something so it's not too monochromatic? :shrug:

bored alien
11 November 2002, 05:00 AM
I talk a lot. :bounce:

p.s. yes there are apparently holes in my sheep even after making him double-sided. (I'm lazy.) It will be fixed, just need to move a few verts.

bored alien
12 December 2002, 01:10 AM
All is lost! Okay, almost nothing is lost. But still... Here again is my first silly animation test, with a few movements blocked out. I haven't forgotten the great tips that were given to me before the server rollback, which is good. It looks almost certain that I won't be able to finish. :thumbsdow But I've learned a lot, and I'll have some time off to really work on the next challenge. :thumbsup:

Edit: Link removed. Thanks guys, it was fun :D

CGTalk Moderation
01 January 2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.