XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Spectacular 3D Entry: Patrick Grandi

09-05-2005, 01:59 PM
Patrick Grandi is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7948)

Latest Update: Final Image: meteor
http://features.cgsociety.org/challenge/entries/11/7948/7948_1132645149_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2843304#post2843304)

09-09-2005, 09:01 AM
hi all and good luck.

so..my picture will show a city beeing destroyed by a tsunami with tornados, fires and smoke in many places,snow...something like "the day after tomorrow".
the city will probably be made using camera mapping to make it look better and the atmospheric elements obviously particles.i'll post the reference photos soon

09-13-2005, 09:22 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126603372_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126603372_large.jpg)

here is the photo i'll use to camera map the meshes.th camera angle looks perfect to make what i want...

09-13-2005, 09:45 AM
Close to my city theme, feel free to look at my refs.

Good luck to you :thumbsup:

09-13-2005, 09:48 AM
wow ! theme difficile traiter mais qui peux s'averrer tres prometeur ! bon courage et bonne chance.

theme is difficult but if you do a good job, it would be fantastic ! keep it up and good luck.

09-13-2005, 01:26 PM
Hi Patrick,
This is something like I had in mind when I first heard spectacular, the view looking down on complex city . With your tsunami and tornadoes it will be great , hope it comes together well.

09-13-2005, 01:37 PM
Looks promising man

are you going to make it all 3d

09-13-2005, 02:01 PM
thanks ;-)

i'll need to made good models to be able to change the lightning and not just use a self illuminated material..but it will be camera mapping not a "standart" texturing

09-16-2005, 09:49 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864195_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864195_large.jpg)

i know it's ugly but it's just to give an idea of the final picture.the red things are meteors falling on the city.the red thing on the bkgrd is a big one with the explosion.the black things are tornados

09-16-2005, 09:51 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864313_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864313_large.jpg)

the model of the plane in flames on the ground.it's not detailled..it will be destroided and in flames

09-16-2005, 09:52 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864360_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864360_large.jpg)

a quick render

09-16-2005, 09:55 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864511_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864511_large.jpg)

a quick fire/meteor test with afterburn

09-16-2005, 09:57 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864654_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126864654_large.jpg)

another view

09-16-2005, 10:08 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1126865310_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1126865310_large.jpg)

the camera mapped models of the city

09-17-2005, 06:40 PM
a lot of work to modeling all the town !!!

good luck :)

11-14-2005, 06:40 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131993646_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131993646_large.jpg)

here is the complete scene.i decided to focus on some detail to make the pictures more impressive (i hope)

11-14-2005, 06:43 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131993793_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131993793_large.jpg)

i finaly decided to change the renderer and just use the scanline renderer.only 4 lights in the scene.2 for the fire,one set up to 'amnient only" to fake gi (no need to make a dome light as the geometry is camera mapped),and onather one for the sun

11-14-2005, 06:54 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131994439_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131994439_large.jpg)

the render without anything else...

11-14-2005, 06:56 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131994598_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131994598_large.jpg)

the particles ...made with afterburn

11-14-2005, 07:02 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131994966_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131994966_large.jpg)

the particles with matte shadow

11-14-2005, 07:21 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131996113_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131996113_large.jpg)

final composite without postwork

11-14-2005, 07:23 PM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1131996219_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1131996219_large.jpg)

and the final picture..postwork with after effects

11-15-2005, 09:26 AM
ok here is the thing, i sure hope u havent uploaded the final tiff yet, cause this might really boost ur work, i see u rendered thr metrors and the smoke on a separate pass, now u can liquify the smoke in liquify filter in photoshop and reeeallly boost the realism cause its lookin too uniform as is

11-15-2005, 10:34 AM
hum..ok i'll try this ,good idea:)

11-15-2005, 10:48 AM
Yep, looking good already, but with nebezial's suggestion to liven up the smoke a bit, it could be even better. Plenty of time left for such adjustments.

Good job done here!


11-15-2005, 10:53 AM
agree with nebezial comment... and try to add some trasparency and dust on some area to give a more real depth sensation into explosions and smoke... :wip:

11-15-2005, 11:36 AM
Oh, and just for reference: It's perfectly possible to upload the TIF several times too if necessary, only the last one is stored. So there's no problem even if you already had submitted it.


11-22-2005, 07:39 AM
http://features.cgsociety.org/challenge/entries/11/7948/7948_1132645149_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7948/7948_1132645149_large.jpg)

ok i decided to change some details according to your comments

11-22-2005, 08:45 AM
It's truning great. Like the debris. I think the smoke need more work to have less density.

11-23-2005, 05:49 PM
it remeber me on independence day , but look great!!


11-23-2005, 06:49 PM
the houses are actually very well modeled and textured. the light setup is pretty good too !
the smoke reallllllly takes this image down :(
did you check the "self shadow" parameter ?
its just a bit too flat !
you stil got like 12 days. i realllllly suggest you try achieving better lighting on the smoke so that it casts shadows on itself. it could make this image 500% better (I am serius) !

dont worry about reuploading your image ...
I actually have alot more stuff left to do on my image !
those extra things we put in the last minute often make all the difference in the world !:wip:

btw, you dont have to re-render or evan re-edit stuff in PS !
just give all the geometry a matte-shadow material and render only the smoke.

11-23-2005, 09:46 PM
ok thanks, i'll to play with the whadows settings:)

12-05-2005, 12:46 PM
I wish I had seen your WIPs sooner. Wonderful work, something I would have liked to try. I wished the dust clouds had some more specularity and shades--since the sun is casting shadows on all other objects. (I presume you just didn't have enough time.)

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