View Full Version : Spectacular 3D Entry: Carlos Duarte da Rocha Félix

09 September 2005, 10:54 AM
Carlos Duarte da Rocha Félix is entered in the "Spectacular Challenge" update: View Challenge Page (

Latest Update: Modeling: Low-poly dude (

09 September 2005, 10:57 AM
Hello everybody! It's my first challenge here in CG Talk. What I'm expecting is to have some fun with this and gain some experience and skillz. I wish everybody good luck both in 3d and 2d! Yee-hah!

09 September 2005, 12:33 PM
good luck DrFx

09 September 2005, 02:14 PM
Good luck. Boa sorte!

09 September 2005, 02:22 PM
Olá, olá!
Finalmente a concorrer! :)

Bem-vindo e boa sorte! :thumbsup:

09 September 2005, 04:45 PM
thebest: thanks and good luck to you too!
denverbz & SoniaNotRed: Obrigado e boa sorte tb! Vão concorrer?

09 September 2005, 05:00 PM (

Ok, here is my concept:
I’m going to do a piece about ballet. I’ve always kind of liked ballet, or any dance for that matter. The (classical) ballet aesthetic always pleased me and one of my favorite painters, Degas, has a whole bunch of stuff on the theme.
Ballet takes a tremendous amount of work, dancers train for years and years just for those magical 5 minutes of performance when they are the center of everybody’s attention. I also want to display the mundane reality of life in contrast to the spectacular nature of the show.

So the main concept for my piece will be this. A dancer, training moves in front of a mirror, in anticipation of a performance. The reflection on the mirror will not be a true one, it will be her during a performance, with a flamboyant costume (à la Firebird) and party-like surroundings (an audience, some sparkle). In contrast, the reality the dancer is set in is a mundane, melancholic training room.

09 September 2005, 05:03 PM (

I want the color scheme to be a reflection of the mundane/spectacular antithesis. I think a cold/warm palette would suit this well. So the fantasy part will be all red, yellows and oranges and darker tones, while the reality part will be blues, greens and whites and brighter tones with less contrast.

09 September 2005, 05:07 PM (

And here is the suit I'd like her to wear on stage (thank God for layers!). If I can still make it more flamboyant, I will! C&C welcome, of course!

09 September 2005, 06:08 PM
good luck carlos!
(boa sorte)
i want to see this evolution.

09 September 2005, 06:09 PM
Good luck man :thumbsup:

09 September 2005, 01:47 AM
I absolutely love your piece! The reds and yellows are fantastic! This is my very first CG Challenge as well, I wish you good luck in the contest!

09 September 2005, 01:58 AM
Great start Carlos!
I like the approach your heading with this. Degas influence will be important to the piece, glad you thought of him in the design stage.
Look forward to seeing progress.

Good luck!!

09 September 2005, 03:33 AM
Hello mr Hall9000, interesting concept. I really dig the one of the girl on top of the red background.

09 September 2005, 03:40 AM
Cool concept I really liek the 2nd sketch where you see the firely image on mirror / wall. Really neat. :) keep on going.


09 September 2005, 12:20 PM
Thanks everybody! I did some research and it seems Apollo is the greek god of dance. I'd like to make a reference to him in the scenario décor. What do you think of the Firebird theme? It's a contemporary ballet music by Stravinsky, but I'm going for more of a classical technique look. It's also a Russian mythology figure, which often represents a difficult quest (Wikipedia), which is also embodied by the training dancer. Hmm... :wise:

09 September 2005, 12:29 PM
If u want to make ref to Greek God of Dance was DIONYSOS...not Apollo...just to find better refs tip..

Cool concept and very much different..Have fun :thumbsup: .

09 September 2005, 04:03 PM
Dimitris: You are Greek, so you should know better, thanks! What I got from Wikipedia was:

Apollo is considered to have dominion over the plague, light, healing, colonists (, medicine (, archery (, poetry (, prophecy (, dance (, reason (, intellectualism ( and as the patron defender of herds and flocks. Apollo had a famous oracle ( in Crete ( and other notable ones in Clarus ( and Branchidae ( As the god of religious healing, Apollo purified those persons guilty of murder ( or other grievous sins (

Dionysus or Dionysos (Ancient Greek ( Διώνυσος or Διόνυσος; also known as Bacchus in both Greek ( and Roman mythology ( and associated with the Italic Liber), the Thracian ( god of wine (, represents not only the intoxicating ( power of wine, but also its social and beneficent influences. He is viewed as the promoter of civilization (, a lawgiver (, and lover of peace ( — as well as the patron deity of both agriculture ( and the theater (

...but it could be wrong.
In Christian tradition, the patron saint of dance is St. Vitus. Unfortunately, I'd never heard of him and there's not much info out there about him. There is a neurological pathology that bears his name, when ppl just can't stop moving and twitching! Get on the dancefloor! :wip::wip::wip:

09 September 2005, 04:10 PM (

This is my idea for the mundane set. It should be a mildly decorated, turn-of-the century, neo-classical iron architecture. The place where I wanted to include Apollo/Dionysos would be the figurehead of a thin column. Assuming Apollo is in fact the patron of dance, he can be identified by the lyre, the laurel crown and the sunrays around him (he's also patron of light).
I'm going for a nostalgic/melancholic look in this part of the piece.

09 September 2005, 06:57 AM
Yo C! Altamente! It's great to see you here...As always, you have these great ideas with good explanations. I love the deatils you think of.

Regarding the image, I don't know if this is your final layout, but I think it could benefit from a more panoramic format. Perhaps you could also crop the door just a little more. You'll also have a very heavy space in your lower left part of the image with the mirrored reflection, which will be dark and colorful. Perhaps you could introduce some element in the foreground to break this, so the viewer's eyes don't wonder off. Just some intial thoughts, I don't even know if they are valid. Too early to tell.

Best of luck, friend!

09 September 2005, 11:38 AM
Apollo was the god of light although he was also considered a patron of the arts and leader of the muses. Terpsichore was the muse of dancing. More here (

Oh, this is gonna look cool! Are you gonna make her jump towards the viewer? :eek:
Love the colors, too.

Ainda não sei se vou entrar... Tenho uma idea, mas não é suficientemente espectacular para o meu gosto. :p De qualquer forma, a entrar será com arquitectura em 3d.

09 September 2005, 03:17 PM
Hi Andi and Sónia, and thanks for the info and crits!
I'll post an update where I review the composition right now!

09 September 2005, 03:24 PM (

I think I am definetly going to spread the image further out to the left to show more of what's "inside" the mirror. The center of the image and focus point of the entire composition should still be the dancer and its reflection, which should be clearly above the horizon to emphasize grandeur. The pillar with Terpsichore's figurehead sould be placed above the dancer to signal her inspiration and state of mind. Likewise, the symmetric element in the mirror should be a strong source of light above the stage.
The floor will be some brown wood and may serve as a bridge between the strong , warm colors on the left and the softer, cooler tones on the right.
I probably will crop out some area off the bottom, so it will not be 3:4 proportion anymore, again, to accentuate the movement and grandeur of the pic (and because no one wants to look at floorboards!)

09 September 2005, 03:27 PM
very nice sketches... very proportional, are you an architect?

09 September 2005, 03:31 PM
very nice sketches... very proportional, are you an architect?

Muchas gracias, jeje! Yes, I am. And so is Andreas, my buddy in one of the posts above, we studied arch here in Lisbon.

09 September 2005, 04:59 PM
Força nisso...;)...Temos que mostrar que na Tuga tb se faz CG de kualidade..;)..Keep up! ;)


09 September 2005, 05:04 AM
mai nada:thumbsup:

09 September 2005, 12:54 PM
Carlos & Malanjo: Tem q ser, temos q afirmar a cultura Tuga lá fora! Caraças, fomos ultrapassados pela Eslovénia, isto não fica assim!!! :scream: :thumbsup:

Lol, I really expect to learn a lot from this challenge and my main goal is to improve my skills, learn Maya (I'm a Max user) and turn out a good quality work. I'm a N00b at Maya and organic modelling and have never done any rigging. Am I setting the bar too high? This is a challenge after all! :buttrock:

09 September 2005, 03:46 AM
Hi Carlos,

Great sketches, I particularly like your dancer especially. The set sketches look good as well and Im looking forward to seeing you detail them. Good luck! - J

09 September 2005, 02:15 AM
i am thinking in change my custom software too, max to XSI, but i don't no yet... good luck to you with that new bet.

09 September 2005, 07:01 PM
Love the concept.

Boa sorte carlos.

09 September 2005, 11:33 AM
Wow, found this as a ref pic, how cool is that for 3d? A dozen dancers, all in the position I want, at different angles! :buttrock: Aah, if only every reference was like this one!

09 September 2005, 08:27 PM
Ur drawing is too strong , nice to meet U .when U will start ur 3D works ?
goodluck ...

09 September 2005, 08:58 PM
She looks really lovely :D
Nice sketching.

Os 'tugas Moçambicanos que vivem na África do Sul (hã?) deitam a
língua de fora á sua entrada :p
Boa Sorte.

09 September 2005, 09:43 PM
Too bad you can't map those directly onto your geometry... would that be against the rules? :rolleyes:

09 September 2005, 01:59 PM
unique concept! and well depeicted in the sketches! beautifull drawing!
looking forward to the models!

09 September 2005, 02:45 PM
Ramtin: Thank you so much! I already started a basic body model for the girl, but it's really basic right now, I'll post it in October.
Spin99: Thanks! Tuga moçambicano na África do Sul? Que misturada! :thumbsup:Eu tinha uma amiga indiana de Moçambique a viver cá em Lisboa, que se casou e foi viver em Inglaterra!
SSJesus: Map the photo on geometry? lol! Maybe on a plane, even! I think it's not allowed! :deal:
Yunisirees: Wow, thanks! ::drool::

09 September 2005, 05:31 AM
SSJesus: Map the photo on geometry? lol! Maybe on a plane, even! I think it's not allowed! :deal:

Damn! :twisted: That's too bad.

09 September 2005, 10:53 AM (

Another costume design. I've been rather busy lately, so I couldn't spend much time in the Challenge, but that's going to change... I think...
This is a rather quick sketch and also a color scheme study, so it's not very significant. C&C will be rejected and posters will be ignored or abused... just kidding, post away! ;)

09 September 2005, 11:05 AM
I don't see your thread before, but really, a so interesting one...

...I love your concept and your drawings are fabulous... I must follow your work attentively.

Congratulations for your idea :thumbsup:

Best wishes for the challenge Carlos...

09 September 2005, 10:56 PM
Eat your heart out Fátima Lopes! :D

While the skirt isn't really my thing I do love that outfit! I'm really enjoying your concepts on clothes and characters.

Good going! :thumbsup:

10 October 2005, 03:18 PM (

Well, I'm finally getting to grips with Maya modeling and getting some work done. This is for the practice room, just some windows and walls. I hope to finish modeling the room in about a week, but who knows? I think I'll first model everything, then get down to texturing and lighting, what do you think? C+C welcome!

10 October 2005, 03:26 PM (

And some more modeling. This is the bar that's used for stretching and practicing in ballet class, I'm not sure it will be right in front of the mirror, perhaps I'll remove it if it doesn't fit in the composition.

10 October 2005, 03:31 PM
:) ui

tens esgalhado bem nos sketches, força nisso.

10 October 2005, 03:47 PM (

This is the back wall, which is a row of turn-of-the-century windows. I want the whole scene to be flooded by indirect lighting, so this should be adequate. Copy->Paste is the greatest thing about computers, don't you think? C&C welcome, of course!

10 October 2005, 04:17 PM
nice work and the skill modelin is good. I liked the details.

O conceito é muito bom também, não havia visto ainda, meus parabéns.Acho que teremos uma grande peça. Boa sorte:thumbsup:

10 October 2005, 09:42 PM
I dig the overall style of the room, very good :D

10 October 2005, 10:46 PM
Alan and Sergio: Thanks!
I'm sort of a beginner in Maya, only a few months into it, so this Challenge will be great for working on my skills. Most of the model will be poly stuff, but the ballerinna is going to be subdivision surface. I hope I can finish it in time!

10 October 2005, 11:53 PM
Hi DrFx,
Nice updates and very good start with modeling.Cool concept too.:bounce:
Have fun:thumbsup:

10 October 2005, 11:25 AM
Copy->Paste is the greatest thing about computers, don't you think?

I once did a building with 64 windows on the 4 outer walls alone.
Oh, YES, it is great!! :D

Good modeling. I notice you didn´t miss any details. :thumbsup: (
This is gonna look real good reflected on the wooden floor.

10 October 2005, 11:37 AM
Fotis: Thank you!
Sónia: Thanks again! Btw, are you in architecture or arch viz? We might be colleagues or something! :) How's your challenge coming along?

10 October 2005, 11:51 AM
Me, architecture? :eek:
Gosh, no! I'm a disaster with geometry and maths! :p (I thought one could tell... :blush: ( )

I just love traditional (and monumental) architecture and making stuff up. People in my stories have to live somewhere, hehe! :D
Ah, things are going slow but I'll get there yet! :)

10 October 2005, 01:57 PM
Manizzle!...tás lhe dar!

Great modeling...very detailed and classic. Your study of the dancer is quite good, dude. The textures are wonderful. You should put it in your 2d Thread. Not much to comment yet. Good luckizzle!

10 October 2005, 05:55 PM

You know, when I saw the dancer/mirror sketch in isolation, without the text, I thought the reflection was not of the dancer at some future performance, but of the inner spirit of the dancer, seen as a living flame rising like a phoenix out of the exhaustion of the training and the mundanity of the room...just my two cents


10 October 2005, 10:58 PM
Nice concept I really want to make some modeling of the Dancer. You say that this is your firs scene in maya, what is your primary 3d APP?

10 October 2005, 09:55 AM
Sonia:Lol, if you only knew how many of us are a disaster with maths and geometry... and drawing!
Andi: Thanks, bro! The 2d is in the backburner, for the moment. I want to finish the dancing room first, and am not too fond of the idea I've got for 2d.
d'Arcy: The image reflected on the mirror reflects the aspirations and dreams of the training dancer. The mythology associated with it is that of the Firebird, which bears some similarities with the Phoenix, but in general embodies a very difficult quest.
Daniel: My primary app is Max. On a side note, there's been some app wars going on because of the Aliodesk merger. My opinion is, there are so many people who are quick to criticize each other's apps, when both are huge and have their own strengths and weaknesses. No way do I believe all these people know them both in-depth.

10 October 2005, 05:52 AM
Excellent idea ! Your sketches are amazing !
Great start on modeling...

10 October 2005, 09:05 AM (

I started modeling the body some weeks ago, but since I am a noobee organic modeler, I didn't want to show it until now! I blocked out the basic shape of the body (I'm doing the head separately) and got to work on the feet and legs first. I want to do a 16-ager athletic type body. In the final picture, her leg's muscles will be contracted, and that's the reason for the bumpiness around the thigh.
The left one is the polygon wires, the middle one, the subdivision result, the right one is the legs' subD without the wires, so you can see what I mean with "bumpiness"! C+C wlcm evrybdy!

10 October 2005, 09:13 AM
EDIT: sorry, double post!

10 October 2005, 09:18 AM (

Just for fun, 'ere's the ear! To the left, the poly cage (a mess!) and to the right, the SubD result.

10 October 2005, 09:22 AM
GPepper: Thank you three times! :thumbsup::thumbsup::thumbsup:

10 October 2005, 12:38 PM
Sonia:Lol, if you only knew how many of us are a disaster with maths and geometry... and drawing!

Well, that would explain a lot... :rolleyes:


About your model - I get the feeling something isn't quite right with the proportions but it's hard to tell with those perspectives. Maybe if you posted a front and a side view...

10 October 2005, 05:29 PM
It looks like she's coming along nicely.
My main crit is one I got when I was a complete newbie.
Ever heard of quads (quadriláteros?) :D

By tradition people insist that poly models should be all made of quads.
They are just so much more efficient than tris or n-gons.
Also they subdivide properly (very important) and you won't get any errors or crashes.
You get better control and get to truly learn to solve mesh topology.

So that's my 2 cents.
Have you tried going all quads?
I've finally got there, I have 10000+ of them on my main model so far.

Será o retorno do Pauleta? :D

10 October 2005, 08:32 PM
Well, that would explain a lot... :rolleyes:


About your model - I get the feeling something isn't quite right with the proportions but it's hard to tell with those perspectives. Maybe if you posted a front and a side view...

I think the legs are too skinny :shrug:

10 October 2005, 10:23 PM
Sónia: I don't know, perhaps the torso is too short. I'm gonna try and get the topology right, then fine-tune the proportions better.

Sergio: Yes, perhaps the legs are too skinny. Dancers have thick thighs!

JCC: I have indeed heard of quads, but I was trying out the Steven-"Anything-Goes"-Stahlberg method! There's a thread about quads vs. non-quad-gons at the Maya forum, where he defends that the use of non-quads is acceptable in order to reduce the "density" or complexity of the mesh, or to achieve certain "bumpy" effects. And his models do look damn good!
Overall, I'm using mostly quads, some triangles and very few N-gons. If this goes bad, I'll clean the non-quads, but for the meantime, I'll try it out!
Warm waters and Island beaches, eh? It must be Hell, trying to do CG in that kind of environment!!!

10 October 2005, 06:33 PM
It must be Hell, trying to do CG in that kind of environment!!!Noooooooooooo!
Please don't call it Hell. Sacrilege :eek: It's a lot more like paradise (Oops!)
Umm it's still wild Africa, not that civilised, but heck...
Actually very inspiring too. Did I mention there's wild African crows flying past my balcony??

So when are you coming to visit? :D

10 October 2005, 03:31 PM (

Here is a little prop for the scenario: It's a column that goes in the corner of the room. It's stumpy now, but will be elongated soon! The head on top of it is not complete, either. It's a portrayal of Terpsichore, the muse of Dance (Lyre and laurel crown included soon!) It was just a quick head I did, maybe I'll just use the main character's head instead.

10 October 2005, 11:47 AM
More! :bounce: More! :bounce:


10 October 2005, 08:59 AM (

Sonia: Hehe, ok! Here you are!

I've been busy modeling the torso. It's kinda difficult, but I'm getting the hang of it. I wanna settle on some sort of basic topology for the whole body first, and then refine proportions, etc. from there. I elongated the torso a little bit, she looked kind of hunchback! It's time to add the head and the hand that I've been doing separately, too!

10 October 2005, 09:05 AM (

Here's the head I've been modeling, attached to the body. It's not finished yet, some detail lacking around the eyes, and I'm not quite pleased with the mouth yet. And it's Gotta Have Teeth!

10 October 2005, 09:11 AM (

And here's the hand I've been modeling: it's got quite a basic topology, as I want to not complicate things too much at this stage. I don't know if it'll have nails put in or if I'm just going to texture them into the fingers! They're gonna be so small in the final picture, that it's probably not worth it! =)

10 October 2005, 12:26 PM
Why, thank you, that was some serious updating! :D :thumbsup:

The torso is better. :)

10 October 2005, 09:43 PM (

Sonia: thanks!
Oh, dear! It's 40 days til the end of the Challenge! As I'm now realizing I'm very much a Maya newbie (what else is new...), I', also coming to the conclusion that it'll take some good planning and hard work to get this thing done! Plus, I'm enrolling in a one-month course, have a pending architectural job, my architecture day-job...argh! Oh well, as Depeche Mode would say, "Nothing's Impossible"!
Here are some low-poly seats. Yeah, I know -nothing special-, but they will be in the concert hall, with people standing in front of them!

10 October 2005, 09:54 PM (

The shape for the Concert Hall ("Fire" room) will be hexagonal - I've tried a squarish shape, but this one is better for the dome ceiling I want to use. The stage is rectangular, of course... and no, I'm not gonna model an accompanying orchestra! But expect a bunch of low-poly people to go with the low-poly seats soon!

10 October 2005, 10:17 PM (

This is a small render of the Concert Hall, more or less as seen from the stage. I kind of like the photon splotches in this context, believe it or not, it adds texture and makes for reeeally fast renders! I'm thinking of "getting sloppy" on the illumination of this room, as opposed to the "Water" room, which should have realistic lighting.

10 October 2005, 12:19 AM (

I kind of like the photon splotches in this context, believe it or not, it adds texture and makes for reeeally fast renders! I'm thinking of "getting sloppy" on the illumination of this room, as opposed to the "Water" room, which should have realistic lighting.

That's what I was about to say :D

10 October 2005, 03:39 PM
That texture reminds me of microscopic particles. Cool!
Like the roof, too. :thumbsup:

10 October 2005, 06:29 PM
Looks like it is coming along really nicely. Keep hammering away at it. The figure is looking good, the first try is always really hard to sort out, you are doing a fine job. Great ear. Cheers.

10 October 2005, 09:42 AM
Sergio, Sónia & Jim: Thank you very much! Yeah, some things are hard to figure out if you're a newbie! Last night I was trying to edit some UVs and pulling my hair off because I had "constrain to points"(vertices) instead of "constrain to parmpoints"(UVs) selection in the UV window! Oh, my beloved Max, where vertices are vertices... :blush::banghead:

10 October 2005, 10:15 AM (

This is a low-poly dude I'm going to put in the audience. I'm also going to do a low poly dudette, then some variations of those (fat, thin, short, tall, etc.) I should have them rigged, so I can put them in the positions I want (clapping, etc). I'm using them to figure out the texturing workflow in Maya and, of course, the bones. Yes, I am going to bone that entire crowd!

11 November 2005, 04:26 PM
U still there?

More! :)

11 November 2005, 10:03 AM
Hi, Sónia!
Unfortunately, I'm not finding the time to do this properly, so I'm quitting the challenge. :sad:
It's been great, and I'm certainly more at ease with Maya now, which was one of my primary goals! But... I'm going to start taking classes (formação de formador) now, and a major client has warned me that a big work is coming right about now! I've got to find ways of distributing my time between my regular job, the freelance job, the classes, the girlfriend, sleep, the band and gym, so there's no time left to do neither the 2d nor the 3d challenge (What on Earth was I thinking???)!
Thanks everybody for all the help, especially you, Sónia, Sergio and Andi! I'll see you all again the next Challenge and wish you best of luck with this one!

11 November 2005, 12:40 PM
Oh! :sad:

Man, you really are busy! :)
Good luck with all that!

11 November 2005, 03:43 AM
see you around next time ;)

11 November 2005, 09:38 AM
Thanks guys! Best of luck for the challenge!

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