View Full Version : Spectacular 3D Entry: Johann Rantzau

09 September 2005, 07:13 AM
Johann Rantzau is entered in the "Spectacular Challenge" update: View Challenge Page (

Latest Update: Final Image: Final Image (

09 September 2005, 07:49 AM
Hi guys! Im glad im actually able to enter this challenge, because i just had a major computer crash including a virus, internet failure and a little loss of data..... :( but now my computer seems to be working properly again and im able to participate in this challenge....

My idea is an army breaking through barricades. all set in the 18th - 19th century. (btw, does it have to be set in modern times??) with a lot of smoke and screaming , dying soldiers in the background. a very desperate scene, but breaking through that barricade is their only hope!!
im not quite sure about the background story of the people. they have to oppressed or something of course :)

09 September 2005, 07:54 AM
good luck Zongo with your idea :scream:

09 September 2005, 10:34 AM (

Opposition isn`t added yet for better overview.

09 September 2005, 10:36 AM
Im thinking of adding a horse jumping the barricade. i know, VERY difficult, but hey, VEEERY cool!! :)

09 September 2005, 01:25 PM
mh, i just realised that this scene wouldn`t be very spectacular at all for the viewer :). so i will HAVE to add the horse breaking the barricade in a spectacular way. it might break the wood and open the way for the following soldiers, taking the defenses by surprise.....

i think i`m gonna add some drummers and pipers or trumpeters, too, for more detail.

or something like that....

i dont know... damn it, this is getting far too big :)

09 September 2005, 01:43 PM
Good luck with your idea. War always offers different specular views, so youre on the right way to get one it.


09 September 2005, 07:31 AM
yes, i hope so. but i think it still doesnt have the final something that makes it REALLY spectacular. i`ll probably really have to go for the horse somehow...

09 September 2005, 05:35 AM
I'm gonna have to warn you that although that sketch is cool, I'm not sure it is portraying something "spectacular" seeing as we have all seen scenes like this in war movies. It seems that you already realize this. The horse thing could save this idea though... Or maybe you may need to consider some other directions. Like maybe some army guy in such rage that he lifts an opponent from his feet, high off the ground with an upward thrust of his gun (the kind of gun with the knife thingy on the end) while yelling at the top of his lungs with rage. THAT would be tight. And don't think using this idea is stealing my idea... for it was your sketch and thinking in terms of the emotion you have already created that led me to this idea. So you are welcome to use it if it tickles your fancy ;) I must admit that my mom helped me to develop my idea. Sometimes another's viewpoint can be really helpful... Good luck man!

09 September 2005, 08:42 AM
hey, thanks gardogg,
i was thinking the exact same thing!!
but as you said, i`ve alrady decided to add one or two horses crashing through the wooden barricades, maybe some infantry doing stuff you suggested. they all break through with sheer rage and (not too much of course ;) ) brutality
(oh my god, that sounds as if im totally obsessed with this war stuff :))

and the longer i think about it, the more i like your idea.... :) thanks for the hint, gardogg!!

09 September 2005, 01:43 PM (

This is one of the soldiers, still in an early stage, but i wanted to upload it anyway. just to hear some crits or comments....

09 September 2005, 02:07 PM
looking good

the hips need some work like more definition and folds and stuff. but as you said it's early stages and you probably had that covered already :)

keep it up

09 September 2005, 05:25 PM
i know what you mean, but apparently those uniforms really looked that "boring" at the hips. but youre right, folds are still missing. i hope i will be able to use some displacement...:D

09 September 2005, 06:55 PM
Sweet start man! Keep it up. You're going FAST! I wish I didn't have homework and could get busy with mine... but I'll get there. Happy modeling ;)

09 September 2005, 07:56 PM (

A small update for the soldier modell. i added a little detail to the uniform and i think i`ll be able to start unwrapping soon, as a lot of detail will be added by the texturemaps.

09 September 2005, 02:08 PM (

hi guys. another update for the infantry soldier. but i need some advice. i want to give him one of those rolled blankets on top of the backpack. but i cant think of a way to modell it. should i really roll polygonobject?? do you have any suggestions??

09 September 2005, 02:48 PM
mh, i just realised that this scene wouldn`t be very spectacular at all for the viewer :). so i will HAVE to add the horse breaking the barricade in a spectacular way.

Don't forget to post an update of your scene concept.

i want to give him one of those rolled blankets on top of the backpack. but i cant think of a way to modell it.

Depending on your program....I'd draw out the wrap in 2D. Then extrude the edges out. Last add thickness to the edges. Tweak the mesh to add wrinkles, etc.

09 September 2005, 06:14 PM
:bounce: why didn`t i think of that?? of course, you are right, thats the way to do that! thanks nichod!!

btw, do i have to make the sketch exactly as my final image? i don`t think i`ll be able to draw a horse in a cool pose... :)

09 September 2005, 03:45 AM
I am planning to do a field battle too. But in the 2D section of the challenge, and if some time lasts after the 3D part of the challenge.

I am looking forward for your progress. I think it will be spectacular too.

09 September 2005, 06:34 AM
This model is coming along great! Keep it up. And no, your concept doesn't have to match the final image exactly. Its just there to give yourself and others an idea of where you're heading. I'm doing my concept sketch right now. Time for bed its 1:30am here! Yikes!

09 September 2005, 10:37 AM (

Ive finished modelling the Infantry Model 1. But ithink i need up to 5 or6 different soldier models for the whole scene ... so a lot of work still ahead of me!

09 September 2005, 10:48 AM
this is looking great!...cant wait to see where you go with the head and the hands.

09 September 2005, 11:08 AM
thanks tiktok, can`t wait either :)
but i have to do something different for a while. a siege cannon or something...

09 September 2005, 05:04 PM (

The model for the cannons. i hope its got enough detail, but i don`t think it`s gonna be close to the camera and the texture maps will add their part (hopefully).

09 September 2005, 05:47 PM
oops-- double post

09 September 2005, 05:48 PM
I agree with you. Canon details are ok for now. By the way i gave up the idea of field battle. I have found something different.

09 September 2005, 08:37 PM
your works seems to be a great battle
I like the cannon modeling
good luck

09 September 2005, 11:54 PM (

First textured model! mud, dirt and all that stuff will be added, as soon as i know where in the scene it will be placed. but so far it`s finished, or do you have any suggestions (Id greatly appreciate that!!)

09 September 2005, 11:55 PM
That texturing is great!!! :eek:

09 September 2005, 11:57 PM
thanks mookid :)
but i`m going to bed now, its 2 o`clock in the morning here. good night...

09 September 2005, 12:23 AM
The wrap came out good. And I like the detail of the cannon model. Don't forget to redo your concept sketch with your new idea. And I'd love to see a more refined image of the concept sketch with more details. Keep up the hard work.

but i`m going to bed now, its 2 o`clock in the morning here. good night...

Looks like I'm not the only one who doesn't sleep!

09 September 2005, 02:36 AM
That cannon is SWEET!

I can't criticize that, are you crazy? How did you make the dark bronze looking texture for the cannon? You are off to an AWESOME start. You've earned going to bed!

BTW, its 9:35pm here. That's so weird how different our times are. lol

09 September 2005, 02:52 AM
Hi Johann, nice job.
I'm sure that will be a great scene. Good luck :thumbsup:

09 September 2005, 09:02 AM
Nichod: i know, but i want to get going with the modeling. i`m still not quite sure about the final scene. i`m going to change the focus to a massive cavalry charge breaking through...

Gardogg: thanks :) it`s a simple 512x512 dark metal texture with a little bit of rust, a procedural turbulence map for bump and reflection....

denverbz: thanks, we will see how much time i will be able to invest in this scene. i have to lern for university :)

09 September 2005, 09:09 AM
Why not stick with your current concept. Only rework it. Have the scene be of a cannon crew and the surrounding soldiers being impacted by the opposing forces cannonball. Soldiers being tossed around, smoke and dirt crashing into the air and of course pieces of the cannon flying around.

09 September 2005, 09:20 AM
mh. sounds interesting. but i wanted to catch this rage and force of a charging cavalry unit. their impact can be much more spectacular than a cannonball. i want to have bodies and wooden splinters adn all sorts of stuff flying around. but i`ll have to think about your idea,too. thank you :thumbsup: !

09 September 2005, 11:01 AM
cool texture mennnnnn :thumbsup:

09 September 2005, 08:16 PM
Gardogg: thanks :) it`s a simple 512x512 dark metal texture with a little bit of rust, a procedural turbulence map for bump and reflection....

Thanks for the tip. Whatever you did on that texture, it looks sweet.

Keep up the good work and I like the sound of where you are heading with this. I think that many of the ideas that have been suggested can ALL be implemented for additional spectacularness. That means you can throw in a cannon ball knocking down a few guys, a horse leaping over/through the fence, and the calvarymen bull rushing with one guy thrusting his bayonnet so furiously through his opponent that he lifts the opponent several feet from the ground. These ingredients would combine to make QUITE an image.

Just my two cents ;)

09 September 2005, 06:47 AM (

Sketch Update: i changed the focus to the cavalry charge. a lot more infantry will be added to make it a major battle. the camera angle isn`t final, a better one could make the picture much more spectacular. do you have any ideas :)?

09 September 2005, 07:20 AM
that becomes great. :thumbsup:
i would test how it looks like when you go closer an on eye level with the cam.

09 September 2005, 09:28 AM
Wow, you are working fast and good! I'm curious about your next update...


09 September 2005, 07:20 AM (

These are the barricades. The textures aren`t final, i`m not quite sure how to texture the ground. at the moment it`s a 4000x2000 map, but it might run me into memory problems. is it possible to use a procedural map? or does it not have enough detail?

09 September 2005, 07:31 AM
Very nice terrain Zongo.

Good luck

09 September 2005, 07:34 AM
Why do you have a terrain texture that big ?

From the scale of the scene i would say you don't need that since the objects and characters are big enough. If you would have a scene with a terrain in 3D scale lets say 1 km
than you would need a large texture to cover it.

I hope i helped

09 September 2005, 07:36 AM
Wow, the grounds look realistic and perfect.

09 September 2005, 07:39 AM
YONGKIAT: thank you :)

FGCITY: yes, i tried with a smaller resolution, but with 300dpi it looks kind of crappy. but maybe it`s right what you are saying, because the whole scene will be very crowded with people and horses and dirt.... i`ll have to see later. thank you.

09 September 2005, 07:43 AM
That looks great. My favourite is the cannon. Good luck on the challange.

09 September 2005, 08:43 AM
Very nice work so far Zongo :). I am glad to hear your computer is working again :D.

09 September 2005, 10:02 AM
hey nice scene! looks very realistic .. love the texturing!
bravo dude!

09 September 2005, 10:56 AM
the picture becomes certainly great.:eek:
like it very much.

09 September 2005, 12:47 PM
Good stuff!

I would say that you're definately going to need the high-res texture for the floor, particularly when you do your fianl print reolution render. I always work at high resolutions even for game stuff - you can always make these things smaller but, of course, never bigger.

I'd be suprised if you did encounter memory problems at 4000x2000, I regularly make textures up to 4096x4096 and never encounter probs and my PC is nothing that special -although showing lot's of hi-res maps in the view port makes things a bit slow but that's easily fixed.

If you are worried about in then you could go for something semi-proceedural. Take two or three smaller textures and tile them 6 or 7 times, then use either another image or proceedural noise maps to mask different areas out. With a bit of tweaking you can get some cool results and keep the resolution high, the texture uage low all without any determinable tiles in your textures.

Personally though i'd stick to the hi-res texture you've already got - looks awesome. Good luck with the image.


09 September 2005, 02:42 PM
Hi, interesting concept and good research on composition. The cannon looks very realistic, but perhaps it's a little too shiny? Great start!

09 September 2005, 03:32 PM
PROFG, YUNISIREES, GRIN3D: thank you guys :)!

DOGMAD: :D ... good luck to you!

SWAMPS: yes, the 4000x2000 map doesnt crash my memory, but i already have about to or three of those on the soldier model and i havent modeled or textured the horse yet. and i want the scene to be crowded!! so i don`t really know if thats too much AND i only have 512mb of RAM. but i`m defenitely going to buy another 512 before the end of the challenge. so i guess i will stick to the hires maps, as you said. thank you...

DRFX: i thought so, too. but i looked it up on a few reference pictures. i`ll have to see in the final image how many objects are reflected and maybe twaek the reflectivity a little... thanks.

09 September 2005, 03:32 PM
Wow nice :] :thumbsup:

09 September 2005, 04:23 PM
nice stuff so far, I will keep up this thread, good luck to ya, holla!:thumbsup:

09 September 2005, 07:29 PM
I wish for your thread to be the best
and im thinking about the final image (enviroment effects and other you know)
good luck

09 September 2005, 09:26 PM (

hi. i changed the concept a little and now the focus of the pricture is on a single cavalry soldier who captures the enemy flag and fights his way more or less alone ahead of his company through a crowd of enemys....

09 September 2005, 09:31 PM
Now I don't know much about those cannons, but somehow that horse (and the horseman) looks way too small, compared to them.

09 September 2005, 09:33 PM
um, you think? it`s just a sketch, but i tried to get at least the size right. but maybe you`re right. i`ll check that out later... thank you!

09 September 2005, 02:43 AM
He's right, the horse should be larger... the guy looks about the right size though in relation to the cannons.

I would suggest that you add some grass in scattered places. Maybe find some reference pictures that depict the landscape you are trying to portray. The ground looks great so far but I think grass and some rocks and stuff would add additional realism. You should add some hoof pints and stuff too, kind of tear up the turf a bit.

Make sure you add lots of dead bodies at some point! That always is cool ;)

I think you are doing a great job so far and am getting more and more excited about your project as I see it progress. Good luck!

Also, I wanted to mention to you that I was looking at a book of artworks done by Remington today. That guy was really a hardcore, awesome artist. If you want good ref pics that show soldier guys on horses, he is a good place to start for help. He had an amazing feel for horse anatomy and exaggerated the muscles well. When I go back to finish up my quarterhorse, I'm definitely gonna use his stuff for reference. You can also get help on dynamic horse galloping poses from his work. His work can also help you with modeling the face of the "western man," the wild wild west cowboy look. You the man!

09 September 2005, 06:18 AM
Hey, where's the updates? Its been a LONG time!

10 October 2005, 06:46 AM
Update, please...I want to see more!:bounce:


10 October 2005, 08:38 PM
:scream: Update, please ! :D

10 October 2005, 11:20 AM
Hi Guys,
i`m back from learning for university exams and now the fun can start again!!!
Im going to go to london for the weekend and move into a new flat next week, but then i can start working on this again! but people have made so much progress during the last four weeks, it`s going to be hard to cathc up with all of you!!!

anyway, have fun and good luck to you all!!

10 October 2005, 12:11 AM
Wow, you must have studied hard to not be able to work on the challenge at all! I hope you are doing well in school and I'm glad to see that you will be resuming your entry! Good luck!

11 November 2005, 02:43 PM (

I have started working on the project again!! first update: more or less finished basic soldier model, will be tweaked, depending on the position and pose in the scene...

11 November 2005, 02:44 PM
folds and creases, like on the breast part, will be added later, depending on the characters pose.

11 November 2005, 07:03 PM (

Horsehead modell, still no ears and neck, but you get the idea of the perspective and the horses excitement.

11 November 2005, 12:04 AM (

This is the front part of the horse. most of the rest will be covered by saddle and a blanket, so i dont bother to model the rest. ears still to be added, obviously, they will add a lot to the mood. right shoulder needs adjustments, too, but i dont really know yet... any suggestions? would apreciate is very much :)

11 November 2005, 09:25 PM (

This is the cavalry officer who is capturing the enemy flag. still some details missing, but thats something to do tomorow, going to sleep now...

11 November 2005, 12:35 AM
Nice to see you back in action! The horse and man look very nice. No crits right now.

11 November 2005, 07:35 PM (

A first test to implement the horse and rider into the scene. i cant change the view on the horse very much, because i modelled it only for this angle. any suggestions for the backgrounds point of view? thanks!!

11 November 2005, 02:23 AM (

Last Update for today, its 3:30 in the morning... Ive been playing around with the second soldiers pose, but rigging him is a pain in the a.., so i have to move the limps manually.... good night.

11 November 2005, 05:45 AM
Very nice work here and I have the perfect solution for your background. Have the horse running down a steep hill. In this case, you can still be looking up at the horse and rider through the camera but the horizon line could be brought way up only revealing a little bit of sky. This will allow you to save a lot of time trying to create a massive field full of soldiers and weaponry. By raising the horizon line and making the horse run downhill, the majority of the time you have left can be spent fine tuning what you already have and adding small details. Simplicity is best, especially at this point in the contest (12 days left). Hope you like my suggestion!

11 November 2005, 11:59 AM
Hey gardogg,
thanks for the idea, i thought about this already, but i think a few soldiers in the background will make it more spectacular. and besides, the main part of the army will be behind the wooden barrickades the horse has just jumped :)
the rider is supposed to be a little ahead of his comrades, fighting bravely and alone for the flag...

12 December 2005, 01:25 PM (

Almost finished modeling and texturing. just hair and the chinguard (or whatever it is called) is missing, then i can start rendering...

12 December 2005, 02:48 AM
you did a nice job on modelling and texturing, are you gonna finish it off it's nearly due now, best of luck man!

12 December 2005, 11:39 AM
hurry up:wip: :wip: , 12 more hrs to go!!:)

12 December 2005, 11:05 PM (

Lighting test. looks crappy, but running out of time...

12 December 2005, 11:08 PM (

... im getting more and more frustrated... sorry for the lack of quality... :)

12 December 2005, 11:10 PM (

I could only fix a few major problems, but im not satisfied at all.... well, anyway, im glad i made it in time :)

12 December 2005, 11:14 PM (

The Cavalry Soldier has just jumped the fortifications way ahead of his own troops and is capturing the enemy flag....

12 December 2005, 11:15 PM
wow. that looks very cool. so you're away for a very long time and I think you did a excellent job for having less time working at this project.
there is not much time for finishing, hope you get the final image at time !

roman /grin3d

12 December 2005, 01:04 AM
Congratulations on finishing on time. Very nice image, especially considering how long you were gone!

12 December 2005, 10:43 AM
that really a wonderful work... congratulations Johann ! :applause:

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