View Full Version : How to compile pixie & liquid?

09 September 2005, 02:08 PM
Hi all,
I have a very headachy question about how to use to compile the both.
First, I set the link & head files about Pixie reference to ,for example,the FLTK and bison/Flex . So I thought there would be no error. Actually there was no error,but still can't be complied cause the's output window alwas show "generating code..." and cpu used 100% for hours until I break the compile process. This scene always appearing at compiled 'rndr.exe' project.
And then I try to compile the liquid(a maya to renderman plugin,opensource too), I didn't find out how to using to compile it for Pixie! any suggestion? I gusse set the link and head to pixie's sdk is enough,am I right?
by the way, I using bison-1.875-4 for win32.

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09 September 2005, 02:08 PM
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