View Full Version : name reference


tomViolet
09 September 2005, 10:33 AM
I've made an fx rig which will need to be used multiple times in one scene. When a second rig is imported all the name references in my particle expression are updated except one. The object flag of an emit command. For example, a particle object called "particle1" has a runtime expression

emit -object particle1 -pos $pos.x $pos.y $pos.z;

if this scene is imported multiple times in a new scene all the particle objects will emit in particle1 insted of itself.

Is there a way to query the particle object name from its own expression?
Any suggestions on working around this will be very much appreciated.

thanks in advance

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09 September 2005, 10:33 AM
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