View Full Version : Melancholia

09 September 2005, 01:06 AM
Latest Update:

thanks jm, enlarged the head a little. I also added a little more diffuse light from the window itself, to sharped the features on her face.
I started fine-tuning the collar cloth.

09 September 2005, 01:08 AM
First update...

Here's the concept sketch of the main character. She'll be leaning against a doorway in the final composition.

09 September 2005, 01:09 AM
Another Update...

I've started workin on the face. It's still very rough, because I'm afraid that I'l have to change some of the lighting as I work on the scene...

09 September 2005, 09:41 PM
i've stopped working on the character for now...i think i need to do the scene first so that I can be sure the lighting on the character will be correct.

I need to do the room, but I'm having difficulty getting "texture" into the walls and floor, does anyone if there are ANY 2D tutorials out there on how to paint rooms.

(There are a lot less tutorials out there for 2D you mean most of you guys just learned to do all that amazing stuff from trial and error)

09 September 2005, 10:07 PM
Looking at your concept sketch there seems to be a lot wrong with the anatomy. The pose looks very unnatural I think the need have her pelvis less twisted.

I really like the painting you've done of her face great work there!

09 September 2005, 03:42 PM
Looking at your concept sketch there seems to be a lot wrong with the anatomy.

thanks enialadam, i'm glad you pointed that out before i started painting the character, i wish i had some kind of reference to work from...

anyway i'll try my best to fix her anatomy before i shade. ;)

09 September 2005, 09:28 PM
Update...the room
i've only started with the very basics of the room. It took me forever to do the floor boards, (and yes, i know there are only four types of boards) but it took me WAY TOO long to paint them. Right now the floor looks really flat, but i'm hoping that once i've finished the walls and i reflect them onto the ground it may give it a little more depth. Also i haven't done any major shadowing yet, so that may help too.

09 September 2005, 02:06 PM
:banghead: I'm such a n00b,

i reflected the walls into the ground and then used a large eraser to lessen the reflectivity, but i keep getting these concentric arcs!?! is this a gamma thing or is there something wierd about photoshop and large brushes that i should know about?


09 September 2005, 06:53 PM
Sounds like the spacing effect of your brush... default is 25% in the brush settings and this causes large brushes to paint in "circles" etc...check in the brush settings "Brush Tip Shape" and look for "spacing" ...slide it to like 5% and see how you do...


09 September 2005, 02:05 AM
kool, thanks kaylon i tried it still gave me that effect i think it has something to do with my screen?!?! I'm doing this on my laptop and the screen has some "features"... i noticed that when i opened my color pallete i would have a nice smooth gradient and then it would sort of hit a i don't think i can display ALL colors....?

Anyway to test out my theory here's the latest update. On my screen it looks like crap...i have red, blue, and green "bands" all over the place...not to mention the shadows are EXTREMELY dark (even though in photoshop they aren't). I'm curious to know whether it shows up like that on your screens.

oh and the OLD concept sketch of the girl is just there for reference. I have started fixing her anatomy, thanks Madalaine i changed the "twisted pelvis" it looks way better :thumbsup: I'll post an update of it when I can get to a scanner again.

09 September 2005, 11:13 PM
got a little sidetracked. I know this image is not turning out very well, but i want to finish it, if only for the learning experience.

I added a few more things to the room.

The images are still extremely dark when i export them out of photoshop. So i did a very sloppy exposure fix. I'll have to fix the shadow color values before i go on.

10 October 2005, 09:02 PM
Another quick update...i'm having a lot of problems exporting from photoshop, my images keep coming out considerably darker...

10 October 2005, 12:22 AM
Hey man im loving this piece, and if you say its your first 2d piece its impressive. The floors look cool and the hole image looks 3d, i like that. Keep on.

10 October 2005, 03:54 AM
I've been trying to get the pose right. I did a nudish (if that's a word) pose to try and figure out the underlying anatomy, and why this is looking so unatural. I'm trying my best to keep her back against the doorway, and yet have her legs coming forward (because I want a tiny slither of light from the window to fall on them). This is the reason for the awkward "twist". I think it can be done in a way to make it look natural, just don't know how. I also can't really decide what to do with the hands either.

10 October 2005, 11:05 PM
Still trying to get the anatomy right.
I changed the hands, i think i like them better now. I still don't know if the "thorax/abdomen twist" looks right.

By the way that black box in her right hand is going to be a phone in case it looks weird.

Any suggestions on fixing the anatomy would be greatly appreciated.

10 October 2005, 08:41 PM
Finished the concept pose. I don't think I'll detail any further until I've started to color. PLEASE COMMENT ON ANY FAULTY ANATOMY! Even if I have to redo the entire sketch, I'd rather do that than realize that it's skrewed up at the end.


10 October 2005, 09:04 PM
The pose looks much better now :D Is there any particular reason for the pose? I mean in relation to the scene. I'm not sure whether she is supposed to be relaxed or distressed?

Nice work on the room, the floor boards look fantastic and the lighting from the window is very well done. nice work so far! :)

10 October 2005, 11:32 PM
thanks madalaine,
Now that you mention it, giving the story behind the scene might help with the critique wouldn't it? *he says as he slams his head against the desk*

Well the image is remotely inspired by an engraving by Albrecht Durer entitled melancholia (which depicts a female angel somberly contemplating some mathmatical concept).
In my image I just wanted to capture that same feeling of dismay. The main character should appear to be a successful, powerful entrepeneur (i'll add the appropriate clothes soon), who for all her prestige, cannot help but fall on the ground in shock because of a phonecall she had just recieved - viewer can fill in the rest of the story. My main goal is simply to create an atmosphere of dismay...

So going back to your comment I take it I have some more work to do on the concept sketch to make it a little more obvious that she's in dismay...? Perhaps add some more expression to the face...

Thanks for the feedback!
10 October 2005, 01:01 AM
She's beautiful <3
Although I must say, the pose is a little bit weird, looks very uncomfortable. Hah...It's much better than I can do anyway.

10 October 2005, 01:17 PM thanks, your right about the pose. I just can't get it to work. She looks like a mannequin, and I need her pose to look tranquil, depressed. :argh:

I kind of feel like just flopping down in my doorway - just to see how one would sit naturally. Of course my roomate already thinks i'm weird! :surprised

Anyway, I think I'll try a few different hand positions and move her thorax down a bit?...

10 October 2005, 02:12 PM
I think you pretty much nailed the hip and leg regions, but the rest is still very disproportionate. It's a good step though, and very good shading.

I think her ribcage should be about half it's current height, it would also have more pronounced curvature imho, with some wrinkles/creases in the side.

One big let down I think, is that there is no(or inconsistent) bounced light no her or the environment. Thi usually adds a lot of depth and atmosphere since you can cheat a lot with it :).

Her left shoulder is 'sticking out' a lot, if ylou could bring that in some more it would look a lot better.

I hope this helps you some, I'll check back to see what you came up with, I think the idea is quite nice. :thumbsup: Good luck on your progressions.

10 October 2005, 03:00 PM
jmBoekestein: The moment I read your comment it hit me - just how high her thorax is! I am eternally in your debt.
:bowdown:As for the lighting thing, I'll try my best to get that whole global illumination thing going. In 3d all you had to do was check the box and it was done for you, so doing this in 2d is a real challenge.

Ok, so here's the update, I haven't been able to work on it very long, but i lowered the ribcage and change the proportions of the head, hands, and one leg slightly. I'm not sure but I think I might have to lower the ribcage even further?

10 October 2005, 10:27 PM
I dropped the upper part of the thorax a little more and changed some of the facial proportions. Since no one has said anything yet, i think I'm ok with the pose, and started to blot out the shape and shades of her clothing and shoes:

Crits welcome,

10 October 2005, 03:52 PM
Nice work! This is prgressing really well. The girl looks great I like her clothes and the pose is working really well now. Nice work!

10 October 2005, 05:36 PM
heheh, no debts, I'm allergic to 'em. Please for gees sake.

Well, certainly nice colours you picked later on ou might want to try and add a light which cast light on only her face or something. With a stronger effecting amount of light. Otherwise I think her head is too small. Her hands to probably. nice progress on this one. :thumbsup:

11 November 2005, 03:35 AM
anotha update...

thanks jm, enlarged the head a little. I also added a little more diffuse light from the window itself, to sharped the features on her face.
I started fine-tuning the collar cloth.

CGTalk Moderation
11 November 2005, 03:35 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.