View Full Version : Polymodeling adjust face pivot

08 August 2005, 05:39 PM
This may sound like a stupid question, but still it is getting on my nerves for quite some time now.

Is there a way, when working with Editable Poly, to specify where the Pivot handles of a face or group of faces piont like, just like the "affect Pivot only", just restricted to selected faces? Sometimes when I try to rotate and move objects, they are so much turned, that it is really complicated to point them where I want them to be and often has me positioning individual points.

Hope someone can help.

09 September 2005, 09:48 PM
I'm not real sure I'm getting your question, but I guess you can try using the dropdown menu from the toolbar with "view", "local", "world" ect.? Will this end all your problems?

CGTalk Moderation
09 September 2005, 09:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.