View Full Version : The Office Hottie, crit. me please

08 August 2005, 06:51 AM
After spending much time on my 1st wacom attempt... and almost completing it, my hard drive went KAPUT. So I lost alot of my graphic design stuff and my 1st attempts at using the tablet. But now I'm back... and this piece is going by much quicker and easier than my 1st few. I'm trying to stay away from the line art stuff...

My biggest concern is her left arm, the office furniture, and if my perspective is correct or not.... crits and comments welcomed

08 August 2005, 07:50 PM
She's a cutie. Her upper torso is to small compared to the head and the rest of the figure. Waist is to narrow, and the shoulders to narrow. The leg on the chair appears to short compared to the one on the floor. It's a good start, so keep going.

09 September 2005, 08:42 AM
i'm a slow worker... here's different furniture
i still need help with it
anyone have any references for furniture of this sort?
comments and suggestions are welcomed

09 September 2005, 08:43 PM
Personally, I'd play up the difference between how attractive she is by making the furniture as blah as office furniture usually is. Just look for references online for all that ugly gray cubicle stuff.

btw, the foot of hers that's on the ground looks a little strange perspectivally. It's turning inward while the knee is turning out.

09 September 2005, 09:06 PM
I love the lime green desk. That desk is the office hottie. The girl is just okay next to that desk. I dont know if I could draw on a desk like that, but I could dress in a pure white suit with a lime green tie and look totally awesome.

Maybe thats munchausen's point. That desk is too cool and it looks like its sliding toward me. If you are using photoshop, you should establish a perspective grid first, and build the desk on to it. It will make a huge professional difference.

Oh and if she really dressed like that to an office that does actual professional work, she would probably be fired or given council. I cant imagine anybody would take her seriously. But I suppose its fun for you to think about.

09 September 2005, 10:55 AM
hooray! crits =D

I will fix the feet for sure. And probably go back to the boring office furniture stuff.
However how do you set up a grid in photoshop? I'm a total noob.

And her clothing. I've had other ideas of giving her a collar shirt/blazer/etc. But never came around to it, but I do like what I have... even tho noone would take her seriously... but thats my fantasy =)~

So please teach me how to grid
thanks in advance

09 September 2005, 03:10 PM
Are you familiar with the horizon and vanishing point?

Here is a perspective grid I built on two point perspective. It is called two point because its vanished toward two seperate points on the horizon.

For that kind of desk, you could use two point.

What I do is lay down soft pastel lines which will lay out my perspective. AKA a perspective grid.

Then I make a new layer and draw darker final lines.

09 September 2005, 06:29 PM
how did you get all your lines to be straight?

09 September 2005, 07:02 PM
for lines use the line tool (press u)
or to get straight lines with a brush, press shift while you draw.. (this works only for horizontal, vertical or 45 degree lines, but you will see..) :arteest: have fun!

09 September 2005, 07:41 PM
Like dunk said, use the line tool. See those cyan lines that are vertical and horizontal? Those are guides. If you take your mouse and drag in from the ruler it will make a blue line that is not a part of the image, but only for guidance. If make a right angle where you want the vanishing points to be, you can just place your mouse there and it will align it into the corner of the right angle automatically. Then take the line tool and make it any direction you want. A right angle is an L shape. I See where the lines receed? You will notice they receded into an L shaped guide line.

It might sound complicated at first, but its so simple it will make your head spin when you get it down and you will wonder "how did I ever work without these?"

09 September 2005, 04:58 AM
Oooh I like the tips... another question I have is there a way to rotate guides? I know you can in illustrator... but what about photoshop?

09 September 2005, 08:25 AM
More respectable :)

i tried the whole grid thing, but I just ended up with a million lines with a million layers which i found annoying (or maybe i was doing it wrong) but i can see how helpful it can be if i get used to it.

i need to spend more time on the furniture now... it still looks like crap

09 September 2005, 02:49 AM
Foot still looks odd, but I like the addition of the jacket. I used to have a boss who dressed like that actually. :D

09 September 2005, 01:45 PM
Oooh I like the tips... another question I have is there a way to rotate guides? I know you can in illustrator... but what about photoshop?

If you hold in ALT you can toggle them between horizontal and vertical. I dont think you can make them another angle. If anyone knows... I suppose we could look it up. When in doubt... GOOGLE!

I like the direction this piece is going. Keep it up!

Oh and I usually only use three layers for my entire perspecitve grid, and thats only if the grid is in three point (worms eye view) perspective.

DOC Ready
09 September 2005, 03:14 PM
Nice progression on the girl. Can I work in your office?
The ceiling looks a little low in your latest sketch. This website has some good office furniture pics for reference.

09 September 2005, 05:18 AM
At first I was confused, but now I understand. The walls behind her are meant to be a cubicle office space. So the ceiling should look much higher after I develop it.

09 September 2005, 05:02 AM
man I'm so frustrated. I can't do backgrounds to save my life.

09 September 2005, 07:45 AM
much better... but still overwhelmed and frustrated.

I'm thinking of changing the green chair to a black chair... and I hafto get rid of that tangent on her head.

09 September 2005, 08:41 AM
minor update, crits please

09 September 2005, 10:28 AM
its coming along nicely, but i find that her having her leg up is tacky. sexy is in suggestion, not in your face.

09 September 2005, 06:38 AM
I've decided to go a completely different way. No more BG. It's just too much for me. I think I found something good here... but noone agrees with me.what do you think?

09 September 2005, 08:46 AM
lol obviously I can't make up my mind...

Shin Tsuki
09 September 2005, 10:34 AM
I say keep at the one with the background. It's looking good to me. You already fixed the tangent issue with her head, andthe cubicle is looking fine to me. It doesn't really look like her foot is resting on the chair though, but i know it's only roughed in right now. You should put some green back in the background I think. Maybe just a stapler on the desk and a post it note up somewhere. It should be subtle probably. Anyway, I think you're on the right track. I want to see it finished.:)

09 September 2005, 12:11 PM
Good going but I doN't understand exactly what is the thing in her mouth ... chewing gum or lolly ?_?

09 September 2005, 05:56 AM
The thing in her mouth is supposed to be a pen. One of many problems I am having with this piece...

I am starting to understand why I get so frustrated with this piece. I just simply don't know how to keep a balance with sharpness/details/rendering. I understand things further away are suppose to be out of focus/desaturated/etc and vice versa for the things in the foreground. But I just don't know how to apply it properly.

The more I look at it... the more I want to add a ton of crap on top of her desk,stuff on the cubicle walls, and lights/vents to the ceiling. But with all the extra crap that I add on... the more confusing everything will be. I don't have a grasp on edges/etc. I have always drew with lines... and this piece pretty much has no lines therefore everything seems to be falling apart.

I really need some advice/help. This is why I just wanted to go back to the girl standing up.

This wouldn't be so bad without the girl.... except for those super focused black cabinets...

09 September 2005, 06:51 AM
If you have your background on a seperate layer, just desaturate that layer in photoshop. I agree that the black lines of the background are distracting. You want to draw focus on the character so everything else in the scene is secondary. You can keep some of the value difference on objects in the foreground but most of the background should not have true blacks and whites in them.

I'd also add some color to the girl's skin tones, as she's looking a bit green-ish.

I've made some adjustments and painted in some shadows in this example ... I hope you don't mind. I did this real quick so, it's not without it's own problems. However, it does demonstrate how to desaturate the background to make the figure pop out. If I wanted to spend more time on this, I'd maybe add a bit more contrast to the garbage can and object on her desk (at left).

The composition is nice on this though. The lines from the cubical draw your attention right to the subject. Which is great! She's looking good. Don't get too frustrated with it.

09 September 2005, 07:22 AM
I love what you did to it. Besides desaturation what else did you do to the background to kill all the differences in value? It looks awesome and I could see where to go from there. The focus is just on the girl now which is waaaaaaaaaay better than what I had. Was it blur? some type of filter? or did you just go over the whole background with a certain brush?

I look forward to your response and thanks for the advice.

09 September 2005, 09:10 AM
I did it so quickly I don't know if this is all correct ... sorry. :eek:

From what I remember, I started with your background plate and just turned down the saturation level and brightened it (CTRL+U). I popped in another copy of the background layer over the top of this and erased most of it except for the chair so that it stood out from the background.

I then put a blue gradient layer (solid at top, transparent at the bottom) over the top of this and set the layer to luminosity (or color - I don't remember exactly). Then adjusted it's transparency a bit so it was more subtle.

Then I added the layer with the girl, which I had to erase the background from. I adjusted her colors using the Hue slider to add a warm color to her skin and desaturated the green (blouse).

From there, just used a medium gray to block in some shadows on a layer set to multiply. And another normal layer for the ceiling lights.

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