Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Modeling a Head, but Missing polys.

08-28-2005, 08:08 AM
Howdy yall! I got this from the CG TALK free models section, from the Hulk model, im trying to track exactly how he made this model so I can better myself in body modeling. If anyone is familar with his method of doing this model.. please enlighten me with your wisdom!
Ive tried many methods but I still end up missing 3 polygons.. (BLUE). Im trying to end up with the (Green) one. Im sure there is some spid quads going on in here!

08-28-2005, 06:17 PM
Gah! I need proton! :sad:

08-28-2005, 06:45 PM
In LW8 just add the edges you need (and remove one too) with Add edges and remove edges under the detail tab, in earlier copies of Lightwave you can use the power tools plugs (by David Ikeda I believe) to do the same thing. - Baz

08-28-2005, 07:05 PM
Otherwise not using edge tools i think u could achieve a similar result sm shifting the neck polys once more and doing some spinquad and unify some polys when flow is good.

08-28-2005, 08:52 PM
Thanks guys, that did it! :thumbsup: :thumbsup: :thumbsup: :thumbsup:

08-30-2005, 05:06 AM
Hey all -

don't forget about the spinquad tool. Great for stuff like this.

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