View Full Version : WIP: Blind in the light (nudity)
08 August 2005, 02:54 PM
here's the latest btw... before it gets too long all over. (this one's on my own server but due to whatever may happen next, thye'd get deleted, but just in case others can't see my picture either. :)
This is the current version, :).
I'm doing this one as a value study. It's a girl who has no exit and is trying to grab at something 'to hold onto'.
Basically all the light and hope is confusing her even more.
As you can see pretty rough still, but I'm not so good doing this without ref.
Basically :rolleyes: , the rfreaking sun is on my screen all the freaking time now so I can't do a damn thing now. I just hope you guys can help me out a bit. The big deal with the low contrast is thatI want to work up to higher contrast and in the process define the shapes more. :)
Thanks for checking. Oh yeah, the background won't hae a lot going on, just some lightplay to spice it up and some of her inner demons projected like holographs into the myst(which is also not in place yet). This solely the character. :)
I don't know but up close the layout of her face seems different. Could it be that her lower body is out of 'order', I mean incorrect? A close to show the approx. for now.
08 August 2005, 06:13 PM
OK, I did this so far after rainy fortune here. :D
Too flat imho. Any comments most appreciated. Working on the eyes, they shrunk a bit, lol.
<image removed> redundant post
08 August 2005, 07:16 AM
This is sooo blurry it is like looking at a ghost. Waist and hip area look off. The waist looks to thin and the hip looks hyper extended. It may just me, are you working from a reference? After looking at this again I realized that it is the ribcage below her breast that is wrong. It should drop down lower unless she is one of those models or actresses that has had ribs removed. I will be happier looking at it when everything is more defined. The front of her body below the breast and the belly area are really hard to read.
08 August 2005, 11:48 AM
i agree with euphrosyne. it looks a little like the top half of the body doesnt belong to the bottom. some nice shading, but are you going to tighten it up a little??
try broadening up the waist are a little, under the shoulder i reckon...keep it up, and keep posting, there are definitly some good parts around the shoulder area, and her breasts, and ribcage look good too. :thumbsup:
08 August 2005, 01:35 PM
Thanks for the replies. :) I don't have any reference for this, I just went ahead and made some shapes.
Some good points about her chest and waist, I'll look into that right away. I'm not at all happy with it just yet.
the second post was a hasty update, I dropped that and went back a few versions. I'm back to square one(post one) :rolleyes:... and working on the proportions. Oh and yeah she'll be tightly lit if I can help it. :)
08 August 2005, 07:53 PM
But getting there slowly...
I'm finding the trouble is the lighting from above not getting all that harmonious with the ambient light. Her chest is a bit boring imo.
did some fixes as suggested, please tell me what you think. MAye idea's for how to get some background working before long?
Anythang basically. :D
:thumbsup: Thanks for checking people! :wip:
08 August 2005, 09:42 PM
Overall, I like the pose, it's got a lovely fluidity to it.
Anatomically, the neck seems too long and her back/rib cage seems to be cut off. Perhaps the head should be a bit more in front of the torso and less "tall"? Just a thought.
08 August 2005, 10:04 PM
Yeah heheh... :rolleyes: I seem to be incapable of making short necks lol. Thanks for the pointer Mrtristan. :)
I can't help it, but I got my hands on a DVD by Mr VIlppu about neck anatomy, lol.
Here's it so far. Back any better lke this? And how about the contrast, should I go higher on that? Eventually she'll have some over exposed parts on her, as if she's some sacred creature in the wrong place.
Here's a quick equzlised version to show a different extreme pof contrast, seems I'm getting the highlights correct, but the ambient light eludes my grasp I'm sorry to say. :hmm:
Back to the kitchen, shows how off the geometry i s no her too. :banghead:
08 August 2005, 11:28 PM
Ok, so here's a hip fix, I got the inspiration of my own edited pic. :)
I feel like I'm goonna laht mah wacom baby! Just gotta finish a piece for once. The belly region is going to be darker, almost invisible, since there's only a 'magical floor' under her, like in a dream. Not real but you imagine it there.
ok which is better: The previous one or the new one. (it's the hip in cas e you're wondering :))
08 August 2005, 02:52 AM
K too late. :). Gotta move before the sun rises again.
08 August 2005, 10:15 AM
definitly looking better,
still feel theres issues in the waist area. i think the closest one, is the last post here. i always find myself using reference until im sure of what im doing, the body is a tricky thing to get. i think the main issue now, is the ribcage under the right breast, think you had it right on the third last post. try flipping the image in your paint programme, to look at it the other way, it often brings right out whats proportionally worng. also her left armpit is hanging a little low to where it joins the pectoral muscle, and i think the breasts themselves are a little low. i work visually, so i hope you dont mind me showing you with the pic. i drew arrows where i liquified areas in photoshop (amazing tool). its not 100% but just a quick visual of what im talking about...keep it up man,
im keen to see how this turns out. :thumbsup:
08 August 2005, 02:29 PM
Thanks man! I'm going to get on it right away. :)
I had the idea yesterday to lean her forwards more. That was the original intent, only it's not coming across as dramatically. Then I'd only have to fix her right arm which would support the weight and her waste - hip region.
And I'll probably use your pointers on her back for this as well. Seems to give the effect pretty well.
08 August 2005, 07:31 PM
And this is the framing... as above, but just for comfort. :) Higher lower left right? I think she's good if she comes up a bit more. Not sure how it'll go yet, I'll just work on her proportions a bit more till I'm content. (she's coming up rebecca, lol)
08 August 2005, 08:16 PM
OK, think this works better hand and hipfix. Thank you Rebecca. :)
Full frame and one for interest.
08 August 2005, 10:28 PM
WOW! developing really nice . Keep it going can't wait to see when i reaches the back ground stages.
Her hips are very fleshy love them
keep up the good work
08 August 2005, 12:49 AM
Thanks Renisance X. :D
OK, worked on her credibility of her pose, the left shoulder (on screen right) has ben moved up a bit. And I think I settled on her back arm now, this should be it. Is this pose less dramatic? AT some point I thought it lost a bit. Maybe I'll see in the morning. :)
So if you see anything I'd be much obliged. Must have stared too long at it for now., I still don't know how contrasty I'll do it all in the end, but the high contrast one has my preference for now. But I could go for over exposure in the end completely depends on the final composition and its effect.
Collar bones are up next, and maybe adding more protruding bone structure, not sure.
here goes, and for good measure high contrast.
08 August 2005, 12:57 AM
I hope it's ok to post this here, but this is the review I sent this morning...I really like the added contrast, looks like things are going in the right direction! :) I would suggest starting to soften some edges while sharpening up others. If you get lost in the painting bit, I would just keep a drawing layer handy as a guide. :)
What do you plan to do for the bkgrd? Should be interesting ~ maybe some kind of tunnel? I like the mottled effect of your painting technique ~ I would definitely try to keep that, while continuing to build up your lights, darks, and adding detail.
I think it would be interesting if her eyes were milky and clear...there is a great Odd Nerdrum painting with figures like this...let me go look for it... :)
EDIT: Here is a link to the image which I think relates to your image:
Hope this helps! :)
08 August 2005, 01:02 AM
Aih, blast hadn't noticed an attachment! I'm using a new email client :argh: . And no prob at all, much appreciated actually. :D
Looks great, I see what you mean. For the backgroud I'll foremost will go for getting that internal struggle obviously going on, but not too obvious ofcourse, and then try and fit something in...
Haven't got a clue as to what yet.
Whta do you think of the new pose, is it correct, I can't tell anymore, I just stylised a bit for visual appeal. :shrug:
edit: Hmm nice one abuot the eyes, I actually tried something like that a while back... looked great and was planning to do it on this one too. lemmec if I have it...
monster with weird eyes (http://www.monkey-artsies.com/sketches/DSG_ThePledge_2.jpg)
thanks for the link, :D... really nice stuff by Odd Nerdrum... Going to check it out.
08 August 2005, 01:08 AM
Lol, you didn't notice, hahahahaha!!! :scream: That's funny! :) I bet all this time you're thinking, 'well, she's some help!' :)
Anyhoo, I like the style of this piece, but I think you really should start to pull out detail ~ for example, the face is too generic ~ I think that it might help to look at photo reference, even if the pose is not exactly the same as yours ~ it's easy to Google different faces, and then select the features which you want. :) I would try doing the same for the body ~ sometimes I think artists working strictly from imagination come up against a wall in terms of specific details, so you may consider looking at more reference as a general guide for form. :)
Anyhoo, good luck with this, and looking forward to seeing updates! Sorry for the confusion, altho I think that' really funny!! :)
Also, make sure to check out this link:
http://www.nerdrum.com/works/index.php?id=15 ~ I love this guy's painting technique (if not always his subject matter).
08 August 2005, 01:14 AM
Heheh :blush:... and to think I assemble my own pc's and what not... :D
I think you're right, time for more detail, I had some things in mind for the face, no hair yet though...
For the body I'll probably need some reference :)... I think it's really difficult to visually recall all the muscles and bones on the human form, so that's a great idea. Thanks again, moving forthwith onto the next stage before I stagger... :argh:
08 August 2005, 01:22 AM
Lol, if someone asked me to assemble my own pc, I would say, "What glue should I use?" :scream:
Good luck with this! :)
08 August 2005, 11:06 PM
Worked it over a couple of times and updated this post. I'm clinging to artistic freedom with the lips since there's no easy ref for the emotion I'm portraying from this character s pov.
All suggestions are quite welcome, I'm trying to get this to some point of realism :).
It's rough still, but for the meantime it'll do...
I think she looks sad, tired, and at point break... I mean snap into tears... that was the intent anyway... :surprised ... I uh hope you can see that too. :wip:
09 September 2005, 08:52 PM
:wise: I know I'm just talking to myself here.... but... Could anybody please help me out?!!
Lol, well worked on her breasts and her face. :) Quite tough without ref, and I'm not making a standard emotion... I could try and explain it if necessary, lots of psych stuff though.
Well here goes, another collage... I had a bit of a problem with her eyes, so I might b e needing to upscale. Can't say I like the prospect of constant waits :banghead: .
So, as usual :rolleyes: , any comments and suggestion or critique most welcome.
as you can see I fiddled with the eyes while having no inspiration whatsoever... so help please :)
09 September 2005, 09:10 PM
The outer corners of the eyes are to droopy also the mouth has the same problem. I don't know what expression you are going for but it looks like these parts of her face are melting. Also look again at rebeccak's draw over her waist is still to thin. I hope this helps. The shading and pose are really nice. Keep going.:thumbsup:
09 September 2005, 09:18 PM
Thanks Euphrosyne! :D
Yeah th e eyes are being fixed right now. Trouble is with her internal struiggle I thought completely numb cheeks would be appropriate. I'm not sure, but I'll maybe try and blen more between higher and lower positions.
Thanks again. :)
09 September 2005, 09:30 PM
Your welcome! Just keep going it is really getting better.
09 September 2005, 09:37 PM
Will do, I did a quick one for effect, I think it's better now, still weird foreshortening on her face.
:) I raised the outer part of her lips more to make it look like normal crying.
heheh... :blush: I overwrote the file on my server. I think you'll have to press ctrl-F5 to see it.
09 September 2005, 09:55 PM
just a quick visit.. :)
looking good! keep going! *want to know the color of her eyes!* :bounce::bounce::bounce:
09 September 2005, 10:06 PM
Hey velcuhm DUnkelgold! :)
The colour of her eyes is as of yet undisclosed :wise: , I'm going to procrastimaphyse as much as I like on this one, lol.
ok, so refined a bit more... :)
and a high contrast one. :D
I enlarged her forehead, don't really know whether that was wise or not. Tuned her eyes and her chin and collarbone-neck connection parts.
09 September 2005, 10:18 PM
I really like the darker version, it's mood is really palpable! I would say that she has a bit too much of a dent in her forehead, which you might want to smooth out or lessen. Perhaps to lessen the large appearance of her head, you could either lighten the bkgrd behind the back of her head, or darken the back of her head ~ the point would be to lessen the contrast, and thus draw less attention to those areas.
Lookin' good so far ~ keep going! :)
09 September 2005, 10:29 PM
Ok, thanks. Going to smooth her a bit now, I intend to put on hair later on though, so thee backside of her head isn't going to be visible, it's merely their to keep shape consistency. :)
I was hoping to overexpose her, give her way brighter highlights, and then give the surroundings a way dimmer lighting. Overall in the image the cnotrast would be high but more focused on objects and entities rathre then definition of form. Not saying this is a good diea, but that it's the plan. IF it doesn't work I'll just use the high contrast one :D.
Getting to it again, such fun. :wip:
09 September 2005, 11:35 PM
OK some fixes on her face, mainly higher tints, hardly visible I guess, and the fore head ofcourse.
And I widened her torso, it's twisted sop I left it rather narrow, which I like.
Time to start thinking hair and surroundings. And revisit my ideas on the framing...
Not sure about her being where she is, an idea I have is to enlarge the canvas a lot and show where she's lying and engulf her in the nightmarish world. Or it's the typical medium before the close fearshot in the movies. Still no eyes. :)
So that's overall
09 September 2005, 11:48 PM
And here's a close of the chest and face. I think it's tightening up. I had a funny feeling she looked uhr... :rolleyes: cross eyed still. But only at reduced sizes.
Thinking time for now I guess. thanks for having a look. More stuff pretty soon. :)
09 September 2005, 12:40 AM
(wanna see the ear! :))
09 September 2005, 12:43 AM
LOL! Ah you, I was just about to figure what's next, heheh... :drool: waaaacoooohm
09 September 2005, 01:13 AM
there you go, no eyes... but, :D, an ear...
I think it's a bit too high isn't it? Or too small?
So what's next? :surprised What's the score here? What comes now... :o
edit: If any of you can't see the ear please let me know, that means my monitors contrast is wrong again. It's a bit vague on one of my high contrast modes you see. :) Thanks for checking. More soon...
09 September 2005, 02:56 AM
Hmm, I think the ear might actually be a bit low. The bottom lobe should measure roughly to just below the nose and the top bit of the ear that connects to the head should be level to the eyes.
Her head is tipping back ever so slightly, so that should be about right, the measurements do very slightly from person to person. I think it'd look right if you raised or extended the upper portion of the ear that connects to the head.
Here's a general reference (http://images.google.com/imgres?imgurl=http://www.angelfire.com/ar/rogerart/images/fig6.jpg&imgrefurl=http://www.angelfire.com/ar/rogerart/port2.html&h=280&w=266&sz=7&tbnid=1fbtPUedQtAJ:&tbnh=109&tbnw=103&hl=en&start=1&prev=/images%3Fq%3Dfemale%2Bhead%2Bprofile%26svnum%3D10%26hl%3Den%26lr%3D%26ie%3DUTF-8) I found, I'm looking for profiles of female heads as I type this, I'm interested as well. :)
It's about time to break into the anatomy books, so I can cut these vague descriptions!
Anyways, I like where this drawing is going, it's about time to start etching in some features! :bounce: Keep truckin'
09 September 2005, 03:42 AM
Pleeeeaaaassseee forgive me for not stopping in sooner. This is looking great! It's come a long way since you first showed it to me. *happy dance*
I think the ear is a little low, but other than that, I have no crits.
Keep it up babe! This is progressing wonderfully! Still got the tunes going I hope *wink*.
09 September 2005, 06:07 AM
it's coming along nicely.
I really like the ghostly, satiny tone of the skin... very ethereal. Her posture almost suggests that she's riding a horse or something.. will you putting her into a scene?
My comments would be that the breasts seem to be sprouting a bit low. If you were looking to portray the effects of gravity on an older woman, a more noticable fold should be forming high and underneath to show the droop.
The ear looks properly sized, but maybe a bit too much of it is lobe. you might also consider having them poke out a little more... they look a bit flat currently. as though they're following the same plane as the sides of the head.
This may be a personal preference thing, but her brow looks very thick right now... and the cheekbones a bit too dominant. you may want to play with the profile of the face to try some variations... the profile can really alter a face quickly.
have you considered flipping the head 'round?
09 September 2005, 08:49 AM
coming on nicely, havnt stopped in in a while.
i agree about the ear, and also in the chest area that i pointed out earlier. the correct anatomical measurement, is you can fit another heads length, from the chin, to the bottom, of the sternum, breast bone, and the chest looks a little long.
but other than that, no crits, coming on nicely! :buttrock:
09 September 2005, 11:23 AM
hello jmb, nice work as usual. I think u need to work on the general form on the left cheek (her right
it does not seem to add up with the lighting of the rest of her face, looks more flat compared to the other cheek.
and the bonestructure where the eyebrows are, looks a tad too big, but its not that some people dont look like this, its quite possible.
09 September 2005, 11:42 AM
Thanks Kniblink! That's some good help, I've been trying too hard to get it right that I got into zooming too much I think, the whole head looks wrong right now that I look at it again... Those anatomy books sound like a good idea. :D
Hahaha Elaeria, no prob. Still good here. Gotta get to the eyes again and then the ear.
Xodibox, thanks, I was worried about that myself, I usually like elongated faces, the sketches up first show more of what I ean than this version, lol. Gotta do something though. heheh, I'm just going to use more ref now... no life drawing and no photo's = bad.
I'm not sure about the breasts myself, I think I'll have to get to that in a later stage, yuo're probably right.
Ok, Baker17. I reallyhave no clue about those things, going by sight too much. Thanks. :D
GOliath, yeah I see what you mean, I chopped off too many parts and then added them again. It's nuts. I need a fresh go at it.
SO now onto fixing it all again.
09 September 2005, 12:05 PM
Hmm... I've been going back into older versions, and I just fixed everything the wrong way, that's why she looks like a chernobyl kid now...
I'm going back to an older version to be sure, because somehow I can't look at this version very long. For now hthat is maybe not... heheheh, I just lost track I guess.
09 September 2005, 12:30 PM
Ok, I just made too many misstakes working over the old ones, it's not good enough period, older versions had more character, I think I'll try and emphasise those again. But to be certain here's a comparison, I'd really like some feedback easthetically. :)
NEW (revised old + added stuff)
WHich one do you guys think has more character. I should be more careful zooming in on things when I correct. :lightbulb
09 September 2005, 02:52 PM
I gave her the boob job eventually, still some issues with the chest shading, but that's maybe for later.
Just showing what she looks like, I'll have to study more eyes to get the shading better there.
09 September 2005, 03:46 PM
Wee update, more effect, probably nitpicking but it seems to work :)
09 September 2005, 05:35 PM
Head shot for now... Time for some more dynamics in the image. Not sure what's next now. :wip: I'll find something don't worry.
Doesn't she have deefaihn hairdo... *slaps hands together, and smiles luvhely*
09 September 2005, 09:18 PM
Well, not much to say... I tried a wild hairstyle, makes her dazed but it hides a lot too, not sure whether I like this better. Going to try a more controlled one next maybe. One hair layer and one hairshadow layer so the scruffy shadows are temporary.
I'd like to hear what you think. IS it too much to whispy. :shrug:
09 September 2005, 09:39 PM
09 September 2005, 10:10 PM
wow jmBoekestein this is looking fantastic, can't wait to see more!! :D
09 September 2005, 11:43 PM
THanks renisance x! :D There'll be updates alllright, at least if I'm not chainde to a lamppost. :)
Thank you Enialadam, much appreciated :D.
Well, I noticed her jaw looked funny or more uhm mean, but I overpainted the hair too much(it was covering the cheek), shoulder also seemed a bit flared. So I added some hair there too. Painting it is real fun, nice and flowy lines, real schloppy like :).
09 September 2005, 02:12 PM
I hate being me!!! I dropped the layers and went ahead and saved the file! :banghead:
I swear I need pills or medicines or something, I'm probably going to redo the hair as it is now I won't be able to work as fast on the rest! :scream:
I worked on her eyes btw, more natural shape now. :banghead:
Bye bye to her fehb-yuh-lus hairdo! :scream: Here's one for show, overall look of her.
09 September 2005, 05:58 PM
I hate to see you get rid of the hair it looks so natural and right for the expression on her face. She has such a sad look on her face and the hair just has such a soft unpretentious look to it.
09 September 2005, 06:07 PM
You might be aware, but I thought I would mention that a good way to check values is to zoom out to a tiny thumbnail view to spot places that need to be worked on. The values look pretty good around the body and the extended arm is excellent. To my eye, the face and region above the breasts could be slightly darker with perhaps broader shadows under the brow. If your intent is to have extra lighting on her face, then ignore this :).
I hope you don't mind, I did some rough darkening with a soft brush as experimentation. See how it looks to you, as I myself find such diffused lighting quite difficult and could no doubt be very off.
Let's hope this attaching works. Original is on the left.
09 September 2005, 06:17 PM
Don't worry Euphrosyne, I'm still going for the same look. I liked it myself, I guess that's why I got hasty in saving it. It's in the works, else 'll have to go with what I have. (good test of my consistency though :))
Yeoh, thank you! :) I see your point. I waiting for last, that's why kept layers initially (friggin crikey :o ). I had forgotten though, I personally also prefer the right one, it seems more realistic, and the mood is better, darker or some such. Thank you, :thumbsup: .
09 September 2005, 06:28 PM
Your welcome... and thank you too, for validating my thoughts. Sometimes I can't really judge whether a desicion is more right or wrong.
And just so you know you're not alone... I too have way too many times flattened all layers and then saving over. One day, I shall learn to do without layers!
09 September 2005, 06:59 PM
It's just one of those things, it really helps in separating elements so you can work faster, like the shadows I had in a separate layer. SO I could change the whole thing quickly and adapt the lighting without making the highlights darker and easy.
I need a baggy smiiley with a sad face... *sigh*.. :hmm:
09 September 2005, 04:55 PM
Had an easy day, so I have energy to spare. Worked on a new hairdo but attempted to keep it unadulterated. I think I'm going for dirty oily rendering on this style, btu mroe shiny than the previous :). I'll try and define the shadows better too.
forgot to mention That I still need to work over the denssity and distribution, but this is the general idea. ;)
09 September 2005, 05:03 PM
I'm daring more contrast into my images now, I think I should experiment with that.
Uhm... same hair, more shading done, brightened a bit, but still needs more dynamics. At least I get to fetch my coffee now. :D
09 September 2005, 05:22 PM
hey! Sorry I missed your threads, havn't been crawling around on cgtalk lately. This is such a cool image, it's like you are sculpting right out of clay as you go along, adding the finer details and such... looking great keep going.
she's simply beautiful.
09 September 2005, 05:28 PM
Thanks for checking! :D Yeah I figure if I get the overall lightnig right I know what kind of values to use and I'm set for most detailing a lot easier :). I'm right on it. :thumbsup:(hold on a tic, thta sounds a bit odd. I'm keeping at it... :rolleyes: )
09 September 2005, 06:50 PM
A quick lighting fix and some refinements... probably hardly visible heheh. :rolleyes: Going to call it quits tonight. It being weekend and all. Crits and comments always appreciated, as well as any advice regarding anything. :D
12 December 2005, 02:36 AM
A long due update I guess. But after finishing a painting properly, I feel more confident to tackle more stuff. And I still like the idea.
If you're wondering where all the images went, the site is now off line. I never liked the url either, so good riddance.
12 December 2005, 02:36 AM
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