View Full Version : Creating a displace map

08 August 2005, 01:41 PM

I'm trying to create a detailed terrain and I have Dreamscape with me.
The problem is - Dreamscape's too crude (at least too crude for me to handle) for me to fine tune specific areas, so I was thinking - maybe if I could edit the terrain as a mesh - maybe I could somehow create a displacement map based on an existing object... the only problem is - I'm not sure that's even possible. :hmm:
Does anyone here have an idea how I could get a displace map based on an existing object?


09 September 2005, 09:57 AM
Just try this: collapse to edit poly, then use the "push pull paint deformation".

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09 September 2005, 09:57 AM
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