I have got as far as rigging my character, smooth skinning has been applied, IK's all work fine,
I've used a number of clusters to deform the mesh which is a polygon wrap, deforming a subDsurface. I need to create some facial animation.
The problem occuring is that the head is a single surface, deforming a single surface sub_d head. I duplicate the wrap object, create my target, apply the blend shape. When I move my slider to create the required expression, the bendshape creates it, but the head moves slightly out of position.
I have changed the deformation order, I have used the default blend shape options.
I have even tried to remove all my iK's and return the chacter to the bind pose, but even this seems to not work.
What I have noticed is that if I detach the skin from any of the wrap objects all the objects slightly move.
If anyone has any suggestions I would be very pleased because otherwise I'm going to have to key frame my facial animation which I don't want to do.