View Full Version : Cluster - Blendshape Workflow

08 August 2005, 05:35 PM
I have a question regarding clusters and blendshapes.

My character has specific character controlls to controll like different bulges in my geo.
These changes are controlled by clusters which effect the base mesh.

Now I created some blendshapes to test some of the movements. Now here my probleme,
as soon a blendshape is used the clusters loose their control. Am I missing an option?

Or isn't this the correct workflow?


EDIT: sry for double post

08 August 2005, 06:13 PM
The Deformation Order solved it!

Next time I'll think more .... :D

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08 August 2005, 06:13 PM
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