View Full Version : suggestions appretiated
02-22-2002, 01:06 PM
I were just wondering if you folks could give me some advise about how to texture this character? what`s you favourite method of texturing complex characters? bcause i`m in a bit of trouble here.
1- make a bunch of different surfaces where polys are facing same way, for projection mapping?
2-make one big uv map(will need a hell of alot tweaking i figure)?
(his arms are down in default position)
My novice suggestion would be to break your character down into areas - name those surfaces individually - and make UV maps for each one.
Maybe, since your guy is nude, do one giant UV for everything for a basic skin surface, then separate areas each get it's own detail UV surface to tweak each area (ie: forehead, tounge, shoulder, Shoulder, LForearm, RForearem, LBicep, Bicep,...)
Then do separate surfaces for each UV for color,bump,specular,...
That's just an idea though.
depends on how your going to texture deep paint ps etc id say turn the hands and go for a planar map maybe and just make a seperate mapp for the the head but im not great at texturing so just an opinion
02-25-2002, 01:06 PM
thanks for the reply
well i have deeppaint but i think i prefer regular surfacing since i have to freeze the object in order to paint it in subdiv mode,and handling a freezed guy like this(about 150 000 polys) is pretty hard on my pc.
I`m thinking of going for the different surfaces with different uvmaps method. but there`s one thing i still dont get-how do you make a nice transition from one map to another? like under arm map vs overarm map????????
ps: i`ve never seen any tuts regarding texturing an entire character, there`s only about 3000 head tuts out there :(
01-13-2006, 02:00 AM
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