02 February 2002, 12:23 AM
My novice suggestion would be to break your character down into areas - name those surfaces individually - and make UV maps for each one.
Maybe, since your guy is nude, do one giant UV for everything for a basic skin surface, then separate areas each get it's own detail UV surface to tweak each area (ie: forehead, tounge, shoulder, Shoulder, LForearm, RForearem, LBicep, Bicep,...)
Then do separate surfaces for each UV for color,bump,specular,...
That's just an idea though.
02 February 2002, 12:14 PM
depends on how your going to texture deep paint ps etc id say turn the hands and go for a planar map maybe and just make a seperate mapp for the the head but im not great at texturing so just an opinion
02 February 2002, 01:06 PM
thanks for the reply
well i have deeppaint but i think i prefer regular surfacing since i have to freeze the object in order to paint it in subdiv mode,and handling a freezed guy like this(about 150 000 polys) is pretty hard on my pc.
I`m thinking of going for the different surfaces with different uvmaps method. but there`s one thing i still dont get-how do you make a nice transition from one map to another? like under arm map vs overarm map????????
ps: i`ve never seen any tuts regarding texturing an entire character, there`s only about 3000 head tuts out there :(
01 January 2006, 02:00 AM
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