View Full Version : Inbetweener

08 August 2005, 08:44 PM
Did a lot of sketches this afternoon for a new project but nothing came to me worthing working up for my folio so (

I'm not planning to finish this one just a spot of fun 'til my imagination kicks in. 1300 tris. How do you go about building the arms using the method that follows the musclature?

08 August 2005, 10:18 PM
This is how I usually connect arms to the body. The blue lines are what really matters in my opinion. The bottom of the pecs flow into the shoulders. Look at your own body. Anyways, dont take how I drew it as the RIGHT way to do things. Its just one way.

08 August 2005, 11:17 PM
you should definetely finish this piece

08 August 2005, 07:18 PM
aesir - thanks for the sketch it got me off on the right foot

Lots more sketches done today but still nothing I want to build so I'm fiddling with this again tonite. Besides I havent model this method before so its a good exercise. Have had a few nightmares with the rough rig test but it is shaping up.

If anyone can point me in the direction of tutorials for this especially with regards to rigging and animation I would be much obliged. (

Gonna throw some polys at this maybe somewhere around 3500/4000

08 August 2005, 08:45 PM
Having fun now (

Update added at KINGOMONKEY's request (

08 August 2005, 08:45 PM
Looking really nice dude, espaecially lie the head and neck.

Can we see some wires to see how you tackled tthe shoulder area?

See ya on Thursday


08 August 2005, 12:01 AM
Basic model done - cut in a bit more detail tomorrow nite then I'll have to leave it for a bit as I'm supposed to be finishing my MA next week. (

08 August 2005, 12:30 AM
Me no game modeler but this really looks great. Very noticable from the stylising, sorta catches your eye.

Textures pleeease?


08 August 2005, 10:47 AM
Thats looking real nice mate,

But dont forget your presentation!:)

Really like the shoulders, i always think of that bit as being like a collar or harness that sits over the chest. This probably doesnt make sense. i just winder if it could be modelled from a folded cylinder cap? just an idea.

Like i said, real nice and see you thursday


08 August 2005, 12:02 PM
Rather than just thinking about it i thought i would just try. Just thought id share it. I found this process very quick and i leanned a lot just having a go. plus it was a break from my Current (yawn) project. Think of it as therapy

Hope you understand what i meant now (

08 August 2005, 05:26 PM (

I'm going to put bats on hold for a bit I think my folio needs some straight forward models. So I am working on 3 soldiers from 3 time periods (this one is a 17th Century Grenadier). I am planning to model 2500 poly and 1000 Poly versions. Is 1000 low enough for a current rts (ie Dawn of War or Rome Total War?) Does this seem like a good exercise?

08 August 2005, 05:29 PM
hey saramango... that batman is looking nice,
my only crit as of now -
i think that the bat ears should be pushed back more, towards the back of the head and lowered slightly... just my opinion.
i think it would make him look more menacing and dark... like batman should be.


08 August 2005, 06:18 PM
Is 1000 low enough for a current rts (ie Dawn of War or Rome Total War?) Does this seem like a good exercise?

That is probably about right for the highest LOD for a cutting edge RTS. That model will RARELY actually be used in-game though; expect to see that more in cut-scenes or in-game cinematics, etc. There is no point in displaying a 1000-triangle model that is only about 50 pixels tall, after all ;) I would expect the models that are actually displayed to be more like 250 triangles or so.

08 August 2005, 07:56 AM
Adam Atomic - Thanks. I'll work on it.

08 August 2005, 08:45 AM
I like what you have done so far of the new character, but i think your Batman should not be totally forgotten, are you going to make a Two Face just like your Joker.

08 August 2005, 09:05 AM
KOmoo - I will come back to the bat for sure I like the model and I have big plans for the texture but right now I feel I need to balance my folio. would like to build a set for the bat and joker and do an anim but we will see I have too many plans at the moment

08 August 2005, 10:35 AM
2508 poly - a bit more detail to add so gonna have to find some other polys to cull. (

08 August 2005, 07:19 AM
I guess this model is getting a bit confused but are the models that dull.

370 poly version of the grenadier (

08 August 2005, 01:37 PM
I gotta say man, i prefer the low poly model to the previous....cant wait to see it textured! very nice.

09 September 2005, 07:41 PM
Back from the dead. My laptop suicided and has been being repaired for two weeks so I have been kicking my heels and getting real twitchy. Especialy as I have just graduated and need work quick.

Anyway have got hold of a temporary machine (dodgy monitor so colours might be off, please let me know) so time for some speedy catch up. (

I've textured the 370 ply grenadier also will get a gang of them together posed tomorrow and post.

09 September 2005, 08:11 PM
man that came out nice!
good job

09 September 2005, 08:14 PM
hey man, that is just lovely,

my only crit would be made hesitantly. Perhaps the shadows in the muscle definition are just a bit too dark? would levels sort this out?

09 September 2005, 08:23 PM
Kingo - Your probably right. I think this monitor is a bit too bright
Dpizzle - not quite finished yet - tweaking the texture and the want to get him posed with the joker I did.

09 September 2005, 11:28 AM
Hes looking very nice mate, I canít wait too see the Batman vs. Joker scene!

09 September 2005, 04:38 PM
Are my images too big?
I was hoping for a bit more feedback than this.

09 September 2005, 04:58 PM
Well, in true CG Talk style...

"Thats really great man, five stars man, totally 4some, man, etc etc, ad lib to fade..."

But seriously - I would consider slightly decreasing the size of Batmans chest and arms in relation to his trunk, waist and legs.
However, this model may be based on some comic artwork that I haven't seen (not being a fan of the medium); as such, I can't really comment further.

Having said that, the texuring on the suit is top notch. The only other thing I would suggest would be to put a slight highlight (underscored with a thin shadow) around the rim of his boots and gloves.

Speak to you soon about the M.A. show.

09 September 2005, 05:27 PM
I really wanted the model and texture too be extreme, an exaggeration of the comic style. Will get to work on the boots and gloves though. Then I'd better get to work on some of my own concepts

09 September 2005, 06:22 PM
I really wanted the model and texture to be extreme, an exaggeration of the comic style.

Then in that case the model is ideal, as good as the original concept could be. Bear in mind that much comic art is already an exaggeration of the human form. How do you plan on animating the cape?
P.S. Without sounding like the typical happy sycophant, the abdominal and oblique detail is superb. Done in photoshop?

09 September 2005, 01:06 AM
Nice models You've made in here Saramango. Keep it up. Good job:thumbsup:

10 October 2005, 03:23 AM
just wondering how batman is coming along

10 October 2005, 09:14 AM
Dpizzle - Got job interviews and some freelance work on at the moment so I've been too busy to set up that JokerVS.Batman scene but I will try do it when I get a bit of time. Thanks for the interest.

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