It is possible to create hard surface models without using trims, but it can be a challenge sometimes, depending on the model. This type of model always requires more modeling time, but also saves a lot of time in other steps of production. One other advantage of non-trimmed models is that if needed they are easily converted to polygonal models.Trim edges tend to produce a high poly count.
I'm very instersted in patch modeling,it is so beautiful to me.There are no problems to do organic modeling with patches for me.But hard surface models seem to be not so easy. Some kind of surfaces even I looked into their wireframes still made me confused. How these guys build their model?
I got some jpgs posted here. The "incrediable surface"will be marked out. Hope you guys can help me.
:eek: Only 3 files to the limited....