View Full Version : Changes in LW9

Mike RB
08 August 2005, 03:45 PM
I'm not entirely clear, they mentioned having the rendering code seperate now in LW9, does that we'll be able to plug in 3rd party renderers and render straight to them like in maya/max? If so thats very cool and will go far in extending the flexibility of LW.


08 August 2005, 05:08 PM
The render code was actually separated in 8.2 about 8 months ago. In version 9 we'll start to see some nice improvements to the renderer now that it's separate and easy to update. As far as third party renderers being easier to hook in, I think that depends on what version 9's SDK looks like.

08 August 2005, 05:47 PM
Additionally, the team completed extraction of the renderer from Layout and shipped it for the first time as a dll/shlib (the team has been somewhat surprised that the appearance of the rendering module as a standalone entity in the Programs folder went completely unremarked by users). This change in the relationship of the renderer to the rest of the application has a number of implications for the future both for NewTek development and for third party opportunities. It will be possible to ship multiple versions of the renderer optimized per platform (processor included), to implement multiple optional renderers that the user can select from, and to allow for third party rendering options. The renderer is now also much easier to work on in order to implement improvements, as the code was previously not contiguous and well-isolated within the Layout core.

Source:LightWave's Future: The Development Model (

Mike RB
08 August 2005, 05:59 PM
excellent. Glad newtek took that step.


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