View Full Version : LowPoly Wolverine
08 August 2005, 05:37 AM
I have started a new project, a lowpoly Wolverine.
My target is to keep the model under 3700 tris, with a 1024x1024 texture map for diffuse. I'm still thinking if I'm going to use normal maps on this one.
Polycount right now is 3688 tris.
Hope you like it.
08 August 2005, 09:49 AM
Great work so far man.... Keep the updates coming
08 August 2005, 08:39 PM
awesome work so far...
i'm lookin forward to this one!
btw, i'm using your meshflow as reference on my current WIP...
mostly for the hands and face...
08 August 2005, 08:58 PM
looking good so far
08 August 2005, 01:12 PM
Like always cool stuff You show us. I msut say that the modelling looks very good so far. I can't wait to see it skinned. I have no crits nor suggestion for ya yet. But start skinning :) Joking.
BTW : Dude could You send me link to this character You were making for challenga on cgchat last times?? I didn't see it finished. I will be glad to see his finished. I really like that character with one eye ;)
08 August 2005, 09:11 PM
Thanks a lot guys!
Fried - Thank you :)
dpizzle - Hope the references gave you a hand :)
blz - Thanx
Por@szek - Thanks man! Good to see you here :) I started the skinning part. Still VERY WIP. Just put down some visual reference for painting in photoshop.
Here is the link for the Sin Tracker images http://www.realtimecg.com/template.php?id=Pedrotoledo.php&n=27 Thanks!
I started to paint the map. Still VERY WIP!!! Loooong way to go.
Hope you like it!
08 August 2005, 09:20 PM
wow very nice.....keep it comin :thumbsup:
08 August 2005, 05:02 PM
GOsh man, that looks amaizing. It looks really awesome. I know You said that is a wip but ... I'm wordless. Nothing to crit. Only what I can say , of course You know that couse its a wip, You can add some photo as a layer to make it more realistic, probably multiply will be good.
I;m waiting for some more.
Keep it up dude and take care.
08 August 2005, 12:26 AM
that's comin along very nicely!
keep the updates comin!
08 August 2005, 06:40 AM
His hair should be darker, put more black color in it.
09 September 2005, 05:44 AM
Thanks a lot guys for the freedback and nice words :)
I had to stop this project for a while, but now I'm back and started a high poly version to make normal maps. I wasnt thinkig about it. I planned to make this one in the good old budgets... But, what the hell... I've changed my mind.
Hope you like it :)
09 September 2005, 09:29 AM
I don't know the anatomicly correct of this model, but for a first view looks good. I think the normal map on what You deside are a very nice choice. I can't wait to see this one normlamapped.
Keep it up
09 September 2005, 09:39 AM
Hey Pedro, great work :)
I really love the highpoly face and I think this model has great potentiality.
Can't wait to see it completed.
09 September 2005, 01:02 PM
In that last pic, the back of the neck looks odd, but other than that, it looks amazing!
09 September 2005, 05:20 PM
very nice Pedro !
10 October 2005, 03:16 PM
Thanks a lot guys! :)
I'm short of time for working on this model. But everytime I find the time, I tweak it a little bit.
Now I'm working on a high poly version for generating normal maps.
Still needs lots of tweaks and details.
Hair, claws and shoes are just for reference.
C&C are allways welcome ;)
10 October 2005, 03:41 PM
I've been watching this one for a while, especially like the high res model.
One comment I have got though is the face of the highres model looks really old, like an old man's face on a young body.
10 October 2005, 11:27 PM
Wow, great mesh , cant wait to see how the normal map turns out.
10 October 2005, 10:07 AM
The highpoly looks really good, I like specially the face.Keep up the good work!
10 October 2005, 05:09 PM
Your work is fantastic Pedro! I don't get tired to give congratulations to you man! Nice Job!
Just onde point, the texture that you already made will work with Normalmap? Or you need make a new one?
Esteja pronto pra morrer..... :D
10 October 2005, 12:44 AM
Thanks a lot guys :)
I'm not having enough time for personal projects, so I'm working on this model really slowly.
Right now I decided to stop tweaking the hi res model and go back to the low poly one. After all it's a low poly project ;)
Hope you like it!
10 October 2005, 12:48 AM
Wow Pedro thats some really nice work there! I really like it. :)
Keep it up! :thumbsup:
10 October 2005, 01:25 AM
Very nice! The topology is very good and the highres mesh is incredible. I would add some definition to the biceps, they look very boxy at the moment. Otherwise good job!
10 October 2005, 08:45 AM
cool model. i saved the pics to my reference file already.
no crits from me that i can see, but i would like to ask you a question.
how many poly's are acceptable in the hands on this sort of budget?
i ask because i'm creating a model to a similar budget at the moment but my modelled hands aren't nearly as poly heavy. and they weigh in at about 260 tri's.
so is it acceptable for that budget to have 6 sided fingers?
thinking about re-modelling the hands i made last night, not sure though.
10 October 2005, 09:45 AM
very nice model :) and textures :applause:
There is sth wrong with his shirt, on the sides it is so small that I can see muscles underneath, on the front of it folds give a look like its even to big for him..
10 October 2005, 09:10 PM
99sproth - Thanks :)
Osirus - Thanks for the advice :) I worked on the arms, hope you like it.
ROB - Hey, it's a Wolverine model! If I don't make hands good enough for close ups I wont be able to make good "Snikt!" scenes :) Maybe, in another model I would have done a five sides finger, or even a four sides... It depends on the model, and what the model is supposed to do. Thank you :)
Hatred - Thanks :) That's funy, I really don't see the shirt as you do... But thanks for your oppinion, let's see if others think the same way. Thank you.
10 October 2005, 10:58 PM
Unbelievably good. :love:
10 October 2005, 12:08 AM
Agreed, one crit though, I don't recall the claws being between his fingers, I thought they started on top of the hand, two inches before the nuckles.
10 October 2005, 09:29 AM
I've watched this thread for awhile. I think the lowpoly is just great with the normalmap! When the textures are finished it will be super!
10 October 2005, 09:48 AM
Agreed, one crit though, I don't recall the claws being between his fingers, I thought they started on top of the hand, two inches before the nuckles .
i think the Wolverine from the X-Men films has the blades come out from inbetween his knuckles. though i haven't checked it, so i could be wrong.
10 October 2005, 09:55 AM
Pedro that is a very nice looking model. At first it looked a little odd to me but as you worked on it, everything came together. There is one area that keeps catching my eye when I look at your high poly version. The definition in the pectoral is a little too low. Keep up the great work.
10 October 2005, 09:55 AM
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