View Full Version : Models From Code Guardian, A.baldasseroni (3D)

11 November 2002, 11:34 PM (

Hi everybody, i`m working for many weeks on these models for the in progress cg movie Code Guardian by Marco Spitoni.You can download the teaser trailer at :

Now i think these models are completed,any feedback is really appreciated


11 November 2002, 11:42 PM


What sort of program produces such an image?

11 November 2002, 11:48 PM
Originally posted by Tylerb59

What sort of program produces such an image?

The models in this still have been modelled and rendered in Max 4.2, then passed in Photoshop for some retouches (grain , localized color adjustments ...)


A MacVey
11 November 2002, 12:10 AM
very good! very good! i love the work, looks very real. btw I loved the trailer

11 November 2002, 01:02 AM
Thanks, here are the models in detail ...

11 November 2002, 01:10 AM
looks amazing, realy nice feel to it and the details are great!!

if i had to crit somthing i would say that he white water tower doesent quite look the same quality as the rest on the models...but its very very minor..

have some stars:applause:

11 November 2002, 02:53 AM
excelent!!! ten stars for you hahahaha
the animation 100 stars

I cannot hope for the movie:cry:

11 November 2002, 03:33 AM

simply amazing, i love truck textures

11 November 2002, 08:06 AM
the truck is GREAT! the textures are absolutely excellent!!

11 November 2002, 11:28 AM
Originally posted by Opeth
the truck is GREAT! the textures are absolutely excellent!!

Thanks, most of them are photorealistic textures retouched in Photoshop.
You can find tons of them at (they are free and at a VERY high resolution)


11 November 2002, 12:09 PM
i really love this strong illustrative look..
that stuff deserve 10000 star

11 November 2002, 02:31 PM
eklectica, I have to say, I love everything you've posted so far. I really like the style of the top image, as well as the detail on everything.

What kind of post processing are you doing to give the top image the grainy watercolor feeling it's got?


11 November 2002, 03:02 PM
Originally posted by Tumerboy

What kind of post processing are you doing to give the top image the grainy watercolor feeling it's got?


Glad u appreciate that.

Well, they are quite few and simple steps

1) Open the rendered image in Photoshop or similar program and lower the saturation a bit (ctrl-u for the panel).

2) add a bit of grain with noise filter (gaussian and monochromatic)

3) Sharp and add more contrast on the edges of the image with sharpen/unsharp mask filter

Hope this could help

Ciao, Ale

11 November 2002, 10:40 PM
that's just.. yeah. Great, pro, neat.

11 November 2002, 01:14 AM
wow soo cool, and nice animations. The teaser is very impressive!

11 November 2002, 02:50 AM
That truck is especially impressive. but really their all excellent models :beer: fantastic stuff, its really inspirational.. Can't wait to see the full movie!

11 November 2002, 05:01 AM
abso-f#*$ing-lutely amazing. great job on everything. looks a little bit like the stuff in MOH: Frontline

11 November 2002, 12:05 PM
Thanks to you all for the compliments :)

About the truck :

It`s mainly modelled in subdviv , it took me about 1 month of modelization (spare time :( ) and almost the same time to texturize it , using as reference the textures made by Marco of a previous model of truck.
Here are some wires of the most detailed parts at step 0


11 November 2002, 05:12 PM
your work is simply outstanding!

The attention to texturing shows BIG TIME!

Great work!

I just got finished watching the other two videos on your site, and well, my jaw is on the table. I don't think I have ever seen CG work that impressive outside of a big-budget film. EXCELLENT job!

:eek: :eek: :eek: :eek:

11 November 2002, 06:38 PM


when the full movie will be online??!!

Keep up the good work


11 November 2002, 06:49 PM
Originally posted by stephen2002
your work is simply outstanding!

The attention to texturing shows BIG TIME!

Great work!

I just got finished watching the other two videos on your site, and well, my jaw is on the table. I don't think I have ever seen CG work that impressive outside of a big-budget film. EXCELLENT job!

:eek: :eek: :eek: :eek:

Stephen, i think there has been some kind of misunderstanding, i apologize, maybe i haven`t been so clear in previous messages.
The owner of is Marco Spitoni, not me.
Me, and other two artists : Alessandro Briglia and Giovanni Bianchin (they already co-operated with him in previos projects) are just giving our modelling contribution to this latest project , of whom Marco is the director, modeller,animator and unique owner of all the rights.

So i`m glad u are appreciating the texturing of my models, but all the compliments about the movies go to him :)

P.s. My website is at , but don`t expect any kind of cg movie :)


11 November 2002, 06:54 PM
:bounce: :beer: :buttrock: :bounce: :beer: :buttrock:

11 November 2002, 08:12 PM
awesome. this is so perfect. i like those models a lot. isnt that the guys who had made ''the hunt'' (an incredible short btw)


11 November 2002, 09:38 PM
Incredible work. Besides what was already said, the original mesh for the care is extremly simple and clean. Very nice. And the textures are just amaizing.
One question. Is the movie gonna be rendered with gi ?

11 November 2002, 11:45 PM
i like the detail on this work.
im not ready to do that much of quality work :D


11 November 2002, 08:58 AM
Great Job!!!

What did you use to render and please explain details.

11 November 2002, 09:39 AM
Hi guys, I've just registered here in CgTalk, :wavey: and Alessandro suggested me to write down a couple of lines about my last project "Code Guardian".

Someone misunderstood that is Eklettica Site, which actually is :shame:

He's giving his great contribution to my project, along with two more artists, and I hope I will be able to finish it within next year. THE HUNT took almost 2 yrs to be finished, just because I'm working on these projects in the spare time.
So, difficult to say when "Code Guardian" will be complete at this time, at the moment I'm maybe only at 3% of its completion :eek:

Btw, stay tuned, I'm keep on working and sweating on it:D

Thanks to everybody appreciation so far, and of course, thanks to Ale from Eklettica! :)

Marco Spitoni

11 November 2002, 09:44 AM
i'm a big fan of your work CEE-GEE. looking forward to seeing this one. inspiring work!

11 November 2002, 10:00 AM
Good WORK!!

11 November 2002, 10:22 PM
Dude, I think i finally found out what is wrong in that pic. it seems you have the main light coming from the camera. that makes a wierd CGI impression.

11 November 2002, 10:50 PM
i'm speachless... that's just... awesome :thumbsup:

11 November 2002, 01:17 AM
amazing, I dont know what to say, the quality is top noch, nothing more!

11 November 2002, 04:49 AM
Hey Eklettica, Nice work. Love it. I think you should gets more one star.:beer:

11 November 2002, 12:15 PM
absolutely brilliant work!
You've inspired me!

11 November 2002, 04:50 PM
Nice! I like the post you did on your pics!
composition and colors are great! Nice style.:applause:

11 November 2002, 08:15 PM
Well, what can I say...thanks to you all people of CG Talk for the nice feedbacks ... :), here`s a bonus pic...eheh , the sailor inside the truck is by Alessandro Briglia, who is working on charachers models and animations in Code Guardian.
Enjoy :p

11 November 2002, 08:27 PM
Wow that's all i can say, model's are clean and the textures are awesome:buttrock:
great work!!

11 November 2002, 08:37 PM
Okay, I'm still kinda new to working with polys. One thing that I'm having trouble with is getting the hard edged curves to smooth out properly. For instance, how do you go from this
to this?

How do u get the roundness to come out of those jagged edges?

I'm using MAYA, btw. But I'm sure the methods are still pretty much the same between packages.

I'm working on a truck cab for a project and am having problems smoothing it out in the right places.
This is the rough poly model. You can see the hard edges on the rounded corners. I need to get those smoothed out so that they flow nicely. Any tips?

Oh yeah.. Nice work! :beer

11 November 2002, 08:56 PM
dave_baer : Actually the difference between those two meshes is that the wire one is at step 0, while the rendered one is at step three.
Basically roundness in edges comes out when u apply a proper subdivision step, Probably you modeled your truck cabin but u did not apply a subdivision modifier at all....i don`t know how Maya operate...
By the way, a general recommendation about edges when operating with subdiv surfaces is that if u want a sharp edge u should increase the subdivisions/steps around the edge, while if u want rounded edges u should not increase the geometry around it.

Check this out :

it is a really useful guide to understand many subdiv principles.
Hope this could be of some help


11 November 2002, 11:54 PM

It may be easier to help if we saw a wireframe of the cab...
My first thought would be to use the soft/harden edges...

Select the edges that you want smoothed, then Edit Polygons>Normals>Soft/Harden edges and choose the degree of softness you want...

Other than that, you can add geometry...

(I don't know what level you're at so excuse me if you've tried this already)...


11 November 2002, 11:11 AM
Yeah, I tried the soften/harden thing. What u see is the result of it. I guess Im going to have to build up the gemetry on it is all. thanks guys.


11 November 2002, 06:26 PM
astonishing !!! :drool: :drool: :drool:


11 November 2002, 01:24 PM
Ehhh... sì sì.... gli italiani lo fanno meglio! :thumbsup:

Great work man!

PS: Adoro tutti i lavori di Marco Spitoni & Co. !!! Mi piacerebbe moltissimo lavorare al fianco di gente capace come voi per imparare davvero a fondo l'utilizzo di 3ds MAX! Chissà... magari un giorno ci si conosce... !! (

11 November 2002, 01:47 PM
gr8 awesome work

just wante to know if there is any gi involved?

11 November 2002, 09:15 PM
Insanelight : grazie dei complimenti e in bocca al lupo per i tuoi lavori!

madhatfx : Regarding the pics i posted only the water tank and the tall crane are rendered with the light tracer of Max 5.


11 November 2002, 11:52 PM
I find your make a very good Work!! :thumbsup:

your texturing is exelent!! :xtreme:

Very good continuation!

11 November 2002, 01:01 AM
Holy Crapasaurus batman! Those models are freaking awesome! The modeling looks much better than the already amazing 'the hunt'



11 November 2002, 02:40 AM
That tank is beautiful

You have to make a texturing tutorial ... do it for the community

It is amazing how you took such a simple looking cage and made it into that masterpiece

11 November 2002, 05:25 AM

11 November 2002, 07:36 AM
Great images and subject matter. Did you design a lot of the models yourself or did you have reference material to work from? If you found a good source of reference material, where? The models look so appropriate yet they have that "other reality" look about them. I especally like the crane with "nose art" Animation looks very good. :bounce:

11 November 2002, 09:35 AM
This is amazing!!!

Exelent Work!!!

11 November 2002, 09:50 AM
Dude your work is absolutely bucking friljant !!!
I dream of doing this kind of stuff for years, but somehow there's just not enough time to do it. And getting together a team of people to work on something like this is even harder.

So :thumbsup: for you.

11 November 2002, 10:56 AM
I don't want to speak for Alessandro, but I'm happy that his great models got so much positive feedback.

That's quite funny, because I've ask for him to do some of the models that will be used inside "Code Guardian", but without thinking how much detail and attention he would eventually put in doing that. Sometimes even too much detail, considering the final purpose :surprised

Infact, you can actually appreciate those in the still pictures, more than in the final movie!!!

By the way, it's a real pleasure for me to work with him at this new project, other 2 artists :arteest: are working hard on the same project, and they're producing a lot of good stuff. I hope I will be able to show more of "Code Guardian" soon.


11 November 2002, 11:12 AM
I haven't read the later pages, so I don't know if anyone said anything similar... Great models, great textures, but the grain has got to go!!! That was my main problem with Starwars Episode II, instead of working more on the lighting, they just threw on some noise to make it look more realistic. I'm not saying your's doesn't look realistic, it's just that better light is far more important than grain in post! Have you had a chance to look at Final Render for Max? that's some damn good plug-in!!!

11 November 2002, 11:16 AM
Excellent work, the textures are top notch and so is the modeling :thumbsup:

You have recieved the CGtalk choice award. Please feel free to display this image anywhere you like :) congrats again, well done

P.S. if you need a different background, please send me a PM with the RGB values.


11 November 2002, 03:14 PM
Some kind of perfect work! :eek: :applause: :thumbsup: :bowdown:

11 November 2002, 04:31 PM
:eek: crazy texture work ! :thumbsup:

11 November 2002, 05:20 PM
bravo...bel lavoro:buttrock: :thumbsup:...non ho seguito tutti i post,solo le img...che soft usi?
Ancora complimenti :bounce:

11 November 2002, 07:32 PM
:bounce: WOW!

11 November 2002, 07:48 PM
Wow :) how many positive feedbacks, i will try to reply in order...

Kaiser_Sose: Kaiser, there`s really not much to tell about my texturing tecnique in this case.I have to be honest, most of the textures i made are photos retouched and adapted to my models, anybody with a good knowledge of applications like Photoshop can produce them.I think that the abilities in this cases consist in giving the whole model a general "appropriate and good looking" feeling chosing the right colors and the right lighting.So it is really important observation and reference pictures of real machines.
Anyway here is a small sample of textures used for these models...the pictures are quite resized (the original tarpaulin texture of the truck is 1280 in width)

I know, this could not be of much help...but actually i haven`t really the time to write something more exhaustive, maybe later in the future, ok ? :)

mikewebb : Well, about the references Marco Spitoni - CEE GEE gave me some small pictures from the net to take as references about the general looking the models should have, not much detailed pictures because ,as he already said ,these modes should not really be much detailed.
Here`s a pair of them:

eunuchbot : I think that u are talking about the grain in the first picture, ... it`s a post effect i wanted to apply in Photoshop after rendering the scene with the default scanline in Max, so it`s not a lack of sampling of some GI render engine :)

Neo85 Grazie dei complimenti, io uso max ;)

11 November 2002, 05:14 AM
looks really nice.

one thing that always bugs me is when geometry looks wrong.

the only peice of geometry that looks wrong to me is the piping under the large water conatiner, they bend strangely to me.

In Cg, making something look real means all the things we expect have to be in the picture. When even one wrong detail catches our eye, and this is true more for stills than for say a shot in a movie doesn't match what we expect in real life, a part of the supension of disbelief is blown.
Most people would not notice it in a movie as it flys by so fast.
IT's in stills that detail has to be more exacting.

An artist always has to make a call on comments like the one i'm making now.
Ultimatly you gotta look at it and decide..
Would pipes bend like that? does it look believable?

For me, good cg is cg that blends all the elements seamlessly.
Thats not an easy task. However, you've done alot of that.

So i think the tubes under the water container need to be reworked, tracks need to be added to the second crane, and also to distrurb the ground by the tracks to help sell it even more compeletly.

nice work.

11 November 2002, 05:19 AM
hmm i think i didn't exactly describe the problem with the tubes on the water tower.. here it is again.
after looking at them again, its not the bending, they conform to the tower fine. it's the thickness.
they flatten out once under the tower.
they should retian their roundness.. but whatever i'm assuming you scaled and bent them instead of doing some sort of rail function.. or if you did a rail function, you kept the orientaion or something..
try remaking the tubes so that they keep their volume. =)

thats what i meant when i was saying they don't bend right.. sorry for not being clearer. =)

11 November 2002, 07:16 AM
Eklettica, I didn't mean it like that, I meant that if you were going for realism in the pic, than you should have worried more about the lighting and rendering than the post. I don't mean to come off like I know everything (I've been a maxer for less than a year), but I've been an artist all my life and I know looks right and its not grain!! all that does is flatten it. Realism comes from your objects popping outa the page not staying 2d and flat. Which reminds me, the latter images you posted looked much cooler! I hope I've helped...

11 November 2002, 11:56 AM
PeterPro : Yes you are right, the pipes under the tank should mantein thei roundness,actually they have an elliptical section i did not remember the sequence of actions which took me to model them in this way.Probably i even knew in my mind that they were not correctly modelled, and to be honest they don't even have any function, but i decided that in the global looking of the model they were not so problematic, anyway yours is a good observation :)
The others models are even full of invented details (i did not follow specific blueprints to build them) so i could expect tons of observation like yours on other elements, but it's very subjective in my point of's certain that an expert of mechanic would demolish my whole set of models, but to be functionally accurate was not one of the goals in modelling them.

Eunuchbot : it seems quite clear (at least to me) that the main pic with the whole set of elements does not want to be photorealistic at all.I just wanted to give it a bit of illustrative looking, so grain and colour desaturation were two espedients to obtain this...yes, you are right they probably flattened the image making it not photorealistic at all and much similar to a book illustration...but i repeat : i do wanted to obtain that for that specific pic.

Frank Dodd
11 November 2002, 01:13 PM
Outstanding cinema quality work, I also took a look at 'The Hunt' which is another tremendous Cinematic piece of work, extreamly detailed and very reminiscent of Star Wars.

Keep it up :love:

11 November 2002, 01:22 PM
Nice pix. Bit too much Photoshop noise though. Models and textures are very nice.

Just one thing I like to point out: the text "USAF" is wrong. The "US Air Force" wasn't formed until 1946. Before that time it was called the "US Army Air Force", thus "USAAF". Just a minor thingy I noticed :)

I liked the trailer a lot by the way. The aircraft was doing some crazy stuff that would make it crash instantly, and the smoke effects need some work, but other than that I love it. The Kingfisher model especially is really sweet :) I would like to see a seperate render of that if possible?

11 November 2002, 03:47 PM
Hi Skyrider, :wavey:
yes I know that most probably, altough my efforts, the Kingfisher is doing some gravity defeating stuff, and it would maybe break its wing off or whatever. I must admit that I'm not a WWII expert, despite "Code Guardian" 's concept.
Giovanni Bianchin, who's modelling the aircrafts
it's a WWII theme enthusiast, and he's giving me consulence during production. You will might find other "weird" stuff in the final movie :p; just because I'm trying to give the overall feeling, while paying a lot of attention to the spectacular aspect of the movie.
By the way; I'm trying to respect the historical references as close as possible ;)

The Kingfisher model, is almost a low poly mesh, because it was conceived for long distance shots. But at the end, it have been used even for closer shots, seeing that it has a good detail.
By the way, I don't know if Giovanni will post a render of the single aircraft...

Meanwhile, thanks for your suggestions ^_^

11 November 2002, 05:38 PM
:applause: First of all, congratulation for your very nice work, those are really nice models and well, I cannot add a lot to what was already said by people much more qualified than I'm :)

Now, I've a little question, I know you work in a domain where time is short and you probably don't have a lot of spare time to answer questions but se hai un po di tempo per rispondermi, sarebbe molto genoroso :). My question is, could you post a close up or two of the wireframe with the meshsmooth at 0 iterations of the two zones I cercled in your picture ? I really try very hard to reach the result you have (I'm using g-max but the tools are the same as in max for that :)), I've spent more than two days on that before asking you, but her, I reached the limit of my little brain :) If you cannot or don't have time but someone else can show me a similar part, pretty please :)


11 November 2002, 07:57 PM
Et voila ! :)

hope this could be of some help.

Ciao, Ale

11 November 2002, 08:02 PM
:bounce: :bounce: :bounce: Grazie, grazie mille :) Sono cosi contento, ho provato, veramente provato ma non avevo torvato la soluzione :) Many, many, thanks, I will do my little remake now :) Ab

11 November 2002, 01:58 AM
Eunuchbot : it seems quite clear (at least to me) that the main pic with the whole set of elements does not want to be photorealistic at all.I just wanted to give it a bit of illustrative looking, so grain and colour desaturation were two espedients to obtain this...yes, you are right they probably flattened the image making it not photorealistic at all and much similar to a book illustration...but i repeat : i do wanted to obtain that for that specific pic.

I guess I was looking at it in another way... as an illustration it's awesome, I could see that as a magazine cover. sorry for miss understanding. I hope to see more on it soon

11 November 2002, 04:39 PM
eunuchbot : It's ok, there's no need for you to apologize :)


08 August 2003, 12:29 PM
Striking composition!

08 August 2003, 02:02 PM
The truck and the crane are exceptional, the truck particulary, the modeling and texturing is outstanding.

First two don't seem to be of the same quality, although they are outstanding. The textures on the water don't seem to have any depth to them, looks very flat, almost like a plastic model where as the other two look like your more expensive metal versions.

Oustanding work though, nice seeing your work again, haven't seen it for a couple of years since you last submitted to my gallery, you have come a long way in just two short years.

Top marks from me.

08 August 2003, 02:14 PM
Great shite man! It's all quite bombly. Good work.

Yes, it's a word... bombly. Look it up. :buttrock:


08 August 2003, 02:32 PM
Suberb work! Why don't you post us the other work you've done for Code Guardian, such as the Kingfisher and the ambulance?

08 August 2003, 03:19 PM
derbyqsalano :

I already posted those models, here they are :



08 August 2003, 04:10 PM
now your sucking diesel! nice!

08 August 2003, 07:52 PM
Good work ! nice modeling and mapping ! I've already scene those models on the code guardian site, where there's nice work too!
Keep it up !

09 September 2003, 05:36 AM
Excellent modeling and Animation, it looks so real. I have been playing it so many times.

Great work.
Buono lavoro, forse poi mettere la fotografia del modello di nazzi.

09 September 2003, 01:44 PM
Grande Alessandro.. i tuoi lavori mi piacciono sempre di + :buttrock: ... cmq la mia img. preferita rimane l'eva :thumbsup:

I T A L I A __ ruLez :thumbsup: :thumbsup:

09 September 2003, 02:19 PM
only 1 thing ..... W O W :applause:

09 September 2003, 07:02 PM
Having difficulty downloading the animation, but superb attention to detail in the stills. I love the texture work in particular.

09 September 2003, 04:15 PM
Looking forward to see your progress.

09 September 2003, 04:57 PM
Bellissimi!Ho visto anche il demo del mega robottone, e anche quello meno recente de tirannosauro robot!
Siete grandi, fa sempre piacere vedere dei connazionali che si stagliano nell'universo della computergrafica!
Ancora tanti complimenti!

PS:fantastica la colonna sonora! sbaglio o è tratta dal film del giudice Dredd!?! ;)

07 July 2005, 10:10 PM
Bellissimi!Ho visto anche il demo del mega robottone, e anche quello meno recente de tirannosauro robot!
Siete grandi, fa sempre piacere vedere dei connazionali che si stagliano nell'universo della computergrafica!
Ancora tanti complimenti!

Complimenti anche per Eva.
Qui complimenti per l'incredibile complessità e l'implacabile dettaglio scientifico.

01 January 2006, 01:37 PM
wow, that is some awesome work. I watched the trailer for this, and i realized i have seen this before. I went to quakecon this summer, and on one of the tv's a trailer similiar to the one on cee-gee was playing every so often. You have really done a good job man, and it is apparently getting noticed, so keep it up.

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