View Full Version : animating geometry hair in maya

11 November 2002, 06:29 PM
im just trying to figure out how to animate hair which is not made of fur rather out of nurbsplanes
i want to bind them to a skeleton then make the joints dynamic
i tryed to make an ik handle then put an iksline hanle on it add springs and then a gravity field but it doenst work does anybody know how to make it work corectly?

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