View Full Version : wip head

02 February 2002, 05:23 AM
Hi all
some pic of a current project:

and some info:
the model is 300 poly exact.
i am making this for a school project.
i am gonna design a body for it next week en then try and get it into quake.. i am gonna try and keep the whole model under 1500 poly.

the mapping i have on the model is temp.. and is made out of the original quake3 skins.. face area is mynx cute smile hehe...

02 February 2002, 06:07 PM
hey cool design,, love the helmet style,,

i think u could reduce the polygon count loads though, if its 4 a game then u could take away the bevel from the sides of the helmet and, the nose probably doesent need to have a flat section in the middle,, i soppose cut it dont model anything that is shaped by the texture,,,,,

looking forward to seeing the body!!


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