View Full Version : All emitters use just one particleShape node?


leuey
08 August 2005, 09:29 AM
Hi - I have a scene where I duplicated a buch of emitters and particleshapes around the scene (ocean foam splashing on rocks) and now I want to configure it so all the emitters just use one particleshape node - then delete the extra particle nodes. I seem to remember an easy way to do this but damned if I can remember how. Anybody have any suggestions? Am I mistaken that there's an easy way to do this?

thanks,

Greg

luispages
08 August 2005, 10:06 AM
Go to Dynamic Relationships and connect the particle you want to keep to all the emmiters.

leuey
08 August 2005, 05:08 PM
ah - thanks. I feel stupid. I had looked to do that but for some reason my logic was that the particleshapes should be on the right and the emitters on the left..........


-Greg

CGTalk Moderation
08 August 2005, 05:08 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1