View Full Version : All emitters use just one particleShape node?
08 August 2005, 09:29 AM
Hi - I have a scene where I duplicated a buch of emitters and particleshapes around the scene (ocean foam splashing on rocks) and now I want to configure it so all the emitters just use one particleshape node - then delete the extra particle nodes. I seem to remember an easy way to do this but damned if I can remember how. Anybody have any suggestions? Am I mistaken that there's an easy way to do this?